프로퍼티 | 타입 | 설명 | |
---|---|---|---|
disposed | bool |
메소드 | 설명 | |
---|---|---|
Draw ( System.TimeSpan gameTime ) : void |
Allows to perform custom drawing. This method will only be called if all the following points are true: |
|
NinePatchRenderer ( ) : System |
Initializes a new instance of the QuadRenderer class.
|
메소드 | 설명 | |
---|---|---|
Dispose ( bool disposing ) : void |
Releases unmanaged and - optionally - managed resources.
|
|
DrawDebugLines ( ) : void | ||
Initialize ( ) : void |
Performs further custom initialization for this instance.
|
|
ResolveDependencies ( ) : void |
메소드 | 설명 | |
---|---|---|
GenerateVertices ( ) : void | ||
RefreshMesh ( ) : void |
Refresh the mesh
|
protected Dispose ( bool disposing ) : void | ||
disposing | bool | |
리턴 | void |
public Draw ( System.TimeSpan gameTime ) : void | ||
gameTime | System.TimeSpan | The elapsed game time. |
리턴 | void |