프로퍼티 | 타입 | 설명 | |
---|---|---|---|
deadzone | float | ||
gamepadIndex | int | ||
invertResult | bool |
메소드 | 설명 | |
---|---|---|
GamePadLeftStickY ( int gamepadIndex, float deadzone = Input.DEFAULT_DEADZONE ) : System.Collections.Generic |
public GamePadLeftStickY ( int gamepadIndex, float deadzone = Input.DEFAULT_DEADZONE ) : System.Collections.Generic | ||
gamepadIndex | int | |
deadzone | float | |
리턴 | System.Collections.Generic |