C# 클래스 Oglr.Core.Controls.AssetsControl

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공개 메소드들

메소드 설명
AssetsControl ( ) : System

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

assetsControlLoad ( object sender, EventArgs e ) : void
buildXml ( ) : XElement
populateChildNodes ( XElement oldXmlnode, TreeNode oldTreenode ) : void
populateTreeFromXml ( XElement xml ) : void
uiList_DoubleClick ( object sender, EventArgs e ) : void
uiList_DragDrop ( object sender, DragEventArgs e ) : void
uiList_DragEnter ( object sender, DragEventArgs e ) : void
uiList_DragOver ( object sender, DragEventArgs e ) : void
uiList_GiveFeedback ( object sender, GiveFeedbackEventArgs e ) : void
uiList_ItemDrag ( object sender, ItemDragEventArgs e ) : void
uiTree_AfterSelect ( object sender, TreeViewEventArgs e ) : void

메소드 상세

AssetsControl() 공개 메소드

public AssetsControl ( ) : System
리턴 System

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void