C# 클래스 Nomad.Binding

파일 보기 프로젝트 열기: Azerothian/fc3editor

공개 프로퍼티들

프로퍼티 타입 설명
CloseDuniaEngine Binding._CloseDuniaEngine
FCE_Brush_Create Binding._FCE_Brush_Create
FCE_Brush_Destroy Binding._FCE_Brush_Destroy
FCE_BudgetManager_GetMemoryUsage Binding._FCE_BudgetManager_GetMemoryUsage
FCE_BudgetManager_GetObjectUsage Binding._FCE_BudgetManager_GetObjectUsage
FCE_Camera_GetAngles Binding._FCE_Camera_GetAngles
FCE_Camera_GetFOV Binding._FCE_Camera_GetFOV
FCE_Camera_GetFrontVector Binding._FCE_Camera_GetFrontVector
FCE_Camera_GetPos Binding._FCE_Camera_GetPos
FCE_Camera_GetRightVector Binding._FCE_Camera_GetRightVector
FCE_Camera_GetSpeed Binding._FCE_Camera_GetSpeed
FCE_Camera_GetUpVector Binding._FCE_Camera_GetUpVector
FCE_Camera_Input_Forward Binding._FCE_Camera_Input_Forward
FCE_Camera_Input_Lateral Binding._FCE_Camera_Input_Lateral
FCE_Camera_Rotate Binding._FCE_Camera_Rotate
FCE_Camera_SetAngles Binding._FCE_Camera_SetAngles
FCE_Camera_SetPos Binding._FCE_Camera_SetPos
FCE_Camera_SetSpeed Binding._FCE_Camera_SetSpeed
FCE_Camera_SetSpeedFactor Binding._FCE_Camera_SetSpeedFactor
FCE_CollectionManager_AssignCollectionId Binding._FCE_CollectionManager_AssignCollectionId
FCE_CollectionManager_ClearMaskId Binding._FCE_CollectionManager_ClearMaskId
FCE_CollectionManager_GetCollectionEntryFromId Binding._FCE_CollectionManager_GetCollectionEntryFromId
FCE_CollectionManager_UpdateCollections Binding._FCE_CollectionManager_UpdateCollections
FCE_CollectionManager_WriteMaskCircle Binding._FCE_CollectionManager_WriteMaskCircle
FCE_CollectionManager_WriteMaskSquare Binding._FCE_CollectionManager_WriteMaskSquare
FCE_CollectionRenderer_GenerateThumbnails Binding._FCE_CollectionRenderer_GenerateThumbnails
FCE_Collection_Paint Binding._FCE_Collection_Paint
FCE_Collection_Paint_End Binding._FCE_Collection_Paint_End
FCE_Core_GetAnglesFromAxis Binding._FCE_Core_GetAnglesFromAxis
FCE_Core_GetAnglesFromDir Binding._FCE_Core_GetAnglesFromDir
FCE_Core_GetAxisFromAngles Binding._FCE_Core_GetAxisFromAngles
FCE_Core_Points_Create Binding._FCE_Core_Points_Create
FCE_Core_Points_Destroy Binding._FCE_Core_Points_Destroy
FCE_Dash_GetNodeAssaultTime Binding._FCE_Dash_GetNodeAssaultTime
FCE_Dash_SetDebugMode Binding._FCE_Dash_SetDebugMode
FCE_Dash_SetNodeAssaultTime Binding._FCE_Dash_SetNodeAssaultTime
FCE_Dash_ValidateIngame Binding._FCE_Dash_ValidateIngame
FCE_Document_ClearSnapshot Binding._FCE_Document_ClearSnapshot
FCE_Document_Dump Binding._FCE_Document_Dump
FCE_Document_Export Binding._FCE_Document_Export
FCE_Document_ExtractBigFile Binding._FCE_Document_ExtractBigFile
FCE_Document_FinalizeMap Binding._FCE_Document_FinalizeMap
FCE_Document_GetAuthorName Binding._FCE_Document_GetAuthorName
FCE_Document_GetBattlefieldSize Binding._FCE_Document_GetBattlefieldSize
FCE_Document_GetCreatorName Binding._FCE_Document_GetCreatorName
FCE_Document_GetMapDefaultName Binding._FCE_Document_GetMapDefaultName
FCE_Document_GetMapID Binding._FCE_Document_GetMapID
FCE_Document_GetMapName Binding._FCE_Document_GetMapName
FCE_Document_GetPlayerSize Binding._FCE_Document_GetPlayerSize
FCE_Document_GetSnapshotAngle Binding._FCE_Document_GetSnapshotAngle
FCE_Document_GetSnapshotPos Binding._FCE_Document_GetSnapshotPos
FCE_Document_GetVersionID Binding._FCE_Document_GetVersionID
FCE_Document_IsNavmeshEnabled Binding._FCE_Document_IsNavmeshEnabled
FCE_Document_IsSnapshotSet Binding._FCE_Document_IsSnapshotSet
FCE_Document_Load Binding._FCE_Document_Load
FCE_Document_LoadPhysical Binding._FCE_Document_LoadPhysical
FCE_Document_Reset Binding._FCE_Document_Reset
FCE_Document_Save Binding._FCE_Document_Save
FCE_Document_SetAuthorName Binding._FCE_Document_SetAuthorName
FCE_Document_SetBattlefieldSize Binding._FCE_Document_SetBattlefieldSize
FCE_Document_SetCreatorName Binding._FCE_Document_SetCreatorName
FCE_Document_SetMapID Binding._FCE_Document_SetMapID
FCE_Document_SetMapName Binding._FCE_Document_SetMapName
FCE_Document_SetNavmeshEnabled Binding._FCE_Document_SetNavmeshEnabled
FCE_Document_SetPlayerSize Binding._FCE_Document_SetPlayerSize
FCE_Document_SetSnapshotAngle Binding._FCE_Document_SetSnapshotAngle
FCE_Document_SetSnapshotPos Binding._FCE_Document_SetSnapshotPos
FCE_Document_TakeSnapshot Binding._FCE_Document_TakeSnapshot
FCE_Document_Validate Binding._FCE_Document_Validate
FCE_Draw_Arrow Binding._FCE_Draw_Arrow
FCE_Draw_BeginGroup Binding._FCE_Draw_BeginGroup
FCE_Draw_Dot Binding._FCE_Draw_Dot
FCE_Draw_EndGroup Binding._FCE_Draw_EndGroup
FCE_Draw_Quad Binding._FCE_Draw_Quad
FCE_Draw_ScreenCircleOutlined Binding._FCE_Draw_ScreenCircleOutlined
FCE_Draw_ScreenRectangleOutlined Binding._FCE_Draw_ScreenRectangleOutlined
FCE_Draw_SegmentedLineSegment Binding._FCE_Draw_SegmentedLineSegment
FCE_Draw_Square Binding._FCE_Draw_Square
FCE_Draw_Terrain_Circle Binding._FCE_Draw_Terrain_Circle
FCE_Draw_Terrain_Square Binding._FCE_Draw_Terrain_Square
FCE_Draw_WireBoxFromBottomZ Binding._FCE_Draw_WireBoxFromBottomZ
FCE_Draw_WireRegionFromTerrain Binding._FCE_Draw_WireRegionFromTerrain
FCE_EditorSettings_GetEngineQuality Binding._FCE_EditorSettings_GetEngineQuality
FCE_EditorSettings_GetGridResolution Binding._FCE_EditorSettings_GetGridResolution
FCE_EditorSettings_GetNavmeshLayer Binding._FCE_EditorSettings_GetNavmeshLayer
FCE_EditorSettings_HideNavmesh Binding._FCE_EditorSettings_HideNavmesh
FCE_EditorSettings_IsAutoSnappingObjects Binding._FCE_EditorSettings_IsAutoSnappingObjects
FCE_EditorSettings_IsAutoSnappingObjectsRotation Binding._FCE_EditorSettings_IsAutoSnappingObjectsRotation
FCE_EditorSettings_IsAutoSnappingObjectsTerrain Binding._FCE_EditorSettings_IsAutoSnappingObjectsTerrain
FCE_EditorSettings_IsCameraClippedTerrain Binding._FCE_EditorSettings_IsCameraClippedTerrain
FCE_EditorSettings_IsCameraCollision Binding._FCE_EditorSettings_IsCameraCollision
FCE_EditorSettings_IsCollectionVisible Binding._FCE_EditorSettings_IsCollectionVisible
FCE_EditorSettings_IsCoversVisible Binding._FCE_EditorSettings_IsCoversVisible
FCE_EditorSettings_IsExposureVisible Binding._FCE_EditorSettings_IsExposureVisible
FCE_EditorSettings_IsFogVisible Binding._FCE_EditorSettings_IsFogVisible
FCE_EditorSettings_IsGridVisible Binding._FCE_EditorSettings_IsGridVisible
FCE_EditorSettings_IsIconsVisible Binding._FCE_EditorSettings_IsIconsVisible
FCE_EditorSettings_IsInvincible Binding._FCE_EditorSettings_IsInvincible
FCE_EditorSettings_IsInvisible Binding._FCE_EditorSettings_IsInvisible
FCE_EditorSettings_IsKillDistanceOverride Binding._FCE_EditorSettings_IsKillDistanceOverride
FCE_EditorSettings_IsNavmeshVisible Binding._FCE_EditorSettings_IsNavmeshVisible
FCE_EditorSettings_IsShadowVisible Binding._FCE_EditorSettings_IsShadowVisible
FCE_EditorSettings_IsSnappingObjectsToTerrain Binding._FCE_EditorSettings_IsSnappingObjectsToTerrain
FCE_EditorSettings_IsSoundEnabled Binding._FCE_EditorSettings_IsSoundEnabled
FCE_EditorSettings_IsWaterVisible Binding._FCE_EditorSettings_IsWaterVisible
FCE_EditorSettings_SetAutoSnappingObjects Binding._FCE_EditorSettings_SetAutoSnappingObjects
FCE_EditorSettings_SetAutoSnappingObjectsRotation Binding._FCE_EditorSettings_SetAutoSnappingObjectsRotation
FCE_EditorSettings_SetAutoSnappingObjectsTerrain Binding._FCE_EditorSettings_SetAutoSnappingObjectsTerrain
FCE_EditorSettings_SetCameraClipTerrain Binding._FCE_EditorSettings_SetCameraClipTerrain
FCE_EditorSettings_SetCameraCollision Binding._FCE_EditorSettings_SetCameraCollision
FCE_EditorSettings_SetEngineQuality Binding._FCE_EditorSettings_SetEngineQuality
FCE_EditorSettings_SetGridResolution Binding._FCE_EditorSettings_SetGridResolution
FCE_EditorSettings_SetInvincible Binding._FCE_EditorSettings_SetInvincible
FCE_EditorSettings_SetInvisible Binding._FCE_EditorSettings_SetInvisible
FCE_EditorSettings_SetKillDistanceOverride Binding._FCE_EditorSettings_SetKillDistanceOverride
FCE_EditorSettings_SetSnapObjectsToTerrain Binding._FCE_EditorSettings_SetSnapObjectsToTerrain
FCE_EditorSettings_SetSoundEnabled Binding._FCE_EditorSettings_SetSoundEnabled
FCE_EditorSettings_ShowCollections Binding._FCE_EditorSettings_ShowCollections
FCE_EditorSettings_ShowCovers Binding._FCE_EditorSettings_ShowCovers
FCE_EditorSettings_ShowExposure Binding._FCE_EditorSettings_ShowExposure
FCE_EditorSettings_ShowFog Binding._FCE_EditorSettings_ShowFog
FCE_EditorSettings_ShowGrid Binding._FCE_EditorSettings_ShowGrid
FCE_EditorSettings_ShowIcons Binding._FCE_EditorSettings_ShowIcons
FCE_EditorSettings_ShowNavmesh Binding._FCE_EditorSettings_ShowNavmesh
FCE_EditorSettings_ShowShadow Binding._FCE_EditorSettings_ShowShadow
FCE_EditorSettings_ShowWater Binding._FCE_EditorSettings_ShowWater
FCE_Editor_Create Binding._FCE_Editor_Create
FCE_Editor_Destroy Binding._FCE_Editor_Destroy
FCE_Editor_EnableUI_Callback Binding._FCE_Editor_EnableUI_Callback
FCE_Editor_EnterIngame Binding._FCE_Editor_EnterIngame
FCE_Editor_Event_Callback Binding._FCE_Editor_Event_Callback
FCE_Editor_ExitIngame Binding._FCE_Editor_ExitIngame
FCE_Editor_GetFrameTime Binding._FCE_Editor_GetFrameTime
FCE_Editor_GetScreenPointFromWorldPos Binding._FCE_Editor_GetScreenPointFromWorldPos
FCE_Editor_GetWorldRayFromScreenPoint Binding._FCE_Editor_GetWorldRayFromScreenPoint
FCE_Editor_IsIngame Binding._FCE_Editor_IsIngame
FCE_Editor_IsInitialized Binding._FCE_Editor_IsInitialized
FCE_Editor_IsLoadPending Binding._FCE_Editor_IsLoadPending
FCE_Editor_LoadCompleted_Callback Binding._FCE_Editor_LoadCompleted_Callback
FCE_Editor_RayCastPhysics Binding._FCE_Editor_RayCastPhysics
FCE_Editor_RayCastPhysics2 Binding._FCE_Editor_RayCastPhysics2
FCE_Editor_RayCastTerrain Binding._FCE_Editor_RayCastTerrain
FCE_Editor_SaveCompleted_Callback Binding._FCE_Editor_SaveCompleted_Callback
FCE_Editor_Update_Callback Binding._FCE_Editor_Update_Callback
FCE_Editor_ValidateIngame Binding._FCE_Editor_ValidateIngame
FCE_Engine_AutoAcquireInput Binding._FCE_Engine_AutoAcquireInput
FCE_Engine_GetCloudType Binding._FCE_Engine_GetCloudType
FCE_Engine_GetCloudTypeCount Binding._FCE_Engine_GetCloudTypeCount
FCE_Engine_GetGenericDataPath Binding._FCE_Engine_GetGenericDataPath
FCE_Engine_GetPersonalPath Binding._FCE_Engine_GetPersonalPath
FCE_Engine_GetStormFactor Binding._FCE_Engine_GetStormFactor
FCE_Engine_GetTimeOfDay Binding._FCE_Engine_GetTimeOfDay
FCE_Engine_IsConsoleOpen Binding._FCE_Engine_IsConsoleOpen
FCE_Engine_Reset Binding._FCE_Engine_Reset
FCE_Engine_SetCloudType Binding._FCE_Engine_SetCloudType
FCE_Engine_SetStormFactor Binding._FCE_Engine_SetStormFactor
FCE_Engine_SetTimeOfDay Binding._FCE_Engine_SetTimeOfDay
FCE_Engine_UpdateViewport Binding._FCE_Engine_UpdateViewport
FCE_Gizmo_Create Binding._FCE_Gizmo_Create
FCE_Gizmo_Destroy Binding._FCE_Gizmo_Destroy
FCE_Gizmo_GetActive Binding._FCE_Gizmo_GetActive
FCE_Gizmo_GetAxis Binding._FCE_Gizmo_GetAxis
FCE_Gizmo_GetPos Binding._FCE_Gizmo_GetPos
FCE_Gizmo_Hide Binding._FCE_Gizmo_Hide
FCE_Gizmo_HitTest Binding._FCE_Gizmo_HitTest
FCE_Gizmo_IsRotationMode Binding._FCE_Gizmo_IsRotationMode
FCE_Gizmo_Redraw Binding._FCE_Gizmo_Redraw
FCE_Gizmo_SetActive Binding._FCE_Gizmo_SetActive
FCE_Gizmo_SetAxis Binding._FCE_Gizmo_SetAxis
FCE_Gizmo_SetPos Binding._FCE_Gizmo_SetPos
FCE_Gizmo_SetRotationMode Binding._FCE_Gizmo_SetRotationMode
FCE_Hack_Init Binding._FCE_Hack_Init
FCE_ImageMap_Clone Binding._FCE_ImageMap_Clone
FCE_ImageMap_ConvertTo24bit Binding._FCE_ImageMap_ConvertTo24bit
FCE_ImageMap_Destroy Binding._FCE_ImageMap_Destroy
FCE_ImageMap_GetSize Binding._FCE_ImageMap_GetSize
FCE_Inventory_Collection_GetBurnProfile Binding._FCE_Inventory_Collection_GetBurnProfile
FCE_Inventory_Collection_GetChild Binding._FCE_Inventory_Collection_GetChild
FCE_Inventory_Collection_GetChildCount Binding._FCE_Inventory_Collection_GetChildCount
FCE_Inventory_Collection_GetDisplay Binding._FCE_Inventory_Collection_GetDisplay
FCE_Inventory_Collection_GetParent Binding._FCE_Inventory_Collection_GetParent
FCE_Inventory_Collection_GetRoot Binding._FCE_Inventory_Collection_GetRoot
FCE_Inventory_Entry_AddChild Binding._FCE_Inventory_Entry_AddChild
FCE_Inventory_Entry_ClearChildren Binding._FCE_Inventory_Entry_ClearChildren
FCE_Inventory_Entry_CloseThumbnailData Binding._FCE_Inventory_Entry_CloseThumbnailData
FCE_Inventory_Entry_IsDeleted Binding._FCE_Inventory_Entry_IsDeleted
FCE_Inventory_Entry_IsDirectory Binding._FCE_Inventory_Entry_IsDirectory
FCE_Inventory_Entry_IsObsolete Binding._FCE_Inventory_Entry_IsObsolete
FCE_Inventory_Entry_OpenThumbnailData Binding._FCE_Inventory_Entry_OpenThumbnailData
FCE_Inventory_Entry_SetChildIndex Binding._FCE_Inventory_Entry_SetChildIndex
FCE_Inventory_Entry_SetDeleted Binding._FCE_Inventory_Entry_SetDeleted
FCE_Inventory_Object_AddPivot Binding._FCE_Inventory_Object_AddPivot
FCE_Inventory_Object_ClearPivots Binding._FCE_Inventory_Object_ClearPivots
FCE_Inventory_Object_CreateDirectory Binding._FCE_Inventory_Object_CreateDirectory
FCE_Inventory_Object_CreateFilterDirectory Binding._FCE_Inventory_Object_CreateFilterDirectory
FCE_Inventory_Object_CreatePrefabObject Binding._FCE_Inventory_Object_CreatePrefabObject
FCE_Inventory_Object_DestroyFilterDirectory Binding._FCE_Inventory_Object_DestroyFilterDirectory
FCE_Inventory_Object_GetBMax Binding._FCE_Inventory_Object_GetBMax
FCE_Inventory_Object_GetBMin Binding._FCE_Inventory_Object_GetBMin
FCE_Inventory_Object_GetChild Binding._FCE_Inventory_Object_GetChild
FCE_Inventory_Object_GetChildCount Binding._FCE_Inventory_Object_GetChildCount
FCE_Inventory_Object_GetDisplay Binding._FCE_Inventory_Object_GetDisplay
FCE_Inventory_Object_GetId Binding._FCE_Inventory_Object_GetId
FCE_Inventory_Object_GetIdString Binding._FCE_Inventory_Object_GetIdString
FCE_Inventory_Object_GetParent Binding._FCE_Inventory_Object_GetParent
FCE_Inventory_Object_GetPivotCount Binding._FCE_Inventory_Object_GetPivotCount
FCE_Inventory_Object_GetRoot Binding._FCE_Inventory_Object_GetRoot
FCE_Inventory_Object_GetSize Binding._FCE_Inventory_Object_GetSize
FCE_Inventory_Object_GetSourceType Binding._FCE_Inventory_Object_GetSourceType
FCE_Inventory_Object_GetTags Binding._FCE_Inventory_Object_GetTags
FCE_Inventory_Object_GetZOffset Binding._FCE_Inventory_Object_GetZOffset
FCE_Inventory_Object_IsAI Binding._FCE_Inventory_Object_IsAI
FCE_Inventory_Object_IsAutoOrientation Binding._FCE_Inventory_Object_IsAutoOrientation
FCE_Inventory_Object_IsAutoPivot Binding._FCE_Inventory_Object_IsAutoPivot
FCE_Inventory_Object_IsDirectory Binding._FCE_Inventory_Object_IsDirectory
FCE_Inventory_Object_SaveChanges Binding._FCE_Inventory_Object_SaveChanges
FCE_Inventory_Object_SearchInventoryEntry Binding._FCE_Inventory_Object_SearchInventoryEntry
FCE_Inventory_Object_SetAutoPivot Binding._FCE_Inventory_Object_SetAutoPivot
