C# 클래스 Nexus.Client.Games.Oblivion.Scripting.ModScript.OblivionModScriptInterpreterContext

Provides the function context to use when executing Oblivion Mod Script scripts.
상속: Nexus.Client.ModManagement.Scripting.ModScript.ModScriptInterpreterContext
파일 보기 프로젝트 열기: NexusMods/NexusModManager-4.5

공개 메소드들

메소드 설명
OblivionModScriptInterpreterContext ( Nexus.Client.ModManagement.Scripting.ModScript.ModScriptFunctionProxy p_msfFunctions ) : Nexus.Client.ModManagement.Scripting.ModScript

A simple construtor that initializes the object with the given dependencies.

ReadRendererInfo ( string p_strVariableName, string p_strRendererValue ) : void

Reads the specified value from the renderer info file and stores it in the specified variable.

메소드 상세

OblivionModScriptInterpreterContext() 공개 메소드

A simple construtor that initializes the object with the given dependencies.
public OblivionModScriptInterpreterContext ( Nexus.Client.ModManagement.Scripting.ModScript.ModScriptFunctionProxy p_msfFunctions ) : Nexus.Client.ModManagement.Scripting.ModScript
p_msfFunctions Nexus.Client.ModManagement.Scripting.ModScript.ModScriptFunctionProxy The object that proxies the script function calls /// out of the sandbox.
리턴 Nexus.Client.ModManagement.Scripting.ModScript

ReadRendererInfo() 공개 메소드

Reads the specified value from the renderer info file and stores it in the specified variable.
public ReadRendererInfo ( string p_strVariableName, string p_strRendererValue ) : void
p_strVariableName string The name of the variable in which to store the value.
p_strRendererValue string The key of the value to return.
리턴 void