메소드 | 설명 | |
---|---|---|
ConnectionManager ( |
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PersistentLogin ( |
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StayInSim ( ulong handle, System.Vector3 desiredPosition ) : void |
메소드 | 설명 | |
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CheckTimer_Elapsed ( object sender, System e ) : void | ||
LoginWait ( int minutes ) : void |
public ConnectionManager ( |
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client | ||
timerFrequency | int | |
리턴 | System |
public static PersistentLogin ( |
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client | ||
firstName | string | |
lastName | string | |
password | string | |
userAgent | string | |
start | string | |
author | string | |
리턴 | bool |
public StayInSim ( ulong handle, System.Vector3 desiredPosition ) : void | ||
handle | ulong | |
desiredPosition | System.Vector3 | |
리턴 | void |