메소드 | 설명 | |
---|---|---|
GameServer ( ) : System | ||
enqueue_packet ( CPacket msg, NoTitleGameServer.Player peer ) : void | ||
user_disconnected ( NoTitleGameServer.Player player ) : void |
메소드 | 설명 | |
---|---|---|
gameloop ( ) : void | ||
process_receive ( CPacket msg ) : void |
public enqueue_packet ( CPacket msg, NoTitleGameServer.Player peer ) : void | ||
msg | CPacket | |
peer | NoTitleGameServer.Player | |
리턴 | void |
public user_disconnected ( NoTitleGameServer.Player player ) : void | ||
player | NoTitleGameServer.Player | |
리턴 | void |