FCE_Inventory_Object_SetDisplay Binding._FCE_Inventory_Object_SetDisplay
FCE_Inventory_Object_SetIdString Binding._FCE_Inventory_Object_SetIdString
FCE_Inventory_Object_SetParent Binding._FCE_Inventory_Object_SetParent
FCE_Inventory_Object_SetPivot Binding._FCE_Inventory_Object_SetPivot
FCE_Inventory_Object_SetPivots Binding._FCE_Inventory_Object_SetPivots
FCE_Inventory_Object_SetTags Binding._FCE_Inventory_Object_SetTags
FCE_Inventory_Object_SetZOffset Binding._FCE_Inventory_Object_SetZOffset
FCE_Inventory_Spline_GetChild Binding._FCE_Inventory_Spline_GetChild
FCE_Inventory_Spline_GetChildCount Binding._FCE_Inventory_Spline_GetChildCount
FCE_Inventory_Spline_GetDefaultWidth Binding._FCE_Inventory_Spline_GetDefaultWidth
FCE_Inventory_Spline_GetDisplay Binding._FCE_Inventory_Spline_GetDisplay
FCE_Inventory_Spline_GetParent Binding._FCE_Inventory_Spline_GetParent
FCE_Inventory_Spline_GetRoot Binding._FCE_Inventory_Spline_GetRoot
FCE_Inventory_Texture_GetChild Binding._FCE_Inventory_Texture_GetChild
FCE_Inventory_Texture_GetChildCount Binding._FCE_Inventory_Texture_GetChildCount
FCE_Inventory_Texture_GetDisplay Binding._FCE_Inventory_Texture_GetDisplay
FCE_Inventory_Texture_GetParent Binding._FCE_Inventory_Texture_GetParent
FCE_Inventory_Texture_GetRoot Binding._FCE_Inventory_Texture_GetRoot
FCE_Inventory_Water_GetChild Binding._FCE_Inventory_Water_GetChild
FCE_Inventory_Water_GetChildCount Binding._FCE_Inventory_Water_GetChildCount
FCE_Inventory_Water_GetDisplay Binding._FCE_Inventory_Water_GetDisplay
FCE_Inventory_Water_GetFromId Binding._FCE_Inventory_Water_GetFromId
FCE_Inventory_Water_GetParent Binding._FCE_Inventory_Water_GetParent
FCE_Inventory_Water_GetRoot Binding._FCE_Inventory_Water_GetRoot
FCE_Inventory_Wilderness_GetChild Binding._FCE_Inventory_Wilderness_GetChild
FCE_Inventory_Wilderness_GetChildCount Binding._FCE_Inventory_Wilderness_GetChildCount
FCE_Inventory_Wilderness_GetDisplay Binding._FCE_Inventory_Wilderness_GetDisplay
FCE_Inventory_Wilderness_GetParent Binding._FCE_Inventory_Wilderness_GetParent
FCE_Inventory_Wilderness_GetRoot Binding._FCE_Inventory_Wilderness_GetRoot
FCE_Navmesh_GetDebugAlpha Binding._FCE_Navmesh_GetDebugAlpha
FCE_Navmesh_GetPendingTilesCount Binding._FCE_Navmesh_GetPendingTilesCount
FCE_Navmesh_RegenerateTileAt Binding._FCE_Navmesh_RegenerateTileAt
FCE_Navmesh_SetAPDisplay Binding._FCE_Navmesh_SetAPDisplay
FCE_Navmesh_SetDebugAlpha Binding._FCE_Navmesh_SetDebugAlpha
FCE_Navmesh_SetDisplay Binding._FCE_Navmesh_SetDisplay
FCE_ObjectLegoBox_AddEntry Binding._FCE_ObjectLegoBox_AddEntry
FCE_ObjectLegoBox_ClearEntries Binding._FCE_ObjectLegoBox_ClearEntries
FCE_ObjectLegoBox_CreateLegoBox Binding._FCE_ObjectLegoBox_CreateLegoBox
FCE_ObjectLegoBox_GetEntryFromScreenPoint Binding._FCE_ObjectLegoBox_GetEntryFromScreenPoint
FCE_ObjectLegoBox_SetActive Binding._FCE_ObjectLegoBox_SetActive
FCE_ObjectManager_GetObject Binding._FCE_ObjectManager_GetObject
FCE_ObjectManager_GetObjectCount Binding._FCE_ObjectManager_GetObjectCount
FCE_ObjectManager_GetObjectFromScreenPoint Binding._FCE_ObjectManager_GetObjectFromScreenPoint
FCE_ObjectManager_GetObjectsFromMagicWand Binding._FCE_ObjectManager_GetObjectsFromMagicWand
FCE_ObjectManager_GetObjectsFromScreenRect Binding._FCE_ObjectManager_GetObjectsFromScreenRect
FCE_ObjectManager_OnObjectAddedFromTool Binding._FCE_ObjectManager_OnObjectAddedFromTool
FCE_ObjectManager_SetViewportPickingPos Binding._FCE_ObjectManager_SetViewportPickingPos
FCE_ObjectManager_UnfreezeObjects Binding._FCE_ObjectManager_UnfreezeObjects
FCE_ObjectRenderer_Clear Binding._FCE_ObjectRenderer_Clear
FCE_ObjectRenderer_ClearSnapshot Binding._FCE_ObjectRenderer_ClearSnapshot
FCE_ObjectRenderer_GenerateThumbnails Binding._FCE_ObjectRenderer_GenerateThumbnails
FCE_ObjectRenderer_GetSnapshot Binding._FCE_ObjectRenderer_GetSnapshot
FCE_ObjectRenderer_GetSnapshotEntry Binding._FCE_ObjectRenderer_GetSnapshotEntry
FCE_ObjectRenderer_IsSnapshotReady Binding._FCE_ObjectRenderer_IsSnapshotReady
FCE_ObjectRenderer_RenderObject Binding._FCE_ObjectRenderer_RenderObject
FCE_ObjectRenderer_SetActive Binding._FCE_ObjectRenderer_SetActive
FCE_ObjectRenderer_WritePNG Binding._FCE_ObjectRenderer_WritePNG
FCE_ObjectSelection_Add Binding._FCE_ObjectSelection_Add
FCE_ObjectSelection_AddSelection Binding._FCE_ObjectSelection_AddSelection
FCE_ObjectSelection_Clear Binding._FCE_ObjectSelection_Clear
FCE_ObjectSelection_ClearState Binding._FCE_ObjectSelection_ClearState
FCE_ObjectSelection_Clone Binding._FCE_ObjectSelection_Clone
FCE_ObjectSelection_ComputeCenter Binding._FCE_ObjectSelection_ComputeCenter
FCE_ObjectSelection_Create Binding._FCE_ObjectSelection_Create
FCE_ObjectSelection_Delete Binding._FCE_ObjectSelection_Delete
FCE_ObjectSelection_Destroy Binding._FCE_ObjectSelection_Destroy
FCE_ObjectSelection_DropToGround Binding._FCE_ObjectSelection_DropToGround
FCE_ObjectSelection_Get Binding._FCE_ObjectSelection_Get
FCE_ObjectSelection_GetCenter Binding._FCE_ObjectSelection_GetCenter
FCE_ObjectSelection_GetComputeCenter Binding._FCE_ObjectSelection_GetComputeCenter
FCE_ObjectSelection_GetCount Binding._FCE_ObjectSelection_GetCount
FCE_ObjectSelection_GetPhysEntities Binding._FCE_ObjectSelection_GetPhysEntities
FCE_ObjectSelection_GetValidObjects Binding._FCE_ObjectSelection_GetValidObjects
FCE_ObjectSelection_GetWorldBounds Binding._FCE_ObjectSelection_GetWorldBounds
FCE_ObjectSelection_LoadFromXml Binding._FCE_ObjectSelection_LoadFromXml
FCE_ObjectSelection_LoadState Binding._FCE_ObjectSelection_LoadState
FCE_ObjectSelection_MoveTo Binding._FCE_ObjectSelection_MoveTo
FCE_ObjectSelection_RemoveInvalidObjects Binding._FCE_ObjectSelection_RemoveInvalidObjects
FCE_ObjectSelection_RemoveObject Binding._FCE_ObjectSelection_RemoveObject
FCE_ObjectSelection_RemoveSelection Binding._FCE_ObjectSelection_RemoveSelection
FCE_ObjectSelection_Rotate Binding._FCE_ObjectSelection_Rotate
FCE_ObjectSelection_Rotate3 Binding._FCE_ObjectSelection_Rotate3
FCE_ObjectSelection_RotateCenter Binding._FCE_ObjectSelection_RotateCenter
FCE_ObjectSelection_RotateGimbal Binding._FCE_ObjectSelection_RotateGimbal
FCE_ObjectSelection_RotateLocal3 Binding._FCE_ObjectSelection_RotateLocal3
FCE_ObjectSelection_SaveState Binding._FCE_ObjectSelection_SaveState
FCE_ObjectSelection_SaveToXml Binding._FCE_ObjectSelection_SaveToXml
FCE_ObjectSelection_SetCenter Binding._FCE_ObjectSelection_SetCenter
FCE_ObjectSelection_SnapToClosestObjects Binding._FCE_ObjectSelection_SnapToClosestObjects
FCE_ObjectSelection_SnapToPivot Binding._FCE_ObjectSelection_SnapToPivot
FCE_ObjectSelection_ToggleObject Binding._FCE_ObjectSelection_ToggleObject
FCE_ObjectSelection_ToggleSelection Binding._FCE_ObjectSelection_ToggleSelection
FCE_ObjectViewer_SetActive Binding._FCE_ObjectViewer_SetActive
FCE_ObjectViewer_SetObject Binding._FCE_ObjectViewer_SetObject
FCE_Object_AddRef Binding._FCE_Object_AddRef
FCE_Object_Clone Binding._FCE_Object_Clone
FCE_Object_ComputeAutoOrientation Binding._FCE_Object_ComputeAutoOrientation
FCE_Object_Create_FromEntry Binding._FCE_Object_Create_FromEntry
FCE_Object_Destroy Binding._FCE_Object_Destroy
FCE_Object_DropToGround Binding._FCE_Object_DropToGround
FCE_Object_GetAngles Binding._FCE_Object_GetAngles
FCE_Object_GetBounds Binding._FCE_Object_GetBounds
FCE_Object_GetClosestPivot Binding._FCE_Object_GetClosestPivot
FCE_Object_GetEntry Binding._FCE_Object_GetEntry
FCE_Object_GetPhysEntities Binding._FCE_Object_GetPhysEntities
FCE_Object_GetPivot Binding._FCE_Object_GetPivot
FCE_Object_GetPos Binding._FCE_Object_GetPos
FCE_Object_IsLoaded Binding._FCE_Object_IsLoaded
FCE_Object_IsVisible Binding._FCE_Object_IsVisible
FCE_Object_Release Binding._FCE_Object_Release
FCE_Object_SetAngles Binding._FCE_Object_SetAngles
FCE_Object_SetFreeze Binding._FCE_Object_SetFreeze
FCE_Object_SetHighlight Binding._FCE_Object_SetHighlight
FCE_Object_SetPos Binding._FCE_Object_SetPos
FCE_Object_SetVisible Binding._FCE_Object_SetVisible
FCE_Object_SnapToClosestObject Binding._FCE_Object_SnapToClosestObject
FCE_PhysEntityVector_Create Binding._FCE_PhysEntityVector_Create
FCE_PhysEntityVector_Destroy Binding._FCE_PhysEntityVector_Destroy
FCE_ScriptFunction_GetDescription Binding._FCE_ScriptFunction_GetDescription
FCE_ScriptFunction_GetName Binding._FCE_ScriptFunction_GetName
FCE_ScriptFunction_GetPrototype Binding._FCE_ScriptFunction_GetPrototype
FCE_Script_GetFunction Binding._FCE_Script_GetFunction
FCE_Script_GetNumFunctions Binding._FCE_Script_GetNumFunctions
FCE_Snapshot_Create Binding._FCE_Snapshot_Create
FCE_Snapshot_Destroy Binding._FCE_Snapshot_Destroy
FCE_Snapshot_GetData Binding._FCE_Snapshot_GetData
FCE_SplineController_ClearSelection Binding._FCE_SplineController_ClearSelection
FCE_SplineController_Create Binding._FCE_SplineController_Create
FCE_SplineController_DeleteSelection Binding._FCE_SplineController_DeleteSelection
FCE_SplineController_Destroy Binding._FCE_SplineController_Destroy
FCE_SplineController_IsSelected Binding._FCE_SplineController_IsSelected
FCE_SplineController_MoveSelection Binding._FCE_SplineController_MoveSelection
FCE_SplineController_SelectFromScreenRect Binding._FCE_SplineController_SelectFromScreenRect
FCE_SplineController_SetSelected Binding._FCE_SplineController_SetSelected
FCE_SplineController_SetSpline Binding._FCE_SplineController_SetSpline
FCE_SplineManager_CreateRoad Binding._FCE_SplineManager_CreateRoad
FCE_SplineManager_DestroyRoad Binding._FCE_SplineManager_DestroyRoad
FCE_SplineManager_GetPlayableZone Binding._FCE_SplineManager_GetPlayableZone
FCE_SplineManager_GetRoadFromId Binding._FCE_SplineManager_GetRoadFromId
FCE_SplineRoad_GetEntry Binding._FCE_SplineRoad_GetEntry
FCE_SplineRoad_GetWidth Binding._FCE_SplineRoad_GetWidth
FCE_SplineRoad_SetEntry Binding._FCE_SplineRoad_SetEntry
FCE_SplineRoad_SetWidth Binding._FCE_SplineRoad_SetWidth
FCE_SplineZone_Reset Binding._FCE_SplineZone_Reset
FCE_Spline_AddPoint Binding._FCE_Spline_AddPoint
FCE_Spline_Clear Binding._FCE_Spline_Clear
FCE_Spline_Create Binding._FCE_Spline_Create
FCE_Spline_Destroy Binding._FCE_Spline_Destroy
FCE_Spline_Draw Binding._FCE_Spline_Draw
FCE_Spline_FinalizeSpline Binding._FCE_Spline_FinalizeSpline
FCE_Spline_GetNumPoints Binding._FCE_Spline_GetNumPoints
FCE_Spline_GetPoint Binding._FCE_Spline_GetPoint
FCE_Spline_HitTestPoints Binding._FCE_Spline_HitTestPoints
FCE_Spline_HitTestSegments Binding._FCE_Spline_HitTestSegments
FCE_Spline_InsertPoint Binding._FCE_Spline_InsertPoint
FCE_Spline_OptimizePoint Binding._FCE_Spline_OptimizePoint
FCE_Spline_RemovePoint Binding._FCE_Spline_RemovePoint
FCE_Spline_RemoveSimilarPoints Binding._FCE_Spline_RemoveSimilarPoints
FCE_Spline_SetPoint Binding._FCE_Spline_SetPoint
FCE_Spline_UpdateSpline Binding._FCE_Spline_UpdateSpline
FCE_Spline_UpdateSplineHeight Binding._FCE_Spline_UpdateSplineHeight
FCE_TerrainManager_AssignTextureId Binding._FCE_TerrainManager_AssignTextureId
FCE_TerrainManager_ClearTextureId Binding._FCE_TerrainManager_ClearTextureId
FCE_TerrainManager_GetGlobalWaterLevel Binding._FCE_TerrainManager_GetGlobalWaterLevel
FCE_TerrainManager_GetHeightAt Binding._FCE_TerrainManager_GetHeightAt
FCE_TerrainManager_GetHeightAtWithWater Binding._FCE_TerrainManager_GetHeightAtWithWater
FCE_TerrainManager_GetTextureEntryFromId Binding._FCE_TerrainManager_GetTextureEntryFromId
FCE_TerrainManager_SetGlobalWaterLevel Binding._FCE_TerrainManager_SetGlobalWaterLevel
FCE_TerrainManager_SetWaterLevelSector Binding._FCE_TerrainManager_SetWaterLevelSector
FCE_TerrainManager_UpdateWaterLevel Binding._FCE_TerrainManager_UpdateWaterLevel
FCE_Terrain_Average Binding._FCE_Terrain_Average
FCE_Terrain_Average_End Binding._FCE_Terrain_Average_End
FCE_Terrain_Bump Binding._FCE_Terrain_Bump
FCE_Terrain_Bump_End Binding._FCE_Terrain_Bump_End
FCE_Terrain_Erosion Binding._FCE_Terrain_Erosion
FCE_Terrain_Erosion_End Binding._FCE_Terrain_Erosion_End
FCE_Terrain_GetAverageHeight Binding._FCE_Terrain_GetAverageHeight
FCE_Terrain_Grab Binding._FCE_Terrain_Grab
FCE_Terrain_Grab_Begin Binding._FCE_Terrain_Grab_Begin
FCE_Terrain_Grab_End Binding._FCE_Terrain_Grab_End
FCE_Terrain_Hole Binding._FCE_Terrain_Hole
FCE_Terrain_Hole_End Binding._FCE_Terrain_Hole_End
FCE_Terrain_Noise Binding._FCE_Terrain_Noise
FCE_Terrain_Noise_Begin Binding._FCE_Terrain_Noise_Begin
FCE_Terrain_Noise_End Binding._FCE_Terrain_Noise_End
FCE_Terrain_RaiseLower Binding._FCE_Terrain_RaiseLower
FCE_Terrain_RaiseLower_End Binding._FCE_Terrain_RaiseLower_End
FCE_Terrain_Ramp Binding._FCE_Terrain_Ramp
FCE_Terrain_SetHeight Binding._FCE_Terrain_SetHeight
FCE_Terrain_SetHeight_End Binding._FCE_Terrain_SetHeight_End
FCE_Terrain_Smooth Binding._FCE_Terrain_Smooth
FCE_Terrain_Smooth_End Binding._FCE_Terrain_Smooth_End
FCE_Terrain_Terrace Binding._FCE_Terrain_Terrace
FCE_Terrain_Terrace_End Binding._FCE_Terrain_Terrace_End
FCE_Texture_Paint Binding._FCE_Texture_Paint
FCE_Texture_PaintConstraints Binding._FCE_Texture_PaintConstraints
FCE_Texture_PaintConstraints_Begin Binding._FCE_Texture_PaintConstraints_Begin
FCE_Texture_PaintConstraints_End Binding._FCE_Texture_PaintConstraints_End
FCE_Texture_Paint_End Binding._FCE_Texture_Paint_End
FCE_UndoManager_CommitUndo Binding._FCE_UndoManager_CommitUndo
FCE_UndoManager_GetRedoCount Binding._FCE_UndoManager_GetRedoCount
FCE_UndoManager_GetUndoCount Binding._FCE_UndoManager_GetUndoCount
FCE_UndoManager_RecordUndo Binding._FCE_UndoManager_RecordUndo
FCE_UndoManager_Redo Binding._FCE_UndoManager_Redo
FCE_UndoManager_Undo Binding._FCE_UndoManager_Undo
FCE_ValidationRecord_GetFlags Binding._FCE_ValidationRecord_GetFlags
FCE_ValidationRecord_GetMessage Binding._FCE_ValidationRecord_GetMessage
FCE_ValidationRecord_GetObject Binding._FCE_ValidationRecord_GetObject
FCE_ValidationRecord_GetSeverity Binding._FCE_ValidationRecord_GetSeverity
FCE_ValidationReport_Destroy Binding._FCE_ValidationReport_Destroy
FCE_ValidationReport_GetCount Binding._FCE_ValidationReport_GetCount
FCE_ValidationReport_GetRecord Binding._FCE_ValidationReport_GetRecord
FCE_Validation_Game Binding._FCE_Validation_Game
FCE_Validation_GameMode Binding._FCE_Validation_GameMode
FCE_Wilderness_Desert Binding._FCE_Wilderness_Desert
FCE_Wilderness_Script Binding._FCE_Wilderness_Script
FCE_Wilderness_ScriptBuffer Binding._FCE_Wilderness_ScriptBuffer
FCE_Wilderness_ScriptEntry Binding._FCE_Wilderness_ScriptEntry
InitDuniaEngine Binding._InitDuniaEngine
LoadIGEDll Binding._LoadIGEDll
LocalizeText Binding._LocalizeText
RunDuniaEngine Binding._RunDuniaEngine
TickDuniaEngine Binding._TickDuniaEngine
UnloadIGEDll Binding._UnloadIGEDll
engineDll string
gameDll string
managedDll string

