메소드 |
설명 |
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AddGraphic ( IGraphic aGraphic ) : void |
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AddGraphic ( IGraphic aGraphic, IGraphic before ) : void |
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AddGraphicAfter ( IGraphic aGraphic, IGraphic after ) : void |
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Contains ( int x, int y ) : bool |
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CountGraphics ( ) : int |
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Draw ( DrawEvent devent ) : void |
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DrawChildren ( DrawEvent devent ) : void |
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GraphicAt ( int index ) : IGraphic |
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GraphicNamed ( string graphicName ) : IGraphic |
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GraphicNamedRecurse ( string graphicName ) : IGraphic |
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GraphicWindow ( string title, int x, int y, int width, int height ) : System |
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GraphicsAt ( int x, int y, Stack &coll ) : void |
Return a stack of graphics that are located under the point. The graphic hierarchy is traversed from the parent most, to the child most. The child that is the closest to the top of the visual stack will be the first in the stack. The parent parent will be at the bottom of the stack. This allows events such as mouse tracking to hit the closest graphic first, and purcolate up to the parent if none of the children do anything with it. |
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MouseTrackerAt ( int x, int y ) : IGraphic |
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MoveGraphicToFront ( IGraphic graphic ) : void |
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OnGraphicAdded ( IGraphic aGraphic ) : void |
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OnKeyDown ( KeyboardActivityArgs ke ) : void |
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OnKeyPress ( KeyboardActivityArgs ke ) : void |
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OnKeyUp ( KeyboardActivityArgs ke ) : void |
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OnMouseDown ( MouseActivityArgs e ) : void |
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OnMouseEnter ( MouseActivityArgs e ) : void |
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OnMouseMove ( MouseActivityArgs e ) : void |
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OnMouseUp ( MouseActivityArgs e ) : void |
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OnPaint ( DrawEvent devent ) : void |
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RemoveAllGraphics ( ) : void |
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RemoveGraphic ( IGraphic aGraphic ) : bool |
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UpdateBoundaryState ( ) : void |
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UpdateGeometryState ( ) : void |
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