메소드 | 설명 | |
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Send ( this socket, |
Block until the message is can be sent. The call blocks until the message can be sent and cannot be interrupted. Wether the message can be sent depends on the socket type. |
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SendFrame ( [ socket, [ data, bool more = false ) : void |
Transmit a byte-array of data over this socket, block until frame is sent.
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SendFrame ( [ socket, [ data, int length, bool more = false ) : void |
Transmit a byte-array of data over this socket, block until frame is sent.
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SendFrameEmpty ( [ socket, bool more = false ) : void |
Transmit an empty frame over this socket, block until frame is sent.
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SendMultipartBytes ( [ socket ) : void |
Send multiple frames on socket, blocking until all frames are sent.
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SendMultipartBytes ( [ socket, IEnumerable |
Send multiple frames on socket, blocking until all frames are sent.
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SendMultipartMessage ( [ socket, [ message ) : void |
Send multiple message on socket, blocking until all entire message is sent.
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SignalError ( [ socket ) : void |
Transmit a specific status-signal over this socket that indicates there is an error.
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SignalOK ( [ socket ) : void |
Transmit a specific status-signal over this socket that indicates OK.
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TrySendFrame ( [ socket, System.TimeSpan timeout, [ data, bool more = false ) : bool |
Attempt to transmit a single frame on socket. If message cannot be sent within timeout, return
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TrySendFrame ( [ socket, System.TimeSpan timeout, [ data, int length, bool more = false ) : bool |
Attempt to transmit a single frame on socket. If message cannot be sent within timeout, return
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TrySendFrame ( [ socket, [ data, bool more = false ) : bool |
Attempt to transmit a single frame on socket. If message cannot be sent immediately, return
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TrySendFrame ( [ socket, [ data, int length, bool more = false ) : bool |
Attempt to transmit a single frame on socket. If message cannot be sent immediately, return
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TrySendFrameEmpty ( [ socket, System.TimeSpan timeout, bool more = false ) : bool |
Attempt to transmit an empty frame on socket. If message cannot be sent within timeout, return
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TrySendFrameEmpty ( [ socket, bool more = false ) : bool |
Attempt to transmit an empty frame on socket. If message cannot be sent immediately, return
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TrySendMultipartBytes ( [ socket ) : bool |
Attempt to transmit a mulitple frames on socket. If frames cannot be sent immediatly, return
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TrySendMultipartBytes ( [ socket, IEnumerable |
Attempt to transmit a mulitple frames on socket. If frames cannot be sent immediatly, return
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TrySendMultipartBytes ( [ socket, System.TimeSpan timeout ) : bool |
Attempt to transmit a mulitple frames on socket. If frames cannot be sent within timeout, return
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TrySendMultipartBytes ( [ socket, System.TimeSpan timeout, IEnumerable |
Attempt to transmit a mulitple frames on socket. If frames cannot be sent within timeout, return
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TrySendMultipartMessage ( [ socket, System.TimeSpan timeout, [ message ) : bool |
Attempt to transmit a mulitple message on socket. If message cannot be sent within timeout, return
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TrySendMultipartMessage ( [ socket, [ message ) : bool |
Attempt to transmit a mulitple message on socket. If frames cannot be sent immediatly, return
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TrySignalError ( [ socket ) : bool |
Attempt to transmit a specific status-signal over this socket that indicates there is an error. If signal cannot be sent immediately, return
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TrySignalOK ( [ socket ) : bool |
Attempt to transmit a specific status-signal over this socket that indicates OK. If signal cannot be sent immediately, return
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메소드 | 설명 | |
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Send ( [ socket, [ data ) : void | ||
Send ( [ socket, [ message, [ encoding, SendReceiveOptions options ) : void | ||
Send ( [ socket, [ message, [ encoding, bool dontWait = false, bool sendMore = false ) : void | ||
Send ( [ socket, [ message, bool dontWait = false, bool sendMore = false ) : void | ||
Send ( [ socket, [ data, int length, SendReceiveOptions options ) : void | ||
Send ( [ socket, [ data, int length, bool dontWait = false, bool sendMore = false ) : void | ||
SendMessage ( [ socket, [ message, bool dontWait = false ) : void | ||
SendMore ( [ socket, [ message, [ encoding, bool dontWait = false ) : IOutgoingSocket | ||
SendMore ( [ socket, [ data, bool dontWait = false ) : IOutgoingSocket | ||
SendMore ( [ socket, [ data, int length, bool dontWait = false ) : IOutgoingSocket | ||
SendMoreFrame ( [ socket, [ data ) : IOutgoingSocket | ||
SendMoreFrame ( [ socket, [ data, int length ) : IOutgoingSocket | ||
SendMoreFrameEmpty ( [ socket ) : IOutgoingSocket | ||
Signal ( [ socket, byte status ) : void |
Transmit a status-signal over this socket.
