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GameModeSelectionForm ( IList |
The default constructor.
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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StartupGameMode ( ) : void |
Starts the mod manager for the selected game mode. This makes the mod manager remember the selected game, if requested. |
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butOK_Click ( object sender, EventArgs e ) : void |
Hanldes the Control.Click event of the OK button.
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glvGameMode_MouseDoubleClick ( object sender, MouseEventArgs e ) : void |
Hanldes the Control.MouseDoubleClick event of the controls.
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glvGameMode_SelectedItemChanged ( object sender, SelectedItemEventArgs e ) : void |
Handles the GameModeListView.SelectedItemChanged event of the game mode selection box. This changes the icon to refect the currently selected game mode. |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
리턴 | void |
public GameModeSelectionForm ( IList |
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p_lstGameModes | IList |
The list of avaliable game modes. |
p_setSettings | ISettings | The application settings. |
리턴 | System |