프로퍼티 | 타입 | 설명 | |
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DefaultTexture | TextureEntryFace | ||
FaceTextures | TextureEntryFace[] | ||
WHITE_TEXTURE | UUID |
메소드 | 설명 | |
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CreateFace ( uint index ) : TextureEntryFace |
This will either create a new face if a custom face for the given index is not defined, or return the custom face for that index if it already exists
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FromOSD ( OSD osd ) : TextureEntry | ||
GetFace ( uint index ) : TextureEntryFace |
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GetOSD ( ) : OSD |
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TextureEntry ( TextureEntryFace defaultFace ) : System |
Constructor that takes a
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TextureEntry ( UUID defaultTextureID ) : System |
Constructor that takes a default texture UUID
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TextureEntry ( byte data, int pos, int length ) : System |
Constructor that creates the TextureEntry class from a byte array
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ToBytes ( ) : byte[] |
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ToString ( ) : string |
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메소드 | 설명 | |
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FromBytes ( byte data, int pos, int length ) : void | ||
GetFaceBitfieldBytes ( uint bitfield ) : byte[] | ||
InitializeArray ( uint &array ) : void | ||
ReadFaceBitfield ( byte data, int &pos, uint &faceBits, uint &bitfieldSize ) : bool |
public CreateFace ( uint index ) : TextureEntryFace | ||
index | uint | The index number of the face to create or /// retrieve |
리턴 | TextureEntryFace |
public TextureEntry ( TextureEntryFace defaultFace ) : System | ||
defaultFace | TextureEntryFace | Face to use as the default face |
리턴 | System |
public TextureEntry ( UUID defaultTextureID ) : System | ||
defaultTextureID | UUID | Texture UUID to use as the default texture |
리턴 | System |
public TextureEntry ( byte data, int pos, int length ) : System | ||
data | byte | Byte array containing the TextureEntry field |
pos | int | Starting position of the TextureEntry field in /// the byte array |
length | int | Length of the TextureEntry field, in bytes |
리턴 | System |