프로퍼티 | 타입 | 설명 | |
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Client |
메소드 | 설명 | |
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SoundManager ( |
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SoundTrigger ( UUID soundID ) : void |
Plays a sound in the current region at full volume from avatar position
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SoundTrigger ( UUID soundID, |
Plays a sound in the specified sim
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SoundTrigger ( UUID soundID, System.Vector3 position ) : void |
Plays a sound in the current region at full volume
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SoundTrigger ( UUID soundID, System.Vector3 position, float gain ) : void |
Plays a sound in the current region
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SoundTrigger ( UUID soundID, ulong handle, System.Vector3 position, float gain ) : void |
Plays a sound
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메소드 | 설명 | |
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AttachedSoundGainChangeHandler ( |
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AttachedSoundHandler ( |
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PreloadSoundHandler ( |
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SoundTriggerHandler ( |
protected AttachedSoundGainChangeHandler ( |
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packet | ||
simulator | ||
리턴 | void |
protected AttachedSoundHandler ( |
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packet | ||
simulator | ||
리턴 | void |
protected PreloadSoundHandler ( |
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packet | ||
simulator | ||
리턴 | void |
public SoundManager ( |
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client | ||
리턴 | System |
public SoundTrigger ( UUID soundID ) : void | ||
soundID | UUID | UUID of the sound to be played |
리턴 | void |
public SoundTrigger ( UUID soundID, |
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soundID | UUID | UUID of the sound to be played. |
sim | UUID of the sound to be played. | |
position | System.Vector3 | position for the sound to be played at. Normally the avatar. |
gain | float | volume of the sound, from 0.0 to 1.0 |
리턴 | void |
public SoundTrigger ( UUID soundID, System.Vector3 position ) : void | ||
soundID | UUID | UUID of the sound to be played. |
position | System.Vector3 | position for the sound to be played at. Normally the avatar. |
리턴 | void |
public SoundTrigger ( UUID soundID, System.Vector3 position, float gain ) : void | ||
soundID | UUID | UUID of the sound to be played. |
position | System.Vector3 | position for the sound to be played at. Normally the avatar. |
gain | float | volume of the sound, from 0.0 to 1.0 |
리턴 | void |
public SoundTrigger ( UUID soundID, ulong handle, System.Vector3 position, float gain ) : void | ||
soundID | UUID | UUID of the sound to be played. |
handle | ulong | handle id for the sim to be played in. |
position | System.Vector3 | position for the sound to be played at. Normally the avatar. |
gain | float | volume of the sound, from 0.0 to 1.0 |
리턴 | void |
protected SoundTriggerHandler ( |
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packet | ||
simulator | ||
리턴 | void |