메소드 | 설명 | |
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GetCurrentLogContent ( string channel ) : string |
Gets a current log file's contents
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GetCurrentLogNames ( ) : IEnumerable |
Gets all the current log file names in Current
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RolloverLog ( string channel ) : bool |
Archives a log file
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WriteToLog ( string content, bool beQuiet = false ) : void |
Write to a log
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WriteToLog ( string content, string channel, bool beQuiet = false ) : void |
Write to a log
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메소드 | 설명 | |
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WriteLine ( string content, string channel ) : void |
Writes content to a log file
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public GetCurrentLogContent ( string channel ) : string | ||
channel | string | the log file name |
리턴 | string |
public RolloverLog ( string channel ) : bool | ||
channel | string | the log file to archive |
리턴 | bool |
public WriteToLog ( string content, bool beQuiet = false ) : void | ||
content | string | the content to log |
beQuiet | bool | Announce it in game or not |
리턴 | void |
public WriteToLog ( string content, string channel, bool beQuiet = false ) : void | ||
content | string | the content to log |
channel | string | which log to append it to |
beQuiet | bool | |
리턴 | void |