프로퍼티 | 타입 | 설명 | |
---|---|---|---|
ItemList | IList | ||
ParentObject | |||
PropertyName | String | ||
SerializedItemList | UnityEditor.SerializedProperty | ||
StartNode | UnityEditor.SerializedProperty |
메소드 | 설명 | |
---|---|---|
AddNewAsset ( |
||
CanCreateGraphData ( |
||
RemoveElementFromList ( |
||
SetDefaultStartNodeIfNothingSelected ( ) : void |
메소드 | 설명 | |
---|---|---|
GraphData ( ) : System |
public static CanCreateGraphData ( |
||
parentObject | ||
fieldInfo | ||
graphData | ||
리턴 | bool |
public RemoveElementFromList ( |
||
listItem | ||
리턴 | void |
public SetDefaultStartNodeIfNothingSelected ( ) : void | ||
리턴 | void |
public ScriptableObject,UnityEngine ParentObject | ||
리턴 |
public SerializedProperty,UnityEditor SerializedItemList | ||
리턴 | UnityEditor.SerializedProperty |