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GetCurrentLogContent ( string channel ) : string |
Gets a current log file's contents
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GetCurrentLogNames ( ) : IEnumerable |
Gets all the current log file names in Current
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Log ( string content, LogChannels channel, bool keepItQuiet = false ) : void |
Log one entry to a pre-determined channel
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LogAdminCommandUsage ( string commandString, string accountName ) : void |
Log an admin command being used
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LogError ( |
Log an exception
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RolloverLog ( string channel ) : bool |
Archives a log file
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메소드 | 설명 | |
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CommitLog ( string content, string channel, bool keepItQuiet ) : void |
commits content to a log channel
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public static GetCurrentLogContent ( string channel ) : string | ||
channel | string | the log file name |
리턴 | string |
public static Log ( string content, LogChannels channel, bool keepItQuiet = false ) : void | ||
content | string | the content to log |
channel | LogChannels | which log to append it to |
keepItQuiet | bool | Announce it in game or not |
리턴 | void |
public static LogAdminCommandUsage ( string commandString, string accountName ) : void | ||
commandString | string | the command being used |
accountName | string | the account using it (user not character) |
리턴 | void |
public static LogError ( |
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ex | the exception | |
리턴 | void |
public static RolloverLog ( string channel ) : bool | ||
channel | string | the log file to archive |
리턴 | bool |