C# 클래스 Opc.Ua.Client.Controls.HistoryEventCtrl

Displays the results from a history read operation.
상속: System.Windows.Forms.UserControl
파일 보기 프로젝트 열기: OPCFoundation/UA-.NET

Private Properties

프로퍼티 타입 설명
EndTimeCK_CheckedChanged void
GoBTN_Click void
InitializeComponent void
NextBTN_Click void
NodeIdBTN_Click void
ReadTypeCB_SelectedIndexChanged void
StartTimeCK_CheckedChanged void
StartTimeDP_ValueChanged void
TimeShiftBTN_Click void

공개 메소드들

메소드 설명
ChangeNode ( Opc.Ua.NodeId nodeId ) : void

Changes the node monitored by the control.

ChangeSession ( Session session ) : void

Changes the session.

GetBrowsePathFromNodeState ( ISystemContext context, Opc.Ua.NodeId rootId, NodeState parent, RelativePath parentPath, BrowsePathCollection browsePaths ) : void

Recursively collects the variables in a NodeState and returns a collection of BrowsePaths.

HistoryEventCtrl ( ) : System

Constructs a new instance.

Reset ( ) : void

A kludge to get around the stupid designer that keeps setting property values to bogus defaults.

SessionReconnected ( Session session ) : void

Updates the control after the session has reconnected.

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
EndTimeCK_CheckedChanged ( object sender, EventArgs e ) : void
GoBTN_Click ( object sender, EventArgs e ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

NextBTN_Click ( object sender, EventArgs e ) : void
NodeIdBTN_Click ( object sender, EventArgs e ) : void
ReadTypeCB_SelectedIndexChanged ( object sender, EventArgs e ) : void
StartTimeCK_CheckedChanged ( object sender, EventArgs e ) : void
StartTimeDP_ValueChanged ( object sender, EventArgs e ) : void
TimeShiftBTN_Click ( object sender, EventArgs e ) : void

메소드 상세

ChangeNode() 공개 메소드

Changes the node monitored by the control.
public ChangeNode ( Opc.Ua.NodeId nodeId ) : void
nodeId Opc.Ua.NodeId
리턴 void

ChangeSession() 공개 메소드

Changes the session.
public ChangeSession ( Session session ) : void
session Opc.Ua.Client.Session
리턴 void

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void

GetBrowsePathFromNodeState() 공개 메소드

Recursively collects the variables in a NodeState and returns a collection of BrowsePaths.
public GetBrowsePathFromNodeState ( ISystemContext context, Opc.Ua.NodeId rootId, NodeState parent, RelativePath parentPath, BrowsePathCollection browsePaths ) : void
context ISystemContext
rootId Opc.Ua.NodeId
parent NodeState
parentPath Opc.Ua.RelativePath
browsePaths BrowsePathCollection
리턴 void

HistoryEventCtrl() 공개 메소드

Constructs a new instance.
public HistoryEventCtrl ( ) : System
리턴 System

Reset() 공개 메소드

A kludge to get around the stupid designer that keeps setting property values to bogus defaults.
public Reset ( ) : void
리턴 void

SessionReconnected() 공개 메소드

Updates the control after the session has reconnected.
public SessionReconnected ( Session session ) : void
session Opc.Ua.Client.Session
리턴 void