공개 메소드들

메소드 설명
Initialise ( ) : void
LoadDll ( ) : void
UnloadDll ( ) : void
_dllBypass ( IntPtr handle, uint reason, IntPtr reserved ) : bool

비공개 메소드들

메소드 설명
FreeLibrary ( IntPtr hModule ) : void
GetModuleHandle ( string lpModuleName ) : IntPtr
GetProcAddress ( IntPtr hModule, string procname ) : IntPtr
LoadLibrary ( string dllname ) : IntPtr
LoadLibraryEx ( string lpFileName, IntPtr hReservedNull, LoadLibraryFlags dwFlags ) : IntPtr

메소드 상세

Initialise() 공개 정적인 메소드

public static Initialise ( ) : void
리턴 void

LoadDll() 공개 정적인 메소드

public static LoadDll ( ) : void
리턴 void

UnloadDll() 공개 정적인 메소드

public static UnloadDll ( ) : void
리턴 void

_dllBypass() 공개 정적인 메소드

public static _dllBypass ( IntPtr handle, uint reason, IntPtr reserved ) : bool
handle IntPtr
reason uint
reserved IntPtr
리턴 bool

프로퍼티 상세

CloseDuniaEngine 공개적으로 정적으로 프로퍼티

public static Binding._CloseDuniaEngine CloseDuniaEngine
리턴 Binding._CloseDuniaEngine

FCE_Brush_Create 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Brush_Create FCE_Brush_Create
리턴 Binding._FCE_Brush_Create

FCE_Brush_Destroy 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Brush_Destroy FCE_Brush_Destroy
리턴 Binding._FCE_Brush_Destroy

FCE_BudgetManager_GetMemoryUsage 공개적으로 정적으로 프로퍼티

public static Binding._FCE_BudgetManager_GetMemoryUsage FCE_BudgetManager_GetMemoryUsage
리턴 Binding._FCE_BudgetManager_GetMemoryUsage

FCE_BudgetManager_GetObjectUsage 공개적으로 정적으로 프로퍼티

public static Binding._FCE_BudgetManager_GetObjectUsage FCE_BudgetManager_GetObjectUsage
리턴 Binding._FCE_BudgetManager_GetObjectUsage

FCE_Camera_GetAngles 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Camera_GetAngles FCE_Camera_GetAngles
리턴 Binding._FCE_Camera_GetAngles

FCE_Camera_GetFOV 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Camera_GetFOV FCE_Camera_GetFOV
리턴 Binding._FCE_Camera_GetFOV

FCE_Camera_GetFrontVector 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Camera_GetFrontVector FCE_Camera_GetFrontVector
리턴 Binding._FCE_Camera_GetFrontVector

FCE_Camera_GetPos 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Camera_GetPos FCE_Camera_GetPos
리턴 Binding._FCE_Camera_GetPos

FCE_Camera_GetRightVector 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Camera_GetRightVector FCE_Camera_GetRightVector
리턴 Binding._FCE_Camera_GetRightVector

FCE_Camera_GetSpeed 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Camera_GetSpeed FCE_Camera_GetSpeed
리턴 Binding._FCE_Camera_GetSpeed

FCE_Camera_GetUpVector 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Camera_GetUpVector FCE_Camera_GetUpVector
리턴 Binding._FCE_Camera_GetUpVector

FCE_Camera_Input_Forward 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Camera_Input_Forward FCE_Camera_Input_Forward
리턴 Binding._FCE_Camera_Input_Forward

FCE_Camera_Input_Lateral 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Camera_Input_Lateral FCE_Camera_Input_Lateral
리턴 Binding._FCE_Camera_Input_Lateral

FCE_Camera_Rotate 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Camera_Rotate FCE_Camera_Rotate
리턴 Binding._FCE_Camera_Rotate

FCE_Camera_SetAngles 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Camera_SetAngles FCE_Camera_SetAngles
리턴 Binding._FCE_Camera_SetAngles

FCE_Camera_SetPos 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Camera_SetPos FCE_Camera_SetPos
리턴 Binding._FCE_Camera_SetPos

FCE_Camera_SetSpeed 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Camera_SetSpeed FCE_Camera_SetSpeed
리턴 Binding._FCE_Camera_SetSpeed

FCE_Camera_SetSpeedFactor 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Camera_SetSpeedFactor FCE_Camera_SetSpeedFactor
리턴 Binding._FCE_Camera_SetSpeedFactor

FCE_CollectionManager_AssignCollectionId 공개적으로 정적으로 프로퍼티

public static Binding._FCE_CollectionManager_AssignCollectionId FCE_CollectionManager_AssignCollectionId
리턴 Binding._FCE_CollectionManager_AssignCollectionId

FCE_CollectionManager_ClearMaskId 공개적으로 정적으로 프로퍼티

public static Binding._FCE_CollectionManager_ClearMaskId FCE_CollectionManager_ClearMaskId
리턴 Binding._FCE_CollectionManager_ClearMaskId

FCE_CollectionManager_GetCollectionEntryFromId 공개적으로 정적으로 프로퍼티

public static Binding._FCE_CollectionManager_GetCollectionEntryFromId FCE_CollectionManager_GetCollectionEntryFromId
리턴 Binding._FCE_CollectionManager_GetCollectionEntryFromId

