C# 클래스 Nexus.Client.Games.Gamebryo.ModManagement.GamebryoGameSpecificValueInstaller.ShaderEdit

Describes an edit made to a shader.
파일 보기 프로젝트 열기: NexusMods/NexusModManager-4.5 1 사용 예제들

공개 메소드들

메소드 설명
ShaderEdit ( Int32 p_intPackage, string p_strName ) : System

A simple constructor that initializes the object with the given values.

ShaderEdit ( string p_strKey ) : System

A simple constructor that initializes the object with the given values.

ToString ( ) : string

Returns a string representation of the shader that was edited.

The returned string is an URI uniquely describing the edited shader and package.

메소드 상세

ShaderEdit() 공개 메소드

A simple constructor that initializes the object with the given values.
public ShaderEdit ( Int32 p_intPackage, string p_strName ) : System
p_intPackage System.Int32 The id of the package containing the edited shader.
p_strName string The name of the edited shader.
리턴 System

ShaderEdit() 공개 메소드

A simple constructor that initializes the object with the given values.
public ShaderEdit ( string p_strKey ) : System
p_strKey string The identiying the edited shader.
리턴 System

ToString() 공개 메소드

Returns a string representation of the shader that was edited.
The returned string is an URI uniquely describing the edited shader and package.
public ToString ( ) : string
리턴 string