C# 클래스 NetworkSkins.UI.UIUtil

파일 보기 프로젝트 열기: boformer/NetworkSkins

공개 메소드들

메소드 설명
CreateDropDown ( UIComponent parent ) : UIDropDown
CreateDropDownTextFieldWithLabel ( UILabel &label, UITextField &textField, UIComponent parent, string labelText, float width ) : UIDropDown
CreateDropDownWithLabel ( UILabel &label, UIComponent parent, string labelText, float width ) : UIDropDown
CreateSlider ( UIComponent parent, string text, float min, float max, float step, float defaultValue, [ eventCallback ) : UIPanel
GenerateBeautifiedPrefabName ( PrefabInfo prefab ) : string

비공개 메소드들

메소드 설명
AddLabel ( UIComponent parent, string text, float width, float dropDownHeight ) : UILabel
AddSpacesToSentence ( string text ) : string
CreateTextField ( UIComponent parent ) : UITextField

메소드 상세

CreateDropDown() 공개 정적인 메소드

public static CreateDropDown ( UIComponent parent ) : UIDropDown
parent UIComponent
리턴 UIDropDown

CreateDropDownTextFieldWithLabel() 공개 정적인 메소드

public static CreateDropDownTextFieldWithLabel ( UILabel &label, UITextField &textField, UIComponent parent, string labelText, float width ) : UIDropDown
label UILabel
textField UITextField
parent UIComponent
labelText string
width float
리턴 UIDropDown

CreateDropDownWithLabel() 공개 정적인 메소드

public static CreateDropDownWithLabel ( UILabel &label, UIComponent parent, string labelText, float width ) : UIDropDown
label UILabel
parent UIComponent
labelText string
width float
리턴 UIDropDown

CreateSlider() 공개 정적인 메소드

public static CreateSlider ( UIComponent parent, string text, float min, float max, float step, float defaultValue, [ eventCallback ) : UIPanel
parent UIComponent
text string
min float
max float
step float
defaultValue float
eventCallback [
리턴 UIPanel

GenerateBeautifiedPrefabName() 공개 정적인 메소드

public static GenerateBeautifiedPrefabName ( PrefabInfo prefab ) : string
prefab PrefabInfo
리턴 string