FCE_CollectionManager_UpdateCollections 공개적으로 정적으로 프로퍼티

public static Binding._FCE_CollectionManager_UpdateCollections FCE_CollectionManager_UpdateCollections
리턴 Binding._FCE_CollectionManager_UpdateCollections

FCE_CollectionManager_WriteMaskCircle 공개적으로 정적으로 프로퍼티

public static Binding._FCE_CollectionManager_WriteMaskCircle FCE_CollectionManager_WriteMaskCircle
리턴 Binding._FCE_CollectionManager_WriteMaskCircle

FCE_CollectionManager_WriteMaskSquare 공개적으로 정적으로 프로퍼티

public static Binding._FCE_CollectionManager_WriteMaskSquare FCE_CollectionManager_WriteMaskSquare
리턴 Binding._FCE_CollectionManager_WriteMaskSquare

FCE_CollectionRenderer_GenerateThumbnails 공개적으로 정적으로 프로퍼티

public static Binding._FCE_CollectionRenderer_GenerateThumbnails FCE_CollectionRenderer_GenerateThumbnails
리턴 Binding._FCE_CollectionRenderer_GenerateThumbnails

FCE_Collection_Paint 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Collection_Paint FCE_Collection_Paint
리턴 Binding._FCE_Collection_Paint

FCE_Collection_Paint_End 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Collection_Paint_End FCE_Collection_Paint_End
리턴 Binding._FCE_Collection_Paint_End

FCE_Core_GetAnglesFromAxis 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Core_GetAnglesFromAxis FCE_Core_GetAnglesFromAxis
리턴 Binding._FCE_Core_GetAnglesFromAxis

FCE_Core_GetAnglesFromDir 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Core_GetAnglesFromDir FCE_Core_GetAnglesFromDir
리턴 Binding._FCE_Core_GetAnglesFromDir

FCE_Core_GetAxisFromAngles 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Core_GetAxisFromAngles FCE_Core_GetAxisFromAngles
리턴 Binding._FCE_Core_GetAxisFromAngles

FCE_Core_Points_Create 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Core_Points_Create FCE_Core_Points_Create
리턴 Binding._FCE_Core_Points_Create

FCE_Core_Points_Destroy 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Core_Points_Destroy FCE_Core_Points_Destroy
리턴 Binding._FCE_Core_Points_Destroy

FCE_Dash_GetNodeAssaultTime 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Dash_GetNodeAssaultTime FCE_Dash_GetNodeAssaultTime
리턴 Binding._FCE_Dash_GetNodeAssaultTime

FCE_Dash_SetDebugMode 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Dash_SetDebugMode FCE_Dash_SetDebugMode
리턴 Binding._FCE_Dash_SetDebugMode

FCE_Dash_SetNodeAssaultTime 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Dash_SetNodeAssaultTime FCE_Dash_SetNodeAssaultTime
리턴 Binding._FCE_Dash_SetNodeAssaultTime

FCE_Dash_ValidateIngame 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Dash_ValidateIngame FCE_Dash_ValidateIngame
리턴 Binding._FCE_Dash_ValidateIngame

FCE_Document_ClearSnapshot 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_ClearSnapshot FCE_Document_ClearSnapshot
리턴 Binding._FCE_Document_ClearSnapshot

FCE_Document_Dump 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_Dump FCE_Document_Dump
리턴 Binding._FCE_Document_Dump

FCE_Document_Export 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_Export FCE_Document_Export
리턴 Binding._FCE_Document_Export

FCE_Document_ExtractBigFile 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_ExtractBigFile FCE_Document_ExtractBigFile
리턴 Binding._FCE_Document_ExtractBigFile

FCE_Document_FinalizeMap 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_FinalizeMap FCE_Document_FinalizeMap
리턴 Binding._FCE_Document_FinalizeMap

FCE_Document_GetAuthorName 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_GetAuthorName FCE_Document_GetAuthorName
리턴 Binding._FCE_Document_GetAuthorName

FCE_Document_GetBattlefieldSize 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_GetBattlefieldSize FCE_Document_GetBattlefieldSize
리턴 Binding._FCE_Document_GetBattlefieldSize

FCE_Document_GetCreatorName 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_GetCreatorName FCE_Document_GetCreatorName
리턴 Binding._FCE_Document_GetCreatorName

FCE_Document_GetMapDefaultName 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_GetMapDefaultName FCE_Document_GetMapDefaultName
리턴 Binding._FCE_Document_GetMapDefaultName

FCE_Document_GetMapID 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_GetMapID FCE_Document_GetMapID
리턴 Binding._FCE_Document_GetMapID

FCE_Document_GetMapName 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_GetMapName FCE_Document_GetMapName
리턴 Binding._FCE_Document_GetMapName

FCE_Document_GetPlayerSize 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_GetPlayerSize FCE_Document_GetPlayerSize
리턴 Binding._FCE_Document_GetPlayerSize

FCE_Document_GetSnapshotAngle 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_GetSnapshotAngle FCE_Document_GetSnapshotAngle
리턴 Binding._FCE_Document_GetSnapshotAngle

FCE_Document_GetSnapshotPos 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_GetSnapshotPos FCE_Document_GetSnapshotPos
리턴 Binding._FCE_Document_GetSnapshotPos

FCE_Document_GetVersionID 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_GetVersionID FCE_Document_GetVersionID
리턴 Binding._FCE_Document_GetVersionID

FCE_Document_IsNavmeshEnabled 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_IsNavmeshEnabled FCE_Document_IsNavmeshEnabled
리턴 Binding._FCE_Document_IsNavmeshEnabled

FCE_Document_IsSnapshotSet 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_IsSnapshotSet FCE_Document_IsSnapshotSet
리턴 Binding._FCE_Document_IsSnapshotSet

FCE_Document_Load 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_Load FCE_Document_Load
리턴 Binding._FCE_Document_Load

FCE_Document_LoadPhysical 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_LoadPhysical FCE_Document_LoadPhysical
리턴 Binding._FCE_Document_LoadPhysical

FCE_Document_Reset 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_Reset FCE_Document_Reset
리턴 Binding._FCE_Document_Reset

FCE_Document_Save 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_Save FCE_Document_Save
리턴 Binding._FCE_Document_Save

FCE_Document_SetAuthorName 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_SetAuthorName FCE_Document_SetAuthorName
리턴 Binding._FCE_Document_SetAuthorName

FCE_Document_SetBattlefieldSize 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_SetBattlefieldSize FCE_Document_SetBattlefieldSize
리턴 Binding._FCE_Document_SetBattlefieldSize

FCE_Document_SetCreatorName 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_SetCreatorName FCE_Document_SetCreatorName
리턴 Binding._FCE_Document_SetCreatorName

FCE_Document_SetMapID 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_SetMapID FCE_Document_SetMapID
리턴 Binding._FCE_Document_SetMapID

FCE_Document_SetMapName 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_SetMapName FCE_Document_SetMapName
리턴 Binding._FCE_Document_SetMapName

FCE_Document_SetNavmeshEnabled 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_SetNavmeshEnabled FCE_Document_SetNavmeshEnabled
리턴 Binding._FCE_Document_SetNavmeshEnabled

FCE_Document_SetPlayerSize 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_SetPlayerSize FCE_Document_SetPlayerSize
리턴 Binding._FCE_Document_SetPlayerSize

FCE_Document_SetSnapshotAngle 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_SetSnapshotAngle FCE_Document_SetSnapshotAngle
리턴 Binding._FCE_Document_SetSnapshotAngle

FCE_Document_SetSnapshotPos 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_SetSnapshotPos FCE_Document_SetSnapshotPos
리턴 Binding._FCE_Document_SetSnapshotPos

FCE_Document_TakeSnapshot 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_TakeSnapshot FCE_Document_TakeSnapshot
리턴 Binding._FCE_Document_TakeSnapshot

FCE_Document_Validate 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Document_Validate FCE_Document_Validate
리턴 Binding._FCE_Document_Validate

FCE_Draw_Arrow 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Draw_Arrow FCE_Draw_Arrow
리턴 Binding._FCE_Draw_Arrow

FCE_Draw_BeginGroup 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Draw_BeginGroup FCE_Draw_BeginGroup
리턴 Binding._FCE_Draw_BeginGroup

FCE_Draw_Dot 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Draw_Dot FCE_Draw_Dot
리턴 Binding._FCE_Draw_Dot

FCE_Draw_EndGroup 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Draw_EndGroup FCE_Draw_EndGroup
리턴 Binding._FCE_Draw_EndGroup

FCE_Draw_Quad 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Draw_Quad FCE_Draw_Quad
리턴 Binding._FCE_Draw_Quad

FCE_Draw_ScreenCircleOutlined 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Draw_ScreenCircleOutlined FCE_Draw_ScreenCircleOutlined
리턴 Binding._FCE_Draw_ScreenCircleOutlined

FCE_Draw_ScreenRectangleOutlined 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Draw_ScreenRectangleOutlined FCE_Draw_ScreenRectangleOutlined
리턴 Binding._FCE_Draw_ScreenRectangleOutlined

FCE_Draw_SegmentedLineSegment 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Draw_SegmentedLineSegment FCE_Draw_SegmentedLineSegment
리턴 Binding._FCE_Draw_SegmentedLineSegment

FCE_Draw_Square 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Draw_Square FCE_Draw_Square
리턴 Binding._FCE_Draw_Square

FCE_Draw_Terrain_Circle 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Draw_Terrain_Circle FCE_Draw_Terrain_Circle
리턴 Binding._FCE_Draw_Terrain_Circle

FCE_Draw_Terrain_Square 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Draw_Terrain_Square FCE_Draw_Terrain_Square
리턴 Binding._FCE_Draw_Terrain_Square

FCE_Draw_WireBoxFromBottomZ 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Draw_WireBoxFromBottomZ FCE_Draw_WireBoxFromBottomZ
리턴 Binding._FCE_Draw_WireBoxFromBottomZ

FCE_Draw_WireRegionFromTerrain 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Draw_WireRegionFromTerrain FCE_Draw_WireRegionFromTerrain
리턴 Binding._FCE_Draw_WireRegionFromTerrain

FCE_EditorSettings_GetEngineQuality 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_GetEngineQuality FCE_EditorSettings_GetEngineQuality
리턴 Binding._FCE_EditorSettings_GetEngineQuality

FCE_EditorSettings_GetGridResolution 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_GetGridResolution FCE_EditorSettings_GetGridResolution
리턴 Binding._FCE_EditorSettings_GetGridResolution

FCE_EditorSettings_GetNavmeshLayer 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_GetNavmeshLayer FCE_EditorSettings_GetNavmeshLayer
리턴 Binding._FCE_EditorSettings_GetNavmeshLayer

FCE_EditorSettings_HideNavmesh 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_HideNavmesh FCE_EditorSettings_HideNavmesh
리턴 Binding._FCE_EditorSettings_HideNavmesh

FCE_EditorSettings_IsAutoSnappingObjects 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_IsAutoSnappingObjects FCE_EditorSettings_IsAutoSnappingObjects
리턴 Binding._FCE_EditorSettings_IsAutoSnappingObjects

FCE_EditorSettings_IsAutoSnappingObjectsRotation 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_IsAutoSnappingObjectsRotation FCE_EditorSettings_IsAutoSnappingObjectsRotation
리턴 Binding._FCE_EditorSettings_IsAutoSnappingObjectsRotation

FCE_EditorSettings_IsAutoSnappingObjectsTerrain 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_IsAutoSnappingObjectsTerrain FCE_EditorSettings_IsAutoSnappingObjectsTerrain
리턴 Binding._FCE_EditorSettings_IsAutoSnappingObjectsTerrain

FCE_EditorSettings_IsCameraClippedTerrain 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_IsCameraClippedTerrain FCE_EditorSettings_IsCameraClippedTerrain
리턴 Binding._FCE_EditorSettings_IsCameraClippedTerrain

FCE_EditorSettings_IsCameraCollision 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_IsCameraCollision FCE_EditorSettings_IsCameraCollision
리턴 Binding._FCE_EditorSettings_IsCameraCollision

FCE_EditorSettings_IsCollectionVisible 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_IsCollectionVisible FCE_EditorSettings_IsCollectionVisible
리턴 Binding._FCE_EditorSettings_IsCollectionVisible

FCE_EditorSettings_IsCoversVisible 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_IsCoversVisible FCE_EditorSettings_IsCoversVisible
리턴 Binding._FCE_EditorSettings_IsCoversVisible

FCE_EditorSettings_IsExposureVisible 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_IsExposureVisible FCE_EditorSettings_IsExposureVisible
리턴 Binding._FCE_EditorSettings_IsExposureVisible

FCE_EditorSettings_IsFogVisible 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_IsFogVisible FCE_EditorSettings_IsFogVisible
리턴 Binding._FCE_EditorSettings_IsFogVisible

FCE_EditorSettings_IsGridVisible 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_IsGridVisible FCE_EditorSettings_IsGridVisible
리턴 Binding._FCE_EditorSettings_IsGridVisible

FCE_EditorSettings_IsIconsVisible 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_IsIconsVisible FCE_EditorSettings_IsIconsVisible
리턴 Binding._FCE_EditorSettings_IsIconsVisible

FCE_EditorSettings_IsInvincible 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_IsInvincible FCE_EditorSettings_IsInvincible
리턴 Binding._FCE_EditorSettings_IsInvincible

FCE_EditorSettings_IsInvisible 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_IsInvisible FCE_EditorSettings_IsInvisible
리턴 Binding._FCE_EditorSettings_IsInvisible

FCE_EditorSettings_IsKillDistanceOverride 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_IsKillDistanceOverride FCE_EditorSettings_IsKillDistanceOverride
리턴 Binding._FCE_EditorSettings_IsKillDistanceOverride

FCE_EditorSettings_IsNavmeshVisible 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_IsNavmeshVisible FCE_EditorSettings_IsNavmeshVisible
리턴 Binding._FCE_EditorSettings_IsNavmeshVisible

FCE_EditorSettings_IsShadowVisible 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_IsShadowVisible FCE_EditorSettings_IsShadowVisible
리턴 Binding._FCE_EditorSettings_IsShadowVisible

FCE_EditorSettings_IsSnappingObjectsToTerrain 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_IsSnappingObjectsToTerrain FCE_EditorSettings_IsSnappingObjectsToTerrain
리턴 Binding._FCE_EditorSettings_IsSnappingObjectsToTerrain

FCE_EditorSettings_IsSoundEnabled 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_IsSoundEnabled FCE_EditorSettings_IsSoundEnabled
리턴 Binding._FCE_EditorSettings_IsSoundEnabled

FCE_EditorSettings_IsWaterVisible 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_IsWaterVisible FCE_EditorSettings_IsWaterVisible
리턴 Binding._FCE_EditorSettings_IsWaterVisible

FCE_EditorSettings_SetAutoSnappingObjects 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_SetAutoSnappingObjects FCE_EditorSettings_SetAutoSnappingObjects
리턴 Binding._FCE_EditorSettings_SetAutoSnappingObjects

FCE_EditorSettings_SetAutoSnappingObjectsRotation 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_SetAutoSnappingObjectsRotation FCE_EditorSettings_SetAutoSnappingObjectsRotation
리턴 Binding._FCE_EditorSettings_SetAutoSnappingObjectsRotation

