메소드 | 설명 | |
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AddedToWorld ( Actor self ) : void | ||
OnOwnerChanged ( Actor self, Player oldOwner, Player newOwner ) : void | ||
RenderAfterWorld ( |
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RenderDebugState ( Actor self, |
메소드 | 설명 | |
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GetColor ( ) : |
public OnOwnerChanged ( Actor self, Player oldOwner, Player newOwner ) : void | ||
self | Actor | |
oldOwner | Player | |
newOwner | Player | |
리턴 | void |
public RenderAfterWorld ( |
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wr | ||
리턴 | IEnumerable |
public RenderDebugState ( Actor self, |
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self | Actor | |
info | ||
리턴 | System.Collections.Generic |