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설명 |
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Equals ( object obj ) : bool |
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GetHashCode ( ) : int |
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Perspective ( ) : System |
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Perspective ( Affine a ) : System |
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Perspective ( Perspective a ) : System |
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Perspective ( double m ) : System |
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Perspective ( double src, double dst ) : System |
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Perspective ( double x1, double y1, double x2, double y2, double quad ) : System |
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Perspective ( double v0, double v1, double v2, double v3, double v4, double v5, double v6, double v7, double v8 ) : System |
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Set ( Perspective Other ) : void |
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Transform ( double &px, double &py ) : void |
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begin ( double x, double y, double step ) : iterator_x |
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determinant ( ) : double |
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determinant_reciprocal ( ) : double |
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from_affine ( Affine a ) : Perspective |
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inverse_transform ( double &x, double &y ) : void |
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invert ( ) : bool |
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is_equal ( Perspective m ) : bool |
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is_equal ( Perspective m, double epsilon ) : bool |
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is_identity ( ) : bool |
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is_identity ( double epsilon ) : bool |
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is_valid ( ) : bool |
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is_valid ( double epsilon ) : bool |
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load_from ( double m ) : Perspective |
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multiply ( Affine a ) : Perspective |
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multiply ( Perspective a ) : Perspective |
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multiply_inv ( Perspective m ) : Perspective |
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operator ( ) : Perspective |
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operator ( ) : bool |
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premultiply ( Affine b ) : Perspective |
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premultiply ( Perspective b ) : Perspective |
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premultiply_inv ( Affine m ) : Perspective |
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premultiply_inv ( Perspective m ) : Perspective |
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quad_to_quad ( double qs, double qd ) : bool |
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quad_to_rect ( double q, double x1, double y1, double x2, double y2 ) : bool |
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quad_to_square ( double q ) : bool |
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rect_to_quad ( double x1, double y1, double x2, double y2, double q ) : bool |
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reset ( ) : Perspective |
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rotate ( double a ) : Perspective |
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rotation ( ) : double |
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scale ( double s ) : Perspective |
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scale ( double x, double y ) : Perspective |
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scale ( ) : double |
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scaling ( double &x, double &y ) : void |
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scaling_abs ( double &x, double &y ) : void |
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square_to_quad ( double q ) : bool |
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store_to ( double m ) : void |
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trans_perspectivemultiply_inv ( Affine m ) : Perspective |
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transform_2x2 ( double &x, double &y ) : void |
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transform_affine ( double &x, double &y ) : void |
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translate ( double x, double y ) : Perspective |
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translation ( double &dx, double &dy ) : void |
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