FCE_EditorSettings_SetAutoSnappingObjectsTerrain 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_SetAutoSnappingObjectsTerrain FCE_EditorSettings_SetAutoSnappingObjectsTerrain
리턴 Binding._FCE_EditorSettings_SetAutoSnappingObjectsTerrain

FCE_EditorSettings_SetCameraClipTerrain 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_SetCameraClipTerrain FCE_EditorSettings_SetCameraClipTerrain
리턴 Binding._FCE_EditorSettings_SetCameraClipTerrain

FCE_EditorSettings_SetCameraCollision 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_SetCameraCollision FCE_EditorSettings_SetCameraCollision
리턴 Binding._FCE_EditorSettings_SetCameraCollision

FCE_EditorSettings_SetEngineQuality 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_SetEngineQuality FCE_EditorSettings_SetEngineQuality
리턴 Binding._FCE_EditorSettings_SetEngineQuality

FCE_EditorSettings_SetGridResolution 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_SetGridResolution FCE_EditorSettings_SetGridResolution
리턴 Binding._FCE_EditorSettings_SetGridResolution

FCE_EditorSettings_SetInvincible 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_SetInvincible FCE_EditorSettings_SetInvincible
리턴 Binding._FCE_EditorSettings_SetInvincible

FCE_EditorSettings_SetInvisible 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_SetInvisible FCE_EditorSettings_SetInvisible
리턴 Binding._FCE_EditorSettings_SetInvisible

FCE_EditorSettings_SetKillDistanceOverride 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_SetKillDistanceOverride FCE_EditorSettings_SetKillDistanceOverride
리턴 Binding._FCE_EditorSettings_SetKillDistanceOverride

FCE_EditorSettings_SetSnapObjectsToTerrain 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_SetSnapObjectsToTerrain FCE_EditorSettings_SetSnapObjectsToTerrain
리턴 Binding._FCE_EditorSettings_SetSnapObjectsToTerrain

FCE_EditorSettings_SetSoundEnabled 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_SetSoundEnabled FCE_EditorSettings_SetSoundEnabled
리턴 Binding._FCE_EditorSettings_SetSoundEnabled

FCE_EditorSettings_ShowCollections 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_ShowCollections FCE_EditorSettings_ShowCollections
리턴 Binding._FCE_EditorSettings_ShowCollections

FCE_EditorSettings_ShowCovers 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_ShowCovers FCE_EditorSettings_ShowCovers
리턴 Binding._FCE_EditorSettings_ShowCovers

FCE_EditorSettings_ShowExposure 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_ShowExposure FCE_EditorSettings_ShowExposure
리턴 Binding._FCE_EditorSettings_ShowExposure

FCE_EditorSettings_ShowFog 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_ShowFog FCE_EditorSettings_ShowFog
리턴 Binding._FCE_EditorSettings_ShowFog

FCE_EditorSettings_ShowGrid 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_ShowGrid FCE_EditorSettings_ShowGrid
리턴 Binding._FCE_EditorSettings_ShowGrid

FCE_EditorSettings_ShowIcons 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_ShowIcons FCE_EditorSettings_ShowIcons
리턴 Binding._FCE_EditorSettings_ShowIcons

FCE_EditorSettings_ShowNavmesh 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_ShowNavmesh FCE_EditorSettings_ShowNavmesh
리턴 Binding._FCE_EditorSettings_ShowNavmesh

FCE_EditorSettings_ShowShadow 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_ShowShadow FCE_EditorSettings_ShowShadow
리턴 Binding._FCE_EditorSettings_ShowShadow

FCE_EditorSettings_ShowWater 공개적으로 정적으로 프로퍼티

public static Binding._FCE_EditorSettings_ShowWater FCE_EditorSettings_ShowWater
리턴 Binding._FCE_EditorSettings_ShowWater

FCE_Editor_Create 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Editor_Create FCE_Editor_Create
리턴 Binding._FCE_Editor_Create

FCE_Editor_Destroy 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Editor_Destroy FCE_Editor_Destroy
리턴 Binding._FCE_Editor_Destroy

FCE_Editor_EnableUI_Callback 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Editor_EnableUI_Callback FCE_Editor_EnableUI_Callback
리턴 Binding._FCE_Editor_EnableUI_Callback

FCE_Editor_EnterIngame 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Editor_EnterIngame FCE_Editor_EnterIngame
리턴 Binding._FCE_Editor_EnterIngame

FCE_Editor_Event_Callback 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Editor_Event_Callback FCE_Editor_Event_Callback
리턴 Binding._FCE_Editor_Event_Callback

FCE_Editor_ExitIngame 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Editor_ExitIngame FCE_Editor_ExitIngame
리턴 Binding._FCE_Editor_ExitIngame

FCE_Editor_GetFrameTime 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Editor_GetFrameTime FCE_Editor_GetFrameTime
리턴 Binding._FCE_Editor_GetFrameTime

FCE_Editor_GetScreenPointFromWorldPos 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Editor_GetScreenPointFromWorldPos FCE_Editor_GetScreenPointFromWorldPos
리턴 Binding._FCE_Editor_GetScreenPointFromWorldPos

FCE_Editor_GetWorldRayFromScreenPoint 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Editor_GetWorldRayFromScreenPoint FCE_Editor_GetWorldRayFromScreenPoint
리턴 Binding._FCE_Editor_GetWorldRayFromScreenPoint

FCE_Editor_IsIngame 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Editor_IsIngame FCE_Editor_IsIngame
리턴 Binding._FCE_Editor_IsIngame

FCE_Editor_IsInitialized 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Editor_IsInitialized FCE_Editor_IsInitialized
리턴 Binding._FCE_Editor_IsInitialized

FCE_Editor_IsLoadPending 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Editor_IsLoadPending FCE_Editor_IsLoadPending
리턴 Binding._FCE_Editor_IsLoadPending

FCE_Editor_LoadCompleted_Callback 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Editor_LoadCompleted_Callback FCE_Editor_LoadCompleted_Callback
리턴 Binding._FCE_Editor_LoadCompleted_Callback

FCE_Editor_RayCastPhysics 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Editor_RayCastPhysics FCE_Editor_RayCastPhysics
리턴 Binding._FCE_Editor_RayCastPhysics

FCE_Editor_RayCastPhysics2 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Editor_RayCastPhysics2 FCE_Editor_RayCastPhysics2
리턴 Binding._FCE_Editor_RayCastPhysics2

FCE_Editor_RayCastTerrain 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Editor_RayCastTerrain FCE_Editor_RayCastTerrain
리턴 Binding._FCE_Editor_RayCastTerrain

FCE_Editor_SaveCompleted_Callback 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Editor_SaveCompleted_Callback FCE_Editor_SaveCompleted_Callback
리턴 Binding._FCE_Editor_SaveCompleted_Callback

FCE_Editor_Update_Callback 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Editor_Update_Callback FCE_Editor_Update_Callback
리턴 Binding._FCE_Editor_Update_Callback

FCE_Editor_ValidateIngame 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Editor_ValidateIngame FCE_Editor_ValidateIngame
리턴 Binding._FCE_Editor_ValidateIngame

FCE_Engine_AutoAcquireInput 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Engine_AutoAcquireInput FCE_Engine_AutoAcquireInput
리턴 Binding._FCE_Engine_AutoAcquireInput

FCE_Engine_GetCloudType 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Engine_GetCloudType FCE_Engine_GetCloudType
리턴 Binding._FCE_Engine_GetCloudType

FCE_Engine_GetCloudTypeCount 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Engine_GetCloudTypeCount FCE_Engine_GetCloudTypeCount
리턴 Binding._FCE_Engine_GetCloudTypeCount

FCE_Engine_GetGenericDataPath 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Engine_GetGenericDataPath FCE_Engine_GetGenericDataPath
리턴 Binding._FCE_Engine_GetGenericDataPath

FCE_Engine_GetPersonalPath 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Engine_GetPersonalPath FCE_Engine_GetPersonalPath
리턴 Binding._FCE_Engine_GetPersonalPath

FCE_Engine_GetStormFactor 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Engine_GetStormFactor FCE_Engine_GetStormFactor
리턴 Binding._FCE_Engine_GetStormFactor

FCE_Engine_GetTimeOfDay 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Engine_GetTimeOfDay FCE_Engine_GetTimeOfDay
리턴 Binding._FCE_Engine_GetTimeOfDay

FCE_Engine_IsConsoleOpen 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Engine_IsConsoleOpen FCE_Engine_IsConsoleOpen
리턴 Binding._FCE_Engine_IsConsoleOpen

FCE_Engine_Reset 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Engine_Reset FCE_Engine_Reset
리턴 Binding._FCE_Engine_Reset

FCE_Engine_SetCloudType 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Engine_SetCloudType FCE_Engine_SetCloudType
리턴 Binding._FCE_Engine_SetCloudType

FCE_Engine_SetStormFactor 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Engine_SetStormFactor FCE_Engine_SetStormFactor
리턴 Binding._FCE_Engine_SetStormFactor

FCE_Engine_SetTimeOfDay 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Engine_SetTimeOfDay FCE_Engine_SetTimeOfDay
리턴 Binding._FCE_Engine_SetTimeOfDay

FCE_Engine_UpdateViewport 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Engine_UpdateViewport FCE_Engine_UpdateViewport
리턴 Binding._FCE_Engine_UpdateViewport

FCE_Gizmo_Create 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Gizmo_Create FCE_Gizmo_Create
리턴 Binding._FCE_Gizmo_Create

FCE_Gizmo_Destroy 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Gizmo_Destroy FCE_Gizmo_Destroy
리턴 Binding._FCE_Gizmo_Destroy

FCE_Gizmo_GetActive 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Gizmo_GetActive FCE_Gizmo_GetActive
리턴 Binding._FCE_Gizmo_GetActive

FCE_Gizmo_GetAxis 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Gizmo_GetAxis FCE_Gizmo_GetAxis
리턴 Binding._FCE_Gizmo_GetAxis

FCE_Gizmo_GetPos 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Gizmo_GetPos FCE_Gizmo_GetPos
리턴 Binding._FCE_Gizmo_GetPos

FCE_Gizmo_Hide 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Gizmo_Hide FCE_Gizmo_Hide
리턴 Binding._FCE_Gizmo_Hide

FCE_Gizmo_HitTest 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Gizmo_HitTest FCE_Gizmo_HitTest
리턴 Binding._FCE_Gizmo_HitTest

FCE_Gizmo_IsRotationMode 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Gizmo_IsRotationMode FCE_Gizmo_IsRotationMode
리턴 Binding._FCE_Gizmo_IsRotationMode

FCE_Gizmo_Redraw 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Gizmo_Redraw FCE_Gizmo_Redraw
리턴 Binding._FCE_Gizmo_Redraw

FCE_Gizmo_SetActive 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Gizmo_SetActive FCE_Gizmo_SetActive
리턴 Binding._FCE_Gizmo_SetActive

FCE_Gizmo_SetAxis 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Gizmo_SetAxis FCE_Gizmo_SetAxis
리턴 Binding._FCE_Gizmo_SetAxis

FCE_Gizmo_SetPos 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Gizmo_SetPos FCE_Gizmo_SetPos
리턴 Binding._FCE_Gizmo_SetPos

FCE_Gizmo_SetRotationMode 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Gizmo_SetRotationMode FCE_Gizmo_SetRotationMode
리턴 Binding._FCE_Gizmo_SetRotationMode

FCE_Hack_Init 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Hack_Init FCE_Hack_Init
리턴 Binding._FCE_Hack_Init

FCE_ImageMap_Clone 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ImageMap_Clone FCE_ImageMap_Clone
리턴 Binding._FCE_ImageMap_Clone

FCE_ImageMap_ConvertTo24bit 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ImageMap_ConvertTo24bit FCE_ImageMap_ConvertTo24bit
리턴 Binding._FCE_ImageMap_ConvertTo24bit

FCE_ImageMap_Destroy 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ImageMap_Destroy FCE_ImageMap_Destroy
리턴 Binding._FCE_ImageMap_Destroy

FCE_ImageMap_GetSize 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ImageMap_GetSize FCE_ImageMap_GetSize
리턴 Binding._FCE_ImageMap_GetSize

FCE_Inventory_Collection_GetBurnProfile 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Collection_GetBurnProfile FCE_Inventory_Collection_GetBurnProfile
리턴 Binding._FCE_Inventory_Collection_GetBurnProfile

FCE_Inventory_Collection_GetChild 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Collection_GetChild FCE_Inventory_Collection_GetChild
리턴 Binding._FCE_Inventory_Collection_GetChild

FCE_Inventory_Collection_GetChildCount 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Collection_GetChildCount FCE_Inventory_Collection_GetChildCount
리턴 Binding._FCE_Inventory_Collection_GetChildCount

FCE_Inventory_Collection_GetDisplay 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Collection_GetDisplay FCE_Inventory_Collection_GetDisplay
리턴 Binding._FCE_Inventory_Collection_GetDisplay

FCE_Inventory_Collection_GetParent 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Collection_GetParent FCE_Inventory_Collection_GetParent
리턴 Binding._FCE_Inventory_Collection_GetParent

FCE_Inventory_Collection_GetRoot 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Collection_GetRoot FCE_Inventory_Collection_GetRoot
리턴 Binding._FCE_Inventory_Collection_GetRoot

FCE_Inventory_Entry_AddChild 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Entry_AddChild FCE_Inventory_Entry_AddChild
리턴 Binding._FCE_Inventory_Entry_AddChild

FCE_Inventory_Entry_ClearChildren 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Entry_ClearChildren FCE_Inventory_Entry_ClearChildren
리턴 Binding._FCE_Inventory_Entry_ClearChildren

FCE_Inventory_Entry_CloseThumbnailData 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Entry_CloseThumbnailData FCE_Inventory_Entry_CloseThumbnailData
리턴 Binding._FCE_Inventory_Entry_CloseThumbnailData

FCE_Inventory_Entry_IsDeleted 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Entry_IsDeleted FCE_Inventory_Entry_IsDeleted
리턴 Binding._FCE_Inventory_Entry_IsDeleted

FCE_Inventory_Entry_IsDirectory 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Entry_IsDirectory FCE_Inventory_Entry_IsDirectory
리턴 Binding._FCE_Inventory_Entry_IsDirectory

FCE_Inventory_Entry_IsObsolete 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Entry_IsObsolete FCE_Inventory_Entry_IsObsolete
리턴 Binding._FCE_Inventory_Entry_IsObsolete

FCE_Inventory_Entry_OpenThumbnailData 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Entry_OpenThumbnailData FCE_Inventory_Entry_OpenThumbnailData
리턴 Binding._FCE_Inventory_Entry_OpenThumbnailData

FCE_Inventory_Entry_SetChildIndex 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Entry_SetChildIndex FCE_Inventory_Entry_SetChildIndex
리턴 Binding._FCE_Inventory_Entry_SetChildIndex

FCE_Inventory_Entry_SetDeleted 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Entry_SetDeleted FCE_Inventory_Entry_SetDeleted
리턴 Binding._FCE_Inventory_Entry_SetDeleted

FCE_Inventory_Object_AddPivot 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_AddPivot FCE_Inventory_Object_AddPivot
리턴 Binding._FCE_Inventory_Object_AddPivot

FCE_Inventory_Object_ClearPivots 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_ClearPivots FCE_Inventory_Object_ClearPivots
리턴 Binding._FCE_Inventory_Object_ClearPivots

