메소드 | 설명 | |
---|---|---|
FSCollisionCircle ( ) : FarseerPhysics.Collision.Shapes | ||
FSCollisionCircle ( float radius ) : FarseerPhysics.Collision.Shapes | ||
onEntityTransformChanged ( Transform comp ) : void | ||
setCenter ( |
||
setRadius ( float radius ) : |
메소드 | 설명 | |
---|---|---|
recreateFixture ( ) : void |
public FSCollisionCircle ( ) : FarseerPhysics.Collision.Shapes | ||
리턴 | FarseerPhysics.Collision.Shapes |
public FSCollisionCircle ( float radius ) : FarseerPhysics.Collision.Shapes | ||
radius | float | |
리턴 | FarseerPhysics.Collision.Shapes |
public onEntityTransformChanged ( Transform comp ) : void | ||
comp | Transform | |
리턴 | void |
public setCenter ( |
||
center | ||
리턴 |
public setRadius ( float radius ) : |
||
radius | float | |
리턴 |