메소드 | 설명 | |
---|---|---|
CreateUIElement ( ) : UIElement | ||
CycleTimerCompleted ( object state ) : void | ||
DisplayClosed ( ) : void | ||
DisplayOpened ( ) : void | ||
GPU ( IWorkspace workspace ) : System | ||
Initialise ( IEmulatedSystem system ) : void | ||
Interrupt ( int &additionalCycles ) : void | ||
Pulse ( ) : void | ||
Query ( uint &manufacturer, uint &hardwareType, ushort &revision ) : void | ||
Reset ( ) : void | ||
Unload ( ) : void |
메소드 | 설명 | |
---|---|---|
CreateDefaultPalette ( ) : IEnumerable |
||
CreateImageHost ( System.Windows.Media.Imaging.WriteableBitmap bitmap ) : Image | ||
GetFullColour ( ushort colour ) : int | ||
LoadFontFromImage ( |
||
ReadFontData ( ) : ushort[] | ||
ReadPaletteData ( ) : ushort[] | ||
RenderCallback ( object sender, |
||
ShowBoot ( ) : void | ||
StartWarmup ( ) : void | ||
UpdateDisplay ( ) : void |
public CycleTimerCompleted ( object state ) : void | ||
state | object | |
리턴 | void |
public Initialise ( IEmulatedSystem system ) : void | ||
system | IEmulatedSystem | |
리턴 | void |
public Query ( uint &manufacturer, uint &hardwareType, ushort &revision ) : void | ||
manufacturer | uint | |
hardwareType | uint | |
revision | ushort | |
리턴 | void |