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TrySignal ( [ socket, byte status ) : bool |
Attempt to transmit a status-signal over this socket. If signal cannot be sent immediately, return
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public static Send ( this socket, |
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socket | this | The socket to send the message on. |
msg | An object with message's data to send. | |
more | bool | Indicate if another frame is expected after this frame |
리턴 | void |
public static SendFrame ( [ socket, [ data, bool more = false ) : void | ||
socket | [ | the IOutgoingSocket to transmit on |
data | [ | the byte-array of data to send |
more | bool | set this flag to true to signal that you will be immediately sending another frame (optional: default is false) |
리턴 | void |
public static SendFrame ( [ socket, [ data, int length, bool more = false ) : void | ||
socket | [ | the IOutgoingSocket to transmit on |
data | [ | the byte-array of data to send |
length | int | the number of bytes to send from |
more | bool | set this flag to true to signal that you will be immediately sending another frame (optional: default is false) |
리턴 | void |
public static SendFrameEmpty ( [ socket, bool more = false ) : void | ||
socket | [ | the IOutgoingSocket to transmit on |
more | bool | set this flag to true to signal that you will be immediately sending another frame (optional: default is false) |
리턴 | void |
public static SendMultipartBytes ( [ socket ) : void | ||
socket | [ | the IOutgoingSocket to transmit on |
리턴 | void |
public static SendMultipartBytes ( [ socket, IEnumerable |
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socket | [ | the IOutgoingSocket to transmit on |
frames | IEnumerable |
frames to transmit |
리턴 | void |
public static SendMultipartMessage ( [ socket, [ message ) : void | ||
socket | [ | the IOutgoingSocket to transmit on |
message | [ | message to transmit |
리턴 | void |
public static SignalError ( [ socket ) : void | ||
socket | [ | the IOutgoingSocket to transmit on |
리턴 | void |
public static SignalOK ( [ socket ) : void | ||
socket | [ | the IOutgoingSocket to transmit on |
리턴 | void |
public static TrySendFrame ( [ socket, System.TimeSpan timeout, [ data, bool more = false ) : bool | ||
socket | [ | the IOutgoingSocket to transmit on |
timeout | System.TimeSpan | The maximum period of time to try to send a message. |
data | [ | the byte-array of data to send |
more | bool | set this flag to true to signal that you will be immediately sending another frame (optional: default is false) |
리턴 | bool |
public static TrySendFrame ( [ socket, System.TimeSpan timeout, [ data, int length, bool more = false ) : bool | ||
socket | [ | the IOutgoingSocket to transmit on |
timeout | System.TimeSpan | The maximum period of time to try to send a message. |
data | [ | the byte-array of data to send |
length | int | the number of bytes to send from |
more | bool | set this flag to true to signal that you will be immediately sending another frame (optional: default is false) |
리턴 | bool |
public static TrySendFrame ( [ socket, [ data, bool more = false ) : bool | ||
socket | [ | the IOutgoingSocket to transmit on |
data | [ | the byte-array of data to send |
more | bool | set this flag to true to signal that you will be immediately sending another frame (optional: default is false) |
리턴 | bool |
public static TrySendFrame ( [ socket, [ data, int length, bool more = false ) : bool | ||
socket | [ | the IOutgoingSocket to transmit on |
data | [ | the byte-array of data to send |
length | int | the number of bytes to send from |
more | bool | set this flag to true to signal that you will be immediately sending another frame (optional: default is false) |
리턴 | bool |
public static TrySendFrameEmpty ( [ socket, System.TimeSpan timeout, bool more = false ) : bool | ||
socket | [ | the IOutgoingSocket to transmit on |
timeout | System.TimeSpan | The maximum period of time to try to send a message. |
more | bool | set this flag to true to signal that you will be immediately sending another frame (optional: default is false) |
리턴 | bool |
public static TrySendFrameEmpty ( [ socket, bool more = false ) : bool | ||
socket | [ | the IOutgoingSocket to transmit on |
more | bool | set this flag to true to signal that you will be immediately sending another frame (optional: default is false) |
리턴 | bool |
public static TrySendMultipartBytes ( [ socket ) : bool | ||
socket | [ | the IOutgoingSocket to transmit on |
리턴 | bool |
public static TrySendMultipartBytes ( [ socket, IEnumerable |
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socket | [ | the IOutgoingSocket to transmit on |
frames | IEnumerable |
frames to transmit |
리턴 | bool |
public static TrySendMultipartBytes ( [ socket, System.TimeSpan timeout ) : bool | ||
socket | [ | the IOutgoingSocket to transmit on |
timeout | System.TimeSpan | The maximum period of time to try to send a message. |
리턴 | bool |
public static TrySendMultipartBytes ( [ socket, System.TimeSpan timeout, IEnumerable |
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socket | [ | the IOutgoingSocket to transmit on |
timeout | System.TimeSpan | The maximum period of time to try to send a message. |
frames | IEnumerable |
frames to transmit |
리턴 | bool |
public static TrySendMultipartMessage ( [ socket, System.TimeSpan timeout, [ message ) : bool | ||
socket | [ | the IOutgoingSocket to transmit on |
timeout | System.TimeSpan | The maximum period of time to try to send a message. |
message | [ | message to transmit |
리턴 | bool |
public static TrySendMultipartMessage ( [ socket, [ message ) : bool | ||
socket | [ | the IOutgoingSocket to transmit on |
message | [ | message to transmit |
리턴 | bool |
public static TrySignalError ( [ socket ) : bool | ||
socket | [ | the IOutgoingSocket to transmit on |
리턴 | bool |
public static TrySignalOK ( [ socket ) : bool | ||
socket | [ | the IOutgoingSocket to transmit on |
리턴 | bool |