메소드 |
설명 |
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Object3D ( ) : System |
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addFace ( Vertex v1, Vertex v2, Vertex v3 ) : Face |
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addVertex ( Point3d pos, Color3f color, int status ) : Vertex |
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breakFaceInFive ( int facePos, Point3d newPos1, Point3d newPos2, int linedVertex ) : void |
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breakFaceInFour ( int facePos, Point3d newPos1, Point3d newPos2, Vertex endVertex ) : void |
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breakFaceInThree ( int facePos, Point3d newPos ) : void |
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breakFaceInThree ( int facePos, Point3d newPos1, Point3d newPos2, Vertex startVertex, Vertex endVertex ) : void |
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breakFaceInThree ( int facePos, Point3d newPos1, Point3d newPos2, int splitEdge ) : void |
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breakFaceInThree ( int facePos, Point3d newPos, Vertex endVertex ) : