메소드 | 설명 | |
---|---|---|
ActorChanged ( Actor a ) : void | ||
Add ( string key, string prerequisites, int limit, ITechTreeElement tte ) : void | ||
HasPrerequisites ( IEnumerable |
||
Remove ( ITechTreeElement tte ) : void | ||
Remove ( string key ) : void | ||
TechTree ( ActorInitializer init ) : System.Collections.Generic | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
GatherOwnedPrerequisites ( Player player ) : List |
public Add ( string key, string prerequisites, int limit, ITechTreeElement tte ) : void | ||
key | string | |
prerequisites | string | |
limit | int | |
tte | ITechTreeElement | |
리턴 | void |
public HasPrerequisites ( IEnumerable |
||
prerequisites | IEnumerable |
|
리턴 | bool |
public TechTree ( ActorInitializer init ) : System.Collections.Generic | ||
init | ActorInitializer | |
리턴 | System.Collections.Generic |