메소드 | 설명 | |
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Clone ( ) : |
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ContainsPoint ( Vector2 point ) : bool | ||
CreateInDesignMode ( LayerEditor parentLayer, IEntityCreationProperties creationProperties ) : void | ||
DrawInEditor ( |
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DrawSelectionFrame ( |
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OnMouseButtonDown ( Vector2 mouseWorldPos ) : void | ||
RecreateFromXml ( LayerEditor parentLayer, System.Xml.Linq.XElement xml ) : void | ||
UserInteractionDuringCreation ( ) : void |
메소드 | 설명 | |
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LightEditor ( ) : System | ||
convertShadowType ( ShadowType shadowType ) : TypeOfShadow | ||
summonMainForm ( ) : IMainForm |
public CreateInDesignMode ( LayerEditor parentLayer, IEntityCreationProperties creationProperties ) : void | ||
parentLayer | LayerEditor | |
creationProperties | IEntityCreationProperties | |
리턴 | void |
public DrawInEditor ( |
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spriteBatch | ||
리턴 | void |
public DrawSelectionFrame ( |
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spriteBatch | ||
color | Color | |
리턴 | void |
public OnMouseButtonDown ( Vector2 mouseWorldPos ) : void | ||
mouseWorldPos | Vector2 | |
리턴 | void |
public RecreateFromXml ( LayerEditor parentLayer, System.Xml.Linq.XElement xml ) : void | ||
parentLayer | LayerEditor | |
xml | System.Xml.Linq.XElement | |
리턴 | void |