C# 클래스 Nez.BloomPostProcessor

상속: PostProcessor
파일 보기 프로젝트 열기: prime31/Nez

공개 메소드들

메소드 설명
BloomPostProcessor ( int executionOrder ) : System
onAddedToScene ( ) : void
onSceneBackBufferSizeChanged ( int newWidth, int newHeight ) : void
process ( RenderTarget2D source, RenderTarget2D destination ) : void
setBloomSettings ( BloomSettings settings ) : void

sets the settings used by the bloom and blur shaders

updateBlurEffectDeltas ( ) : void

updates the Effect with the new vertical and horizontal deltas

메소드 상세

BloomPostProcessor() 공개 메소드

public BloomPostProcessor ( int executionOrder ) : System
executionOrder int
리턴 System

onAddedToScene() 공개 메소드

public onAddedToScene ( ) : void
리턴 void

onSceneBackBufferSizeChanged() 공개 메소드

public onSceneBackBufferSizeChanged ( int newWidth, int newHeight ) : void
newWidth int
newHeight int
리턴 void

process() 공개 메소드

public process ( RenderTarget2D source, RenderTarget2D destination ) : void
source Microsoft.Xna.Framework.Graphics.RenderTarget2D
destination Microsoft.Xna.Framework.Graphics.RenderTarget2D
리턴 void

setBloomSettings() 공개 메소드

sets the settings used by the bloom and blur shaders
public setBloomSettings ( BloomSettings settings ) : void
settings BloomSettings Settings.
리턴 void

updateBlurEffectDeltas() 공개 메소드

updates the Effect with the new vertical and horizontal deltas
public updateBlurEffectDeltas ( ) : void
리턴 void