프로퍼티 | 타입 | 설명 | |
---|---|---|---|
IgnoreX | bool | ||
IgnoreY | bool | ||
IgnoreZ | bool |
메소드 | 설명 | |
---|---|---|
CutHoles ( Collider cutterCollder ) : void | ||
CutHoles ( GameObject cutter ) : void | ||
CutHoles ( NodeLevelEditor.HoleCutterBehaviour cutter ) : void | ||
CutHoles ( Vector3 pos, Vector3 sca ) : void | ||
CutHolesWithSelected ( ) : void | ||
ResetIgnores ( ) : void |
메소드 | 설명 | |
---|---|---|
calculateHolePosition ( Vector3 cutterPosition, Transform wall ) : Vector3 | ||
calculateHoleScale ( Vector3 cutterScale, Transform wall ) : Vector3 | ||
checkIgnoreX ( Transform t ) : bool | ||
checkIgnoreY ( Transform t ) : bool | ||
checkIgnoreZ ( Transform t ) : bool | ||
cutHole ( Transform cutter, Transform wall ) : void | ||
cutHole ( Vector3 pos, Vector3 sca, Transform wall ) : void | ||
findIntersecting ( Bounds bounds ) : Transform[] | ||
findIntersecting ( Collider cutter ) : Transform[] | ||
getNormal ( Transform t ) : Vector3 | ||
getParentScale ( Transform wall ) : Vector3 |
public static CutHoles ( Collider cutterCollder ) : void | ||
cutterCollder | Collider | |
리턴 | void |
public static CutHoles ( NodeLevelEditor.HoleCutterBehaviour cutter ) : void | ||
cutter | NodeLevelEditor.HoleCutterBehaviour | |
리턴 | void |
public static CutHoles ( Vector3 pos, Vector3 sca ) : void | ||
pos | Vector3 | |
sca | Vector3 | |
리턴 | void |