메소드 | 설명 | |
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AttackFollow ( Actor self, |
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GetAttackActivity ( Actor self, |
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OnOwnerChanged ( Actor self, Player oldOwner, Player newOwner ) : void | ||
ResolveOrder ( Actor self, Order order ) : void | ||
Tick ( Actor self ) : void |
public AttackFollow ( Actor self, |
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self | Actor | |
info | ||
리턴 | System |
public GetAttackActivity ( Actor self, |
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self | Actor | |
newTarget | ||
allowMove | bool | |
forceAttack | bool | |
리턴 | Activity |
public OnOwnerChanged ( Actor self, Player oldOwner, Player newOwner ) : void | ||
self | Actor | |
oldOwner | Player | |
newOwner | Player | |
리턴 | void |
public ResolveOrder ( Actor self, Order order ) : void | ||
self | Actor | |
order | Order | |
리턴 | void |