C# 클래스 Oglr.Core.Controls.LevelExplorerControl

상속: System.Windows.Forms.UserControl
파일 보기 프로젝트 열기: SteveDunn/oglr 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
uiContextMenuForItem System.Windows.Forms.ContextMenuStrip
uiContextMenuForLayer System.Windows.Forms.ContextMenuStrip
uiContextMenuForLevel System.Windows.Forms.ContextMenuStrip

공개 메소드들

메소드 설명
LevelExplorerControl ( ) : System
Rebuild ( ) : void
Refresh ( ) : void
SelectItemByName ( string name ) : void
StartRename ( ) : void

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

actionCenterView ( object sender, EventArgs e ) : void
actionDelete ( object sender, EventArgs eventArgs ) : void
actionMoveItemDown ( object sender, EventArgs e ) : void
actionMoveItemUp ( object sender, EventArgs e ) : void
actionNewLayer ( object sender, EventArgs e ) : void
actionRename ( object sender, EventArgs e ) : void
activeLayerChanged ( ) : void
addNodeForEditor ( TreeNode parentNode, ItemEditor editor ) : void
changeActiveLayerIcons ( ) : void
duplicateToolStripMenuItem_Click ( object sender, EventArgs e ) : void
entityTreeAfterCheck ( object sender, TreeViewEventArgs e ) : void
entityTreeAfterLabelEdit ( object sender, System.Windows.Forms.NodeLabelEditEventArgs e ) : void
entityTreeAfterSelect ( object sender, TreeViewEventArgs e ) : void
entityTreeDragDrop ( object sender, DragEventArgs e ) : void
entityTreeDragOver ( object sender, DragEventArgs e ) : void
entityTreeItemDrag ( object sender, ItemDragEventArgs e ) : void
entityTreeKeyDown ( object sender, KeyEventArgs e ) : void
entityTreeMouseDown ( object sender, MouseEventArgs e ) : void
newModelLoaded ( object sender, EventArgs e ) : void
selectTreeItem ( ITreeItem item ) : TreeNode
selectionChanged ( IEnumerable items ) : void
subscribeToModelEvents ( ) : void
summonEditor ( ) : ICanvas
summonGame ( ) : IGame
tryFindTreeNode ( string name, bool searchAllChildren ) : TreeNode
uiAddCustomPropertyClicked ( object sender, EventArgs e ) : void

메소드 상세

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void

LevelExplorerControl() 공개 메소드

public LevelExplorerControl ( ) : System
리턴 System

Rebuild() 공개 메소드

public Rebuild ( ) : void
리턴 void

Refresh() 공개 메소드

public Refresh ( ) : void
리턴 void

SelectItemByName() 공개 메소드

public SelectItemByName ( string name ) : void
name string
리턴 void

StartRename() 공개 메소드

public StartRename ( ) : void
리턴 void

프로퍼티 상세

uiContextMenuForItem 공개적으로 프로퍼티

public System.Windows.Forms.ContextMenuStrip uiContextMenuForItem
리턴 System.Windows.Forms.ContextMenuStrip

uiContextMenuForLayer 공개적으로 프로퍼티

public System.Windows.Forms.ContextMenuStrip uiContextMenuForLayer
리턴 System.Windows.Forms.ContextMenuStrip

uiContextMenuForLevel 공개적으로 프로퍼티

public System.Windows.Forms.ContextMenuStrip uiContextMenuForLevel
리턴 System.Windows.Forms.ContextMenuStrip