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GetActivePluginLogSerializer ( IPluginOrderLog p_polPluginOrderLog ) : IActivePluginLogSerializer |
Gets the serailizer that serializes and deserializes the list of active plugins for this game mode.
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GetGameSpecificValueInstaller ( IMod p_modMod, IInstallLog p_ilgInstallLog, |
Gets the installer to use to install game specific values.
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GetGameSpecificValueUpgradeInstaller ( IMod p_modMod, IInstallLog p_ilgInstallLog, |
Gets the installer to use to upgrade game specific values.
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GetModFormatAdjustedPath ( IModFormat p_mftModFormat, string p_strPath ) : string |
Adjusts the given path to be relative to the installation path of the game mode. This is basically a hack to allow older FOMod/OMods to work. Older FOMods assumed the installation path of Fallout games to be <games>/data, but this new manager specifies the installation path to be <games>. This breaks the older FOMods, so this method can detect the older FOMods (or other mod formats that needs massaging), and adjusts the given path to be relative to the new instaalation path to make things work. |
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GetPluginDiscoverer ( ) : IPluginDiscoverer |
Gets the discoverer to use to find the plugins managed by this game mode.
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GetPluginFactory ( ) : IPluginFactory |
Gets the factory that builds plugins for this game mode.
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GetPluginOrderLogSerializer ( ) : IPluginOrderLogSerializer |
Gets the serializer that serializes and deserializes the plugin order for this game mode.
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GetPluginOrderValidator ( ) : IPluginOrderValidator |
Gets the object that validates plugin order for this game mode.
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GetUpdaters ( ) : IEnumerable |
Gets the updaters used by the game mode.
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WarThunderGameMode ( IEnvironmentInfo p_eifEnvironmentInfo, |
A simple constructor that initializes the object with the given values.
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CreateGameModeDescriptor ( ) : IGameModeDescriptor |
Creates a game mode descriptor for the current game mode.
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Dispose ( bool p_booDisposing ) : void |
Disposes of the unamanged resources.
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protected CreateGameModeDescriptor ( ) : IGameModeDescriptor | ||
리턴 | IGameModeDescriptor |
protected Dispose ( bool p_booDisposing ) : void | ||
p_booDisposing | bool | Whether the method is being called from the |
리턴 | void |
public GetActivePluginLogSerializer ( IPluginOrderLog p_polPluginOrderLog ) : IActivePluginLogSerializer | ||
p_polPluginOrderLog | IPluginOrderLog | The |
리턴 | IActivePluginLogSerializer |
public GetGameSpecificValueInstaller ( IMod p_modMod, IInstallLog p_ilgInstallLog, |
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p_modMod | IMod | The mod being installed. |
p_ilgInstallLog | IInstallLog | The install log to use to log the installation of the game specific values. |
p_tfmFileManager | The transactional file manager to use to interact with the file system. | |
p_futFileUtility | The file utility class. | |
p_dlgOverwriteConfirmationDelegate | ConfirmItemOverwriteDelegate | The method to call in order to confirm an overwrite. |
리턴 | IGameSpecificValueInstaller |
public GetGameSpecificValueUpgradeInstaller ( IMod p_modMod, IInstallLog p_ilgInstallLog, |
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p_modMod | IMod | The mod being upgraded. |
p_ilgInstallLog | IInstallLog | The install log to use to log the installation of the game specific values. |
p_tfmFileManager | The transactional file manager to use to interact with the file system. | |
p_futFileUtility | The file utility class. | |
p_dlgOverwriteConfirmationDelegate | ConfirmItemOverwriteDelegate | The method to call in order to confirm an overwrite. |
리턴 | IGameSpecificValueInstaller |
public GetModFormatAdjustedPath ( IModFormat p_mftModFormat, string p_strPath ) : string | ||
p_mftModFormat | IModFormat | The mod format for which to adjust the path. |
p_strPath | string | The path to adjust |
리턴 | string |
public GetPluginDiscoverer ( ) : IPluginDiscoverer | ||
리턴 | IPluginDiscoverer |
public GetPluginOrderLogSerializer ( ) : IPluginOrderLogSerializer | ||
리턴 | IPluginOrderLogSerializer |
public GetPluginOrderValidator ( ) : IPluginOrderValidator | ||
리턴 | IPluginOrderValidator |
public WarThunderGameMode ( IEnvironmentInfo p_eifEnvironmentInfo, |
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p_eifEnvironmentInfo | IEnvironmentInfo | The application's environment info. |
p_futFileUtility | The file utility class to be used by the game mode. | |
리턴 | System |