메소드 | 설명 | |
---|---|---|
GetResultState ( string pGame ) : TicTacToeResult | ||
Initialise ( |
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IsGameFullCompleted ( string pGame ) : bool | ||
MakeBestMove ( bool isMachineTurn ) : bool | ||
MakeMove ( int viOperator, bool isMachineTurn ) : bool | ||
TicTacToeEngine ( ) : System |
메소드 | 설명 | |
---|---|---|
ApplyMove ( int pOperator, string pGame, bool isMachineTurn ) : string | ||
MinimaxValueForState ( string pGame, bool pMaxTurn, |
||
MinimaxValueSuccesors ( |
public GetResultState ( string pGame ) : TicTacToeResult | ||
pGame | string | |
리턴 | TicTacToeResult |
public IsGameFullCompleted ( string pGame ) : bool | ||
pGame | string | |
리턴 | bool |
public MakeMove ( int viOperator, bool isMachineTurn ) : bool | ||
viOperator | int | |
isMachineTurn | bool | |
리턴 | bool |