FCE_Inventory_Object_CreateDirectory 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_CreateDirectory FCE_Inventory_Object_CreateDirectory
리턴 Binding._FCE_Inventory_Object_CreateDirectory

FCE_Inventory_Object_CreateFilterDirectory 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_CreateFilterDirectory FCE_Inventory_Object_CreateFilterDirectory
리턴 Binding._FCE_Inventory_Object_CreateFilterDirectory

FCE_Inventory_Object_CreatePrefabObject 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_CreatePrefabObject FCE_Inventory_Object_CreatePrefabObject
리턴 Binding._FCE_Inventory_Object_CreatePrefabObject

FCE_Inventory_Object_DestroyFilterDirectory 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_DestroyFilterDirectory FCE_Inventory_Object_DestroyFilterDirectory
리턴 Binding._FCE_Inventory_Object_DestroyFilterDirectory

FCE_Inventory_Object_GetBMax 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_GetBMax FCE_Inventory_Object_GetBMax
리턴 Binding._FCE_Inventory_Object_GetBMax

FCE_Inventory_Object_GetBMin 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_GetBMin FCE_Inventory_Object_GetBMin
리턴 Binding._FCE_Inventory_Object_GetBMin

FCE_Inventory_Object_GetChild 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_GetChild FCE_Inventory_Object_GetChild
리턴 Binding._FCE_Inventory_Object_GetChild

FCE_Inventory_Object_GetChildCount 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_GetChildCount FCE_Inventory_Object_GetChildCount
리턴 Binding._FCE_Inventory_Object_GetChildCount

FCE_Inventory_Object_GetDisplay 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_GetDisplay FCE_Inventory_Object_GetDisplay
리턴 Binding._FCE_Inventory_Object_GetDisplay

FCE_Inventory_Object_GetId 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_GetId FCE_Inventory_Object_GetId
리턴 Binding._FCE_Inventory_Object_GetId

FCE_Inventory_Object_GetIdString 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_GetIdString FCE_Inventory_Object_GetIdString
리턴 Binding._FCE_Inventory_Object_GetIdString

FCE_Inventory_Object_GetParent 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_GetParent FCE_Inventory_Object_GetParent
리턴 Binding._FCE_Inventory_Object_GetParent

FCE_Inventory_Object_GetPivotCount 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_GetPivotCount FCE_Inventory_Object_GetPivotCount
리턴 Binding._FCE_Inventory_Object_GetPivotCount

FCE_Inventory_Object_GetRoot 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_GetRoot FCE_Inventory_Object_GetRoot
리턴 Binding._FCE_Inventory_Object_GetRoot

FCE_Inventory_Object_GetSize 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_GetSize FCE_Inventory_Object_GetSize
리턴 Binding._FCE_Inventory_Object_GetSize

FCE_Inventory_Object_GetSourceType 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_GetSourceType FCE_Inventory_Object_GetSourceType
리턴 Binding._FCE_Inventory_Object_GetSourceType

FCE_Inventory_Object_GetTags 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_GetTags FCE_Inventory_Object_GetTags
리턴 Binding._FCE_Inventory_Object_GetTags

FCE_Inventory_Object_GetZOffset 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_GetZOffset FCE_Inventory_Object_GetZOffset
리턴 Binding._FCE_Inventory_Object_GetZOffset

FCE_Inventory_Object_IsAI 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_IsAI FCE_Inventory_Object_IsAI
리턴 Binding._FCE_Inventory_Object_IsAI

FCE_Inventory_Object_IsAutoOrientation 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_IsAutoOrientation FCE_Inventory_Object_IsAutoOrientation
리턴 Binding._FCE_Inventory_Object_IsAutoOrientation

FCE_Inventory_Object_IsAutoPivot 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_IsAutoPivot FCE_Inventory_Object_IsAutoPivot
리턴 Binding._FCE_Inventory_Object_IsAutoPivot

FCE_Inventory_Object_IsDirectory 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_IsDirectory FCE_Inventory_Object_IsDirectory
리턴 Binding._FCE_Inventory_Object_IsDirectory

FCE_Inventory_Object_SaveChanges 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_SaveChanges FCE_Inventory_Object_SaveChanges
리턴 Binding._FCE_Inventory_Object_SaveChanges

FCE_Inventory_Object_SearchInventoryEntry 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_SearchInventoryEntry FCE_Inventory_Object_SearchInventoryEntry
리턴 Binding._FCE_Inventory_Object_SearchInventoryEntry

FCE_Inventory_Object_SetAutoPivot 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_SetAutoPivot FCE_Inventory_Object_SetAutoPivot
리턴 Binding._FCE_Inventory_Object_SetAutoPivot

FCE_Inventory_Object_SetDisplay 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_SetDisplay FCE_Inventory_Object_SetDisplay
리턴 Binding._FCE_Inventory_Object_SetDisplay

FCE_Inventory_Object_SetIdString 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_SetIdString FCE_Inventory_Object_SetIdString
리턴 Binding._FCE_Inventory_Object_SetIdString

FCE_Inventory_Object_SetParent 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_SetParent FCE_Inventory_Object_SetParent
리턴 Binding._FCE_Inventory_Object_SetParent

FCE_Inventory_Object_SetPivot 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_SetPivot FCE_Inventory_Object_SetPivot
리턴 Binding._FCE_Inventory_Object_SetPivot

FCE_Inventory_Object_SetPivots 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_SetPivots FCE_Inventory_Object_SetPivots
리턴 Binding._FCE_Inventory_Object_SetPivots

FCE_Inventory_Object_SetTags 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_SetTags FCE_Inventory_Object_SetTags
리턴 Binding._FCE_Inventory_Object_SetTags

FCE_Inventory_Object_SetZOffset 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Object_SetZOffset FCE_Inventory_Object_SetZOffset
리턴 Binding._FCE_Inventory_Object_SetZOffset

FCE_Inventory_Spline_GetChild 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Spline_GetChild FCE_Inventory_Spline_GetChild
리턴 Binding._FCE_Inventory_Spline_GetChild

FCE_Inventory_Spline_GetChildCount 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Spline_GetChildCount FCE_Inventory_Spline_GetChildCount
리턴 Binding._FCE_Inventory_Spline_GetChildCount

FCE_Inventory_Spline_GetDefaultWidth 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Spline_GetDefaultWidth FCE_Inventory_Spline_GetDefaultWidth
리턴 Binding._FCE_Inventory_Spline_GetDefaultWidth

FCE_Inventory_Spline_GetDisplay 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Spline_GetDisplay FCE_Inventory_Spline_GetDisplay
리턴 Binding._FCE_Inventory_Spline_GetDisplay

FCE_Inventory_Spline_GetParent 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Spline_GetParent FCE_Inventory_Spline_GetParent
리턴 Binding._FCE_Inventory_Spline_GetParent

FCE_Inventory_Spline_GetRoot 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Spline_GetRoot FCE_Inventory_Spline_GetRoot
리턴 Binding._FCE_Inventory_Spline_GetRoot

FCE_Inventory_Texture_GetChild 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Texture_GetChild FCE_Inventory_Texture_GetChild
리턴 Binding._FCE_Inventory_Texture_GetChild

FCE_Inventory_Texture_GetChildCount 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Texture_GetChildCount FCE_Inventory_Texture_GetChildCount
리턴 Binding._FCE_Inventory_Texture_GetChildCount

FCE_Inventory_Texture_GetDisplay 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Texture_GetDisplay FCE_Inventory_Texture_GetDisplay
리턴 Binding._FCE_Inventory_Texture_GetDisplay

FCE_Inventory_Texture_GetParent 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Texture_GetParent FCE_Inventory_Texture_GetParent
리턴 Binding._FCE_Inventory_Texture_GetParent

FCE_Inventory_Texture_GetRoot 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Texture_GetRoot FCE_Inventory_Texture_GetRoot
리턴 Binding._FCE_Inventory_Texture_GetRoot

FCE_Inventory_Water_GetChild 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Water_GetChild FCE_Inventory_Water_GetChild
리턴 Binding._FCE_Inventory_Water_GetChild

FCE_Inventory_Water_GetChildCount 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Water_GetChildCount FCE_Inventory_Water_GetChildCount
리턴 Binding._FCE_Inventory_Water_GetChildCount

FCE_Inventory_Water_GetDisplay 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Water_GetDisplay FCE_Inventory_Water_GetDisplay
리턴 Binding._FCE_Inventory_Water_GetDisplay

FCE_Inventory_Water_GetFromId 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Water_GetFromId FCE_Inventory_Water_GetFromId
리턴 Binding._FCE_Inventory_Water_GetFromId

FCE_Inventory_Water_GetParent 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Water_GetParent FCE_Inventory_Water_GetParent
리턴 Binding._FCE_Inventory_Water_GetParent

FCE_Inventory_Water_GetRoot 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Water_GetRoot FCE_Inventory_Water_GetRoot
리턴 Binding._FCE_Inventory_Water_GetRoot

FCE_Inventory_Wilderness_GetChild 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Wilderness_GetChild FCE_Inventory_Wilderness_GetChild
리턴 Binding._FCE_Inventory_Wilderness_GetChild

FCE_Inventory_Wilderness_GetChildCount 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Wilderness_GetChildCount FCE_Inventory_Wilderness_GetChildCount
리턴 Binding._FCE_Inventory_Wilderness_GetChildCount

FCE_Inventory_Wilderness_GetDisplay 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Wilderness_GetDisplay FCE_Inventory_Wilderness_GetDisplay
리턴 Binding._FCE_Inventory_Wilderness_GetDisplay

FCE_Inventory_Wilderness_GetParent 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Wilderness_GetParent FCE_Inventory_Wilderness_GetParent
리턴 Binding._FCE_Inventory_Wilderness_GetParent

FCE_Inventory_Wilderness_GetRoot 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Inventory_Wilderness_GetRoot FCE_Inventory_Wilderness_GetRoot
리턴 Binding._FCE_Inventory_Wilderness_GetRoot

FCE_Navmesh_GetDebugAlpha 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Navmesh_GetDebugAlpha FCE_Navmesh_GetDebugAlpha
리턴 Binding._FCE_Navmesh_GetDebugAlpha

FCE_Navmesh_GetPendingTilesCount 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Navmesh_GetPendingTilesCount FCE_Navmesh_GetPendingTilesCount
리턴 Binding._FCE_Navmesh_GetPendingTilesCount

FCE_Navmesh_RegenerateTileAt 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Navmesh_RegenerateTileAt FCE_Navmesh_RegenerateTileAt
리턴 Binding._FCE_Navmesh_RegenerateTileAt

FCE_Navmesh_SetAPDisplay 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Navmesh_SetAPDisplay FCE_Navmesh_SetAPDisplay
리턴 Binding._FCE_Navmesh_SetAPDisplay

FCE_Navmesh_SetDebugAlpha 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Navmesh_SetDebugAlpha FCE_Navmesh_SetDebugAlpha
리턴 Binding._FCE_Navmesh_SetDebugAlpha

FCE_Navmesh_SetDisplay 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Navmesh_SetDisplay FCE_Navmesh_SetDisplay
리턴 Binding._FCE_Navmesh_SetDisplay

FCE_ObjectLegoBox_AddEntry 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectLegoBox_AddEntry FCE_ObjectLegoBox_AddEntry
리턴 Binding._FCE_ObjectLegoBox_AddEntry

FCE_ObjectLegoBox_ClearEntries 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectLegoBox_ClearEntries FCE_ObjectLegoBox_ClearEntries
리턴 Binding._FCE_ObjectLegoBox_ClearEntries

FCE_ObjectLegoBox_CreateLegoBox 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectLegoBox_CreateLegoBox FCE_ObjectLegoBox_CreateLegoBox
리턴 Binding._FCE_ObjectLegoBox_CreateLegoBox

FCE_ObjectLegoBox_GetEntryFromScreenPoint 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectLegoBox_GetEntryFromScreenPoint FCE_ObjectLegoBox_GetEntryFromScreenPoint
리턴 Binding._FCE_ObjectLegoBox_GetEntryFromScreenPoint

FCE_ObjectLegoBox_SetActive 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectLegoBox_SetActive FCE_ObjectLegoBox_SetActive
리턴 Binding._FCE_ObjectLegoBox_SetActive

FCE_ObjectManager_GetObject 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectManager_GetObject FCE_ObjectManager_GetObject
리턴 Binding._FCE_ObjectManager_GetObject

FCE_ObjectManager_GetObjectCount 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectManager_GetObjectCount FCE_ObjectManager_GetObjectCount
리턴 Binding._FCE_ObjectManager_GetObjectCount

FCE_ObjectManager_GetObjectFromScreenPoint 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectManager_GetObjectFromScreenPoint FCE_ObjectManager_GetObjectFromScreenPoint
리턴 Binding._FCE_ObjectManager_GetObjectFromScreenPoint

FCE_ObjectManager_GetObjectsFromMagicWand 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectManager_GetObjectsFromMagicWand FCE_ObjectManager_GetObjectsFromMagicWand
리턴 Binding._FCE_ObjectManager_GetObjectsFromMagicWand

FCE_ObjectManager_GetObjectsFromScreenRect 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectManager_GetObjectsFromScreenRect FCE_ObjectManager_GetObjectsFromScreenRect
리턴 Binding._FCE_ObjectManager_GetObjectsFromScreenRect

FCE_ObjectManager_OnObjectAddedFromTool 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectManager_OnObjectAddedFromTool FCE_ObjectManager_OnObjectAddedFromTool
리턴 Binding._FCE_ObjectManager_OnObjectAddedFromTool

FCE_ObjectManager_SetViewportPickingPos 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectManager_SetViewportPickingPos FCE_ObjectManager_SetViewportPickingPos
리턴 Binding._FCE_ObjectManager_SetViewportPickingPos

FCE_ObjectManager_UnfreezeObjects 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectManager_UnfreezeObjects FCE_ObjectManager_UnfreezeObjects
리턴 Binding._FCE_ObjectManager_UnfreezeObjects

FCE_ObjectRenderer_Clear 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectRenderer_Clear FCE_ObjectRenderer_Clear
리턴 Binding._FCE_ObjectRenderer_Clear

FCE_ObjectRenderer_ClearSnapshot 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectRenderer_ClearSnapshot FCE_ObjectRenderer_ClearSnapshot
리턴 Binding._FCE_ObjectRenderer_ClearSnapshot

FCE_ObjectRenderer_GenerateThumbnails 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectRenderer_GenerateThumbnails FCE_ObjectRenderer_GenerateThumbnails
리턴 Binding._FCE_ObjectRenderer_GenerateThumbnails

FCE_ObjectRenderer_GetSnapshot 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectRenderer_GetSnapshot FCE_ObjectRenderer_GetSnapshot
리턴 Binding._FCE_ObjectRenderer_GetSnapshot

FCE_ObjectRenderer_GetSnapshotEntry 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectRenderer_GetSnapshotEntry FCE_ObjectRenderer_GetSnapshotEntry
리턴 Binding._FCE_ObjectRenderer_GetSnapshotEntry

FCE_ObjectRenderer_IsSnapshotReady 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectRenderer_IsSnapshotReady FCE_ObjectRenderer_IsSnapshotReady
리턴 Binding._FCE_ObjectRenderer_IsSnapshotReady

