메소드 | 설명 | |
---|---|---|
GLSLUniformVariable ( GLSLShaderProgram program, UniformType uType, int size, string name ) : System | ||
GetComponentCountForType ( UniformType aType ) : int | ||
Set ( float v0 ) : void | ||
Set ( float v0, float v1 ) : void | ||
Set ( float v0, float v1, float v2 ) : void | ||
Set ( float v0, float v1, float v2, float v3 ) : void | ||
Set ( int v0 ) : void | ||
Set ( int v0, int v1 ) : void | ||
Set ( int v0, int v1, int v2 ) : void | ||
SetFloatValues ( float values ) : void | ||
SetIntValues ( int values ) : void |
메소드 | 설명 | |
---|---|---|
ErrorCheckType ( |
||
InitializeSpace ( ) : void | ||
UpdateProgramWithCurrentValue ( ) : void |
public GLSLUniformVariable ( GLSLShaderProgram program, UniformType uType, int size, string name ) : System | ||
program | GLSLShaderProgram | |
uType | UniformType | |
size | int | |
name | string | |
리턴 | System |
public static GetComponentCountForType ( UniformType aType ) : int | ||
aType | UniformType | |
리턴 | int |
public Set ( float v0, float v1, float v2, float v3 ) : void | ||
v0 | float | |
v1 | float | |
v2 | float | |
v3 | float | |
리턴 | void |