메소드 | 설명 | |
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ArchiveCharacter ( ICharacter entity ) : void |
Archive a character
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LoadAllCharactersForAccountToCache ( string accountHandle ) : bool |
Dumps everything of a single type into the cache from the filesystem for BackingData
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RestorePlayer ( string accountHandle, long charID ) : IPlayer |
Restores one character from their Current backup
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WriteCharacter ( ICharacter entity ) : void |
Write one character to its player current data
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WriteOnePlayer ( IPlayer entity ) : bool |
Writes one player out to disk
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메소드 | 설명 | |
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GetCharacterFilename ( ICharacter entity ) : string |
Gets the statically formatted filename for a player
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GetPlayerFilename ( IPlayer entity ) : string |
Gets the statically formatted filename for a player
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GetPlayerFilename ( long charId ) : string | ||
WritePlayer ( |
Writes one player out (and only one character) and their inventory to Current and archives whatever used to be Current
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public ArchiveCharacter ( ICharacter entity ) : void | ||
entity | ICharacter | the thing to archive |
리턴 | void |
public LoadAllCharactersForAccountToCache ( string accountHandle ) : bool | ||
accountHandle | string | |
리턴 | bool |
public RestorePlayer ( string accountHandle, long charID ) : IPlayer | ||
accountHandle | string | Global Account Handle for the account |
charID | long | Which character to load |
리턴 | IPlayer |
public WriteCharacter ( ICharacter entity ) : void | ||
entity | ICharacter | the char to write |
리턴 | void |