FCE_ObjectRenderer_RenderObject 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectRenderer_RenderObject FCE_ObjectRenderer_RenderObject
리턴 Binding._FCE_ObjectRenderer_RenderObject

FCE_ObjectRenderer_SetActive 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectRenderer_SetActive FCE_ObjectRenderer_SetActive
리턴 Binding._FCE_ObjectRenderer_SetActive

FCE_ObjectRenderer_WritePNG 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectRenderer_WritePNG FCE_ObjectRenderer_WritePNG
리턴 Binding._FCE_ObjectRenderer_WritePNG

FCE_ObjectSelection_Add 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_Add FCE_ObjectSelection_Add
리턴 Binding._FCE_ObjectSelection_Add

FCE_ObjectSelection_AddSelection 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_AddSelection FCE_ObjectSelection_AddSelection
리턴 Binding._FCE_ObjectSelection_AddSelection

FCE_ObjectSelection_Clear 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_Clear FCE_ObjectSelection_Clear
리턴 Binding._FCE_ObjectSelection_Clear

FCE_ObjectSelection_ClearState 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_ClearState FCE_ObjectSelection_ClearState
리턴 Binding._FCE_ObjectSelection_ClearState

FCE_ObjectSelection_Clone 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_Clone FCE_ObjectSelection_Clone
리턴 Binding._FCE_ObjectSelection_Clone

FCE_ObjectSelection_ComputeCenter 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_ComputeCenter FCE_ObjectSelection_ComputeCenter
리턴 Binding._FCE_ObjectSelection_ComputeCenter

FCE_ObjectSelection_Create 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_Create FCE_ObjectSelection_Create
리턴 Binding._FCE_ObjectSelection_Create

FCE_ObjectSelection_Delete 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_Delete FCE_ObjectSelection_Delete
리턴 Binding._FCE_ObjectSelection_Delete

FCE_ObjectSelection_Destroy 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_Destroy FCE_ObjectSelection_Destroy
리턴 Binding._FCE_ObjectSelection_Destroy

FCE_ObjectSelection_DropToGround 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_DropToGround FCE_ObjectSelection_DropToGround
리턴 Binding._FCE_ObjectSelection_DropToGround

FCE_ObjectSelection_Get 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_Get FCE_ObjectSelection_Get
리턴 Binding._FCE_ObjectSelection_Get

FCE_ObjectSelection_GetCenter 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_GetCenter FCE_ObjectSelection_GetCenter
리턴 Binding._FCE_ObjectSelection_GetCenter

FCE_ObjectSelection_GetComputeCenter 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_GetComputeCenter FCE_ObjectSelection_GetComputeCenter
리턴 Binding._FCE_ObjectSelection_GetComputeCenter

FCE_ObjectSelection_GetCount 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_GetCount FCE_ObjectSelection_GetCount
리턴 Binding._FCE_ObjectSelection_GetCount

FCE_ObjectSelection_GetPhysEntities 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_GetPhysEntities FCE_ObjectSelection_GetPhysEntities
리턴 Binding._FCE_ObjectSelection_GetPhysEntities

FCE_ObjectSelection_GetValidObjects 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_GetValidObjects FCE_ObjectSelection_GetValidObjects
리턴 Binding._FCE_ObjectSelection_GetValidObjects

FCE_ObjectSelection_GetWorldBounds 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_GetWorldBounds FCE_ObjectSelection_GetWorldBounds
리턴 Binding._FCE_ObjectSelection_GetWorldBounds

FCE_ObjectSelection_LoadFromXml 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_LoadFromXml FCE_ObjectSelection_LoadFromXml
리턴 Binding._FCE_ObjectSelection_LoadFromXml

FCE_ObjectSelection_LoadState 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_LoadState FCE_ObjectSelection_LoadState
리턴 Binding._FCE_ObjectSelection_LoadState

FCE_ObjectSelection_MoveTo 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_MoveTo FCE_ObjectSelection_MoveTo
리턴 Binding._FCE_ObjectSelection_MoveTo

FCE_ObjectSelection_RemoveInvalidObjects 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_RemoveInvalidObjects FCE_ObjectSelection_RemoveInvalidObjects
리턴 Binding._FCE_ObjectSelection_RemoveInvalidObjects

FCE_ObjectSelection_RemoveObject 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_RemoveObject FCE_ObjectSelection_RemoveObject
리턴 Binding._FCE_ObjectSelection_RemoveObject

FCE_ObjectSelection_RemoveSelection 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_RemoveSelection FCE_ObjectSelection_RemoveSelection
리턴 Binding._FCE_ObjectSelection_RemoveSelection

FCE_ObjectSelection_Rotate 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_Rotate FCE_ObjectSelection_Rotate
리턴 Binding._FCE_ObjectSelection_Rotate

FCE_ObjectSelection_Rotate3 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_Rotate3 FCE_ObjectSelection_Rotate3
리턴 Binding._FCE_ObjectSelection_Rotate3

FCE_ObjectSelection_RotateCenter 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_RotateCenter FCE_ObjectSelection_RotateCenter
리턴 Binding._FCE_ObjectSelection_RotateCenter

FCE_ObjectSelection_RotateGimbal 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_RotateGimbal FCE_ObjectSelection_RotateGimbal
리턴 Binding._FCE_ObjectSelection_RotateGimbal

FCE_ObjectSelection_RotateLocal3 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_RotateLocal3 FCE_ObjectSelection_RotateLocal3
리턴 Binding._FCE_ObjectSelection_RotateLocal3

FCE_ObjectSelection_SaveState 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_SaveState FCE_ObjectSelection_SaveState
리턴 Binding._FCE_ObjectSelection_SaveState

FCE_ObjectSelection_SaveToXml 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_SaveToXml FCE_ObjectSelection_SaveToXml
리턴 Binding._FCE_ObjectSelection_SaveToXml

FCE_ObjectSelection_SetCenter 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_SetCenter FCE_ObjectSelection_SetCenter
리턴 Binding._FCE_ObjectSelection_SetCenter

FCE_ObjectSelection_SnapToClosestObjects 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_SnapToClosestObjects FCE_ObjectSelection_SnapToClosestObjects
리턴 Binding._FCE_ObjectSelection_SnapToClosestObjects

FCE_ObjectSelection_SnapToPivot 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_SnapToPivot FCE_ObjectSelection_SnapToPivot
리턴 Binding._FCE_ObjectSelection_SnapToPivot

FCE_ObjectSelection_ToggleObject 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_ToggleObject FCE_ObjectSelection_ToggleObject
리턴 Binding._FCE_ObjectSelection_ToggleObject

FCE_ObjectSelection_ToggleSelection 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectSelection_ToggleSelection FCE_ObjectSelection_ToggleSelection
리턴 Binding._FCE_ObjectSelection_ToggleSelection

FCE_ObjectViewer_SetActive 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectViewer_SetActive FCE_ObjectViewer_SetActive
리턴 Binding._FCE_ObjectViewer_SetActive

FCE_ObjectViewer_SetObject 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ObjectViewer_SetObject FCE_ObjectViewer_SetObject
리턴 Binding._FCE_ObjectViewer_SetObject

FCE_Object_AddRef 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Object_AddRef FCE_Object_AddRef
리턴 Binding._FCE_Object_AddRef

FCE_Object_Clone 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Object_Clone FCE_Object_Clone
리턴 Binding._FCE_Object_Clone

FCE_Object_ComputeAutoOrientation 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Object_ComputeAutoOrientation FCE_Object_ComputeAutoOrientation
리턴 Binding._FCE_Object_ComputeAutoOrientation

FCE_Object_Create_FromEntry 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Object_Create_FromEntry FCE_Object_Create_FromEntry
리턴 Binding._FCE_Object_Create_FromEntry

FCE_Object_Destroy 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Object_Destroy FCE_Object_Destroy
리턴 Binding._FCE_Object_Destroy

FCE_Object_DropToGround 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Object_DropToGround FCE_Object_DropToGround
리턴 Binding._FCE_Object_DropToGround

FCE_Object_GetAngles 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Object_GetAngles FCE_Object_GetAngles
리턴 Binding._FCE_Object_GetAngles

FCE_Object_GetBounds 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Object_GetBounds FCE_Object_GetBounds
리턴 Binding._FCE_Object_GetBounds

FCE_Object_GetClosestPivot 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Object_GetClosestPivot FCE_Object_GetClosestPivot
리턴 Binding._FCE_Object_GetClosestPivot

FCE_Object_GetEntry 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Object_GetEntry FCE_Object_GetEntry
리턴 Binding._FCE_Object_GetEntry

FCE_Object_GetPhysEntities 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Object_GetPhysEntities FCE_Object_GetPhysEntities
리턴 Binding._FCE_Object_GetPhysEntities

FCE_Object_GetPivot 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Object_GetPivot FCE_Object_GetPivot
리턴 Binding._FCE_Object_GetPivot

FCE_Object_GetPos 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Object_GetPos FCE_Object_GetPos
리턴 Binding._FCE_Object_GetPos

FCE_Object_IsLoaded 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Object_IsLoaded FCE_Object_IsLoaded
리턴 Binding._FCE_Object_IsLoaded

FCE_Object_IsVisible 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Object_IsVisible FCE_Object_IsVisible
리턴 Binding._FCE_Object_IsVisible

FCE_Object_Release 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Object_Release FCE_Object_Release
리턴 Binding._FCE_Object_Release

FCE_Object_SetAngles 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Object_SetAngles FCE_Object_SetAngles
리턴 Binding._FCE_Object_SetAngles

FCE_Object_SetFreeze 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Object_SetFreeze FCE_Object_SetFreeze
리턴 Binding._FCE_Object_SetFreeze

FCE_Object_SetHighlight 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Object_SetHighlight FCE_Object_SetHighlight
리턴 Binding._FCE_Object_SetHighlight

FCE_Object_SetPos 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Object_SetPos FCE_Object_SetPos
리턴 Binding._FCE_Object_SetPos

FCE_Object_SetVisible 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Object_SetVisible FCE_Object_SetVisible
리턴 Binding._FCE_Object_SetVisible

FCE_Object_SnapToClosestObject 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Object_SnapToClosestObject FCE_Object_SnapToClosestObject
리턴 Binding._FCE_Object_SnapToClosestObject

FCE_PhysEntityVector_Create 공개적으로 정적으로 프로퍼티

public static Binding._FCE_PhysEntityVector_Create FCE_PhysEntityVector_Create
리턴 Binding._FCE_PhysEntityVector_Create

FCE_PhysEntityVector_Destroy 공개적으로 정적으로 프로퍼티

public static Binding._FCE_PhysEntityVector_Destroy FCE_PhysEntityVector_Destroy
리턴 Binding._FCE_PhysEntityVector_Destroy

FCE_ScriptFunction_GetDescription 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ScriptFunction_GetDescription FCE_ScriptFunction_GetDescription
리턴 Binding._FCE_ScriptFunction_GetDescription

FCE_ScriptFunction_GetName 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ScriptFunction_GetName FCE_ScriptFunction_GetName
리턴 Binding._FCE_ScriptFunction_GetName

FCE_ScriptFunction_GetPrototype 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ScriptFunction_GetPrototype FCE_ScriptFunction_GetPrototype
리턴 Binding._FCE_ScriptFunction_GetPrototype

FCE_Script_GetFunction 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Script_GetFunction FCE_Script_GetFunction
리턴 Binding._FCE_Script_GetFunction

FCE_Script_GetNumFunctions 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Script_GetNumFunctions FCE_Script_GetNumFunctions
리턴 Binding._FCE_Script_GetNumFunctions

FCE_Snapshot_Create 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Snapshot_Create FCE_Snapshot_Create
리턴 Binding._FCE_Snapshot_Create

FCE_Snapshot_Destroy 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Snapshot_Destroy FCE_Snapshot_Destroy
리턴 Binding._FCE_Snapshot_Destroy

FCE_Snapshot_GetData 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Snapshot_GetData FCE_Snapshot_GetData
리턴 Binding._FCE_Snapshot_GetData

FCE_SplineController_ClearSelection 공개적으로 정적으로 프로퍼티

public static Binding._FCE_SplineController_ClearSelection FCE_SplineController_ClearSelection
리턴 Binding._FCE_SplineController_ClearSelection

FCE_SplineController_Create 공개적으로 정적으로 프로퍼티

public static Binding._FCE_SplineController_Create FCE_SplineController_Create
리턴 Binding._FCE_SplineController_Create

FCE_SplineController_DeleteSelection 공개적으로 정적으로 프로퍼티

public static Binding._FCE_SplineController_DeleteSelection FCE_SplineController_DeleteSelection
리턴 Binding._FCE_SplineController_DeleteSelection

FCE_SplineController_Destroy 공개적으로 정적으로 프로퍼티

public static Binding._FCE_SplineController_Destroy FCE_SplineController_Destroy
리턴 Binding._FCE_SplineController_Destroy

FCE_SplineController_IsSelected 공개적으로 정적으로 프로퍼티

public static Binding._FCE_SplineController_IsSelected FCE_SplineController_IsSelected
리턴 Binding._FCE_SplineController_IsSelected

FCE_SplineController_MoveSelection 공개적으로 정적으로 프로퍼티

public static Binding._FCE_SplineController_MoveSelection FCE_SplineController_MoveSelection
리턴 Binding._FCE_SplineController_MoveSelection

FCE_SplineController_SelectFromScreenRect 공개적으로 정적으로 프로퍼티

public static Binding._FCE_SplineController_SelectFromScreenRect FCE_SplineController_SelectFromScreenRect
리턴 Binding._FCE_SplineController_SelectFromScreenRect

FCE_SplineController_SetSelected 공개적으로 정적으로 프로퍼티

public static Binding._FCE_SplineController_SetSelected FCE_SplineController_SetSelected
리턴 Binding._FCE_SplineController_SetSelected

FCE_SplineController_SetSpline 공개적으로 정적으로 프로퍼티

public static Binding._FCE_SplineController_SetSpline FCE_SplineController_SetSpline
리턴 Binding._FCE_SplineController_SetSpline

FCE_SplineManager_CreateRoad 공개적으로 정적으로 프로퍼티

public static Binding._FCE_SplineManager_CreateRoad FCE_SplineManager_CreateRoad
리턴 Binding._FCE_SplineManager_CreateRoad

FCE_SplineManager_DestroyRoad 공개적으로 정적으로 프로퍼티

public static Binding._FCE_SplineManager_DestroyRoad FCE_SplineManager_DestroyRoad
리턴 Binding._FCE_SplineManager_DestroyRoad

FCE_SplineManager_GetPlayableZone 공개적으로 정적으로 프로퍼티

public static Binding._FCE_SplineManager_GetPlayableZone FCE_SplineManager_GetPlayableZone
리턴 Binding._FCE_SplineManager_GetPlayableZone

FCE_SplineManager_GetRoadFromId 공개적으로 정적으로 프로퍼티

public static Binding._FCE_SplineManager_GetRoadFromId FCE_SplineManager_GetRoadFromId
리턴 Binding._FCE_SplineManager_GetRoadFromId

FCE_SplineRoad_GetEntry 공개적으로 정적으로 프로퍼티

public static Binding._FCE_SplineRoad_GetEntry FCE_SplineRoad_GetEntry
리턴 Binding._FCE_SplineRoad_GetEntry

FCE_SplineRoad_GetWidth 공개적으로 정적으로 프로퍼티

public static Binding._FCE_SplineRoad_GetWidth FCE_SplineRoad_GetWidth
리턴 Binding._FCE_SplineRoad_GetWidth

FCE_SplineRoad_SetEntry 공개적으로 정적으로 프로퍼티

public static Binding._FCE_SplineRoad_SetEntry FCE_SplineRoad_SetEntry
리턴 Binding._FCE_SplineRoad_SetEntry

FCE_SplineRoad_SetWidth 공개적으로 정적으로 프로퍼티

public static Binding._FCE_SplineRoad_SetWidth FCE_SplineRoad_SetWidth
리턴 Binding._FCE_SplineRoad_SetWidth

FCE_SplineZone_Reset 공개적으로 정적으로 프로퍼티

public static Binding._FCE_SplineZone_Reset FCE_SplineZone_Reset
리턴 Binding._FCE_SplineZone_Reset

FCE_Spline_AddPoint 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Spline_AddPoint FCE_Spline_AddPoint
리턴 Binding._FCE_Spline_AddPoint

FCE_Spline_Clear 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Spline_Clear FCE_Spline_Clear
리턴 Binding._FCE_Spline_Clear

FCE_Spline_Create 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Spline_Create FCE_Spline_Create
리턴 Binding._FCE_Spline_Create

FCE_Spline_Destroy 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Spline_Destroy FCE_Spline_Destroy
리턴 Binding._FCE_Spline_Destroy

FCE_Spline_Draw 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Spline_Draw FCE_Spline_Draw
리턴 Binding._FCE_Spline_Draw

FCE_Spline_FinalizeSpline 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Spline_FinalizeSpline FCE_Spline_FinalizeSpline
리턴 Binding._FCE_Spline_FinalizeSpline

FCE_Spline_GetNumPoints 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Spline_GetNumPoints FCE_Spline_GetNumPoints
리턴 Binding._FCE_Spline_GetNumPoints

FCE_Spline_GetPoint 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Spline_GetPoint FCE_Spline_GetPoint
리턴 Binding._FCE_Spline_GetPoint

FCE_Spline_HitTestPoints 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Spline_HitTestPoints FCE_Spline_HitTestPoints
리턴 Binding._FCE_Spline_HitTestPoints

FCE_Spline_HitTestSegments 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Spline_HitTestSegments FCE_Spline_HitTestSegments
리턴 Binding._FCE_Spline_HitTestSegments

FCE_Spline_InsertPoint 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Spline_InsertPoint FCE_Spline_InsertPoint
리턴 Binding._FCE_Spline_InsertPoint

FCE_Spline_OptimizePoint 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Spline_OptimizePoint FCE_Spline_OptimizePoint
리턴 Binding._FCE_Spline_OptimizePoint

FCE_Spline_RemovePoint 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Spline_RemovePoint FCE_Spline_RemovePoint
리턴 Binding._FCE_Spline_RemovePoint

FCE_Spline_RemoveSimilarPoints 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Spline_RemoveSimilarPoints FCE_Spline_RemoveSimilarPoints
리턴 Binding._FCE_Spline_RemoveSimilarPoints

FCE_Spline_SetPoint 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Spline_SetPoint FCE_Spline_SetPoint
리턴 Binding._FCE_Spline_SetPoint

FCE_Spline_UpdateSpline 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Spline_UpdateSpline FCE_Spline_UpdateSpline
리턴 Binding._FCE_Spline_UpdateSpline

FCE_Spline_UpdateSplineHeight 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Spline_UpdateSplineHeight FCE_Spline_UpdateSplineHeight
리턴 Binding._FCE_Spline_UpdateSplineHeight

FCE_TerrainManager_AssignTextureId 공개적으로 정적으로 프로퍼티

public static Binding._FCE_TerrainManager_AssignTextureId FCE_TerrainManager_AssignTextureId
리턴 Binding._FCE_TerrainManager_AssignTextureId

FCE_TerrainManager_ClearTextureId 공개적으로 정적으로 프로퍼티

public static Binding._FCE_TerrainManager_ClearTextureId FCE_TerrainManager_ClearTextureId
리턴 Binding._FCE_TerrainManager_ClearTextureId

FCE_TerrainManager_GetGlobalWaterLevel 공개적으로 정적으로 프로퍼티

public static Binding._FCE_TerrainManager_GetGlobalWaterLevel FCE_TerrainManager_GetGlobalWaterLevel
리턴 Binding._FCE_TerrainManager_GetGlobalWaterLevel

FCE_TerrainManager_GetHeightAt 공개적으로 정적으로 프로퍼티

public static Binding._FCE_TerrainManager_GetHeightAt FCE_TerrainManager_GetHeightAt
리턴 Binding._FCE_TerrainManager_GetHeightAt

FCE_TerrainManager_GetHeightAtWithWater 공개적으로 정적으로 프로퍼티

public static Binding._FCE_TerrainManager_GetHeightAtWithWater FCE_TerrainManager_GetHeightAtWithWater
리턴 Binding._FCE_TerrainManager_GetHeightAtWithWater

FCE_TerrainManager_GetTextureEntryFromId 공개적으로 정적으로 프로퍼티

public static Binding._FCE_TerrainManager_GetTextureEntryFromId FCE_TerrainManager_GetTextureEntryFromId
리턴 Binding._FCE_TerrainManager_GetTextureEntryFromId

FCE_TerrainManager_SetGlobalWaterLevel 공개적으로 정적으로 프로퍼티

public static Binding._FCE_TerrainManager_SetGlobalWaterLevel FCE_TerrainManager_SetGlobalWaterLevel
리턴 Binding._FCE_TerrainManager_SetGlobalWaterLevel

FCE_TerrainManager_SetWaterLevelSector 공개적으로 정적으로 프로퍼티

public static Binding._FCE_TerrainManager_SetWaterLevelSector FCE_TerrainManager_SetWaterLevelSector
리턴 Binding._FCE_TerrainManager_SetWaterLevelSector

FCE_TerrainManager_UpdateWaterLevel 공개적으로 정적으로 프로퍼티

public static Binding._FCE_TerrainManager_UpdateWaterLevel FCE_TerrainManager_UpdateWaterLevel
리턴 Binding._FCE_TerrainManager_UpdateWaterLevel

FCE_Terrain_Average 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_Average FCE_Terrain_Average
리턴 Binding._FCE_Terrain_Average

FCE_Terrain_Average_End 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_Average_End FCE_Terrain_Average_End
리턴 Binding._FCE_Terrain_Average_End

FCE_Terrain_Bump 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_Bump FCE_Terrain_Bump
리턴 Binding._FCE_Terrain_Bump

FCE_Terrain_Bump_End 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_Bump_End FCE_Terrain_Bump_End
리턴 Binding._FCE_Terrain_Bump_End

FCE_Terrain_Erosion 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_Erosion FCE_Terrain_Erosion
리턴 Binding._FCE_Terrain_Erosion

FCE_Terrain_Erosion_End 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_Erosion_End FCE_Terrain_Erosion_End
리턴 Binding._FCE_Terrain_Erosion_End

FCE_Terrain_GetAverageHeight 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_GetAverageHeight FCE_Terrain_GetAverageHeight
리턴 Binding._FCE_Terrain_GetAverageHeight

FCE_Terrain_Grab 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_Grab FCE_Terrain_Grab
리턴 Binding._FCE_Terrain_Grab

FCE_Terrain_Grab_Begin 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_Grab_Begin FCE_Terrain_Grab_Begin
리턴 Binding._FCE_Terrain_Grab_Begin

FCE_Terrain_Grab_End 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_Grab_End FCE_Terrain_Grab_End
리턴 Binding._FCE_Terrain_Grab_End

FCE_Terrain_Hole 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_Hole FCE_Terrain_Hole
리턴 Binding._FCE_Terrain_Hole

FCE_Terrain_Hole_End 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_Hole_End FCE_Terrain_Hole_End
리턴 Binding._FCE_Terrain_Hole_End

FCE_Terrain_Noise 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_Noise FCE_Terrain_Noise
리턴 Binding._FCE_Terrain_Noise

FCE_Terrain_Noise_Begin 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_Noise_Begin FCE_Terrain_Noise_Begin
리턴 Binding._FCE_Terrain_Noise_Begin

FCE_Terrain_Noise_End 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_Noise_End FCE_Terrain_Noise_End
리턴 Binding._FCE_Terrain_Noise_End

FCE_Terrain_RaiseLower 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_RaiseLower FCE_Terrain_RaiseLower
리턴 Binding._FCE_Terrain_RaiseLower

FCE_Terrain_RaiseLower_End 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_RaiseLower_End FCE_Terrain_RaiseLower_End
리턴 Binding._FCE_Terrain_RaiseLower_End

FCE_Terrain_Ramp 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_Ramp FCE_Terrain_Ramp
리턴 Binding._FCE_Terrain_Ramp

FCE_Terrain_SetHeight 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_SetHeight FCE_Terrain_SetHeight
리턴 Binding._FCE_Terrain_SetHeight

FCE_Terrain_SetHeight_End 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_SetHeight_End FCE_Terrain_SetHeight_End
리턴 Binding._FCE_Terrain_SetHeight_End

FCE_Terrain_Smooth 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_Smooth FCE_Terrain_Smooth
리턴 Binding._FCE_Terrain_Smooth

FCE_Terrain_Smooth_End 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_Smooth_End FCE_Terrain_Smooth_End
리턴 Binding._FCE_Terrain_Smooth_End

FCE_Terrain_Terrace 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_Terrace FCE_Terrain_Terrace
리턴 Binding._FCE_Terrain_Terrace

FCE_Terrain_Terrace_End 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Terrain_Terrace_End FCE_Terrain_Terrace_End
리턴 Binding._FCE_Terrain_Terrace_End

FCE_Texture_Paint 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Texture_Paint FCE_Texture_Paint
리턴 Binding._FCE_Texture_Paint

FCE_Texture_PaintConstraints 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Texture_PaintConstraints FCE_Texture_PaintConstraints
리턴 Binding._FCE_Texture_PaintConstraints

FCE_Texture_PaintConstraints_Begin 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Texture_PaintConstraints_Begin FCE_Texture_PaintConstraints_Begin
리턴 Binding._FCE_Texture_PaintConstraints_Begin

FCE_Texture_PaintConstraints_End 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Texture_PaintConstraints_End FCE_Texture_PaintConstraints_End
리턴 Binding._FCE_Texture_PaintConstraints_End

FCE_Texture_Paint_End 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Texture_Paint_End FCE_Texture_Paint_End
리턴 Binding._FCE_Texture_Paint_End

FCE_UndoManager_CommitUndo 공개적으로 정적으로 프로퍼티

public static Binding._FCE_UndoManager_CommitUndo FCE_UndoManager_CommitUndo
리턴 Binding._FCE_UndoManager_CommitUndo

FCE_UndoManager_GetRedoCount 공개적으로 정적으로 프로퍼티

public static Binding._FCE_UndoManager_GetRedoCount FCE_UndoManager_GetRedoCount
리턴 Binding._FCE_UndoManager_GetRedoCount

FCE_UndoManager_GetUndoCount 공개적으로 정적으로 프로퍼티

public static Binding._FCE_UndoManager_GetUndoCount FCE_UndoManager_GetUndoCount
리턴 Binding._FCE_UndoManager_GetUndoCount

FCE_UndoManager_RecordUndo 공개적으로 정적으로 프로퍼티

public static Binding._FCE_UndoManager_RecordUndo FCE_UndoManager_RecordUndo
리턴 Binding._FCE_UndoManager_RecordUndo

FCE_UndoManager_Redo 공개적으로 정적으로 프로퍼티

public static Binding._FCE_UndoManager_Redo FCE_UndoManager_Redo
리턴 Binding._FCE_UndoManager_Redo

FCE_UndoManager_Undo 공개적으로 정적으로 프로퍼티

public static Binding._FCE_UndoManager_Undo FCE_UndoManager_Undo
리턴 Binding._FCE_UndoManager_Undo

FCE_ValidationRecord_GetFlags 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ValidationRecord_GetFlags FCE_ValidationRecord_GetFlags
리턴 Binding._FCE_ValidationRecord_GetFlags

FCE_ValidationRecord_GetMessage 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ValidationRecord_GetMessage FCE_ValidationRecord_GetMessage
리턴 Binding._FCE_ValidationRecord_GetMessage

FCE_ValidationRecord_GetObject 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ValidationRecord_GetObject FCE_ValidationRecord_GetObject
리턴 Binding._FCE_ValidationRecord_GetObject

FCE_ValidationRecord_GetSeverity 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ValidationRecord_GetSeverity FCE_ValidationRecord_GetSeverity
리턴 Binding._FCE_ValidationRecord_GetSeverity

FCE_ValidationReport_Destroy 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ValidationReport_Destroy FCE_ValidationReport_Destroy
리턴 Binding._FCE_ValidationReport_Destroy

FCE_ValidationReport_GetCount 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ValidationReport_GetCount FCE_ValidationReport_GetCount
리턴 Binding._FCE_ValidationReport_GetCount

FCE_ValidationReport_GetRecord 공개적으로 정적으로 프로퍼티

public static Binding._FCE_ValidationReport_GetRecord FCE_ValidationReport_GetRecord
리턴 Binding._FCE_ValidationReport_GetRecord

FCE_Validation_Game 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Validation_Game FCE_Validation_Game
리턴 Binding._FCE_Validation_Game

FCE_Validation_GameMode 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Validation_GameMode FCE_Validation_GameMode
리턴 Binding._FCE_Validation_GameMode

FCE_Wilderness_Desert 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Wilderness_Desert FCE_Wilderness_Desert
리턴 Binding._FCE_Wilderness_Desert

FCE_Wilderness_Script 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Wilderness_Script FCE_Wilderness_Script
리턴 Binding._FCE_Wilderness_Script

FCE_Wilderness_ScriptBuffer 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Wilderness_ScriptBuffer FCE_Wilderness_ScriptBuffer
리턴 Binding._FCE_Wilderness_ScriptBuffer

FCE_Wilderness_ScriptEntry 공개적으로 정적으로 프로퍼티

public static Binding._FCE_Wilderness_ScriptEntry FCE_Wilderness_ScriptEntry
리턴 Binding._FCE_Wilderness_ScriptEntry

InitDuniaEngine 공개적으로 정적으로 프로퍼티

public static Binding._InitDuniaEngine InitDuniaEngine
리턴 Binding._InitDuniaEngine

LoadIGEDll 공개적으로 정적으로 프로퍼티

public static Binding._LoadIGEDll LoadIGEDll
리턴 Binding._LoadIGEDll

LocalizeText 공개적으로 정적으로 프로퍼티

public static Binding._LocalizeText LocalizeText
리턴 Binding._LocalizeText

RunDuniaEngine 공개적으로 정적으로 프로퍼티

public static Binding._RunDuniaEngine RunDuniaEngine
리턴 Binding._RunDuniaEngine

TickDuniaEngine 공개적으로 정적으로 프로퍼티

public static Binding._TickDuniaEngine TickDuniaEngine
리턴 Binding._TickDuniaEngine

UnloadIGEDll 공개적으로 정적으로 프로퍼티

public static Binding._UnloadIGEDll UnloadIGEDll
리턴 Binding._UnloadIGEDll

engineDll 공개적으로 정적으로 프로퍼티

public static string engineDll
리턴 string

gameDll 공개적으로 정적으로 프로퍼티

public static string gameDll
리턴 string

managedDll 공개적으로 정적으로 프로퍼티

public static string managedDll
리턴 string