C# 클래스 Nexus.Client.Games.Fallout3.Scripting.XmlScript.XmlScript30NodeAdapter

Adapts a version 3.0 XmlScript to an XML script editor.
상속: XmlScript20NodeAdapter
파일 보기 프로젝트 열기: NexusMods/NexusModManager-4.5

공개 메소드들

메소드 설명
GetHeaderEditor ( HeaderInfo p_hdrHeader, IList p_lstModFiles ) : NodeEditor

Gets the editor to use to edit HeaderInfo.

GetInstallStepEditor ( InstallStep p_ispStep, IList p_lstModFiles ) : NodeEditor

Gets the editor to use to edit an InstallStep.

GetOptionGroupEditor ( OptionGroup p_opgGroup, IList p_lstModFiles ) : NodeEditor

The editor to use to edit an OptionGroup.

GetPrerequisitesEditor ( Nexus p_xscScript, IList p_lstModFiles ) : NodeEditor

Gets the editor to use to edit the XmlScript prerequisites.

XmlScript30NodeAdapter ( XmlScriptType p_xstScripType ) : System.Collections.Generic

A simple constructor that initializes the object with the given values.

보호된 메소드들

메소드 설명
CreateCPLEditorVM ( IList p_lstModFiles ) : CPLEditorVM

Creates a CPLEditorVM.

CreateConditionEditorVM ( IList p_lstModFiles, CPLConverter p_cvtConverter ) : ConditionEditorVM

Creates a ConditionEditorVM.

메소드 상세

CreateCPLEditorVM() 보호된 메소드

Creates a CPLEditorVM.
protected CreateCPLEditorVM ( IList p_lstModFiles ) : CPLEditorVM
p_lstModFiles IList The list of files in the script's mod.
리턴 Nexus.Client.ModManagement.Scripting.XmlScript.CPL.Controls.CPLEditorVM

CreateConditionEditorVM() 보호된 메소드

Creates a ConditionEditorVM.
protected CreateConditionEditorVM ( IList p_lstModFiles, CPLConverter p_cvtConverter ) : ConditionEditorVM
p_lstModFiles IList The list of files in the script's mod.
p_cvtConverter Nexus.Client.ModManagement.Scripting.XmlScript.CPL.CPLConverter A converter to use to convert CPL.
리턴 Nexus.Client.ModManagement.Scripting.XmlScript.UI.Controls.NodeEditors.ConditionEditorVM

GetHeaderEditor() 공개 메소드

Gets the editor to use to edit HeaderInfo.
public GetHeaderEditor ( HeaderInfo p_hdrHeader, IList p_lstModFiles ) : NodeEditor
p_hdrHeader Nexus.Client.ModManagement.Scripting.XmlScript.HeaderInfo The header to edit.
p_lstModFiles IList The list of files in the mod to which the /// being edited belongs.
리턴 Nexus.Client.ModManagement.Scripting.XmlScript.UI.Controls.NodeEditor

GetInstallStepEditor() 공개 메소드

Gets the editor to use to edit an InstallStep.
public GetInstallStepEditor ( InstallStep p_ispStep, IList p_lstModFiles ) : NodeEditor
p_ispStep InstallStep The to edit.
p_lstModFiles IList The list of files in the mod to which the /// being edited belongs.
리턴 Nexus.Client.ModManagement.Scripting.XmlScript.UI.Controls.NodeEditor

GetOptionGroupEditor() 공개 메소드

The editor to use to edit an OptionGroup.
public GetOptionGroupEditor ( OptionGroup p_opgGroup, IList p_lstModFiles ) : NodeEditor
p_opgGroup OptionGroup The to edit.
p_lstModFiles IList The list of files in the mod to which the /// being edited belongs.
리턴 Nexus.Client.ModManagement.Scripting.XmlScript.UI.Controls.NodeEditor

GetPrerequisitesEditor() 공개 메소드

Gets the editor to use to edit the XmlScript prerequisites.
public GetPrerequisitesEditor ( Nexus p_xscScript, IList p_lstModFiles ) : NodeEditor
p_xscScript Nexus The whose prerequisites are to be edited.
p_lstModFiles IList The list of files in the mod to which the /// being edited belongs.
리턴 Nexus.Client.ModManagement.Scripting.XmlScript.UI.Controls.NodeEditor

XmlScript30NodeAdapter() 공개 메소드

A simple constructor that initializes the object with the given values.
public XmlScript30NodeAdapter ( XmlScriptType p_xstScripType ) : System.Collections.Generic
p_xstScripType Nexus.Client.ModManagement.Scripting.XmlScript.XmlScriptType The current xml script type.
리턴 System.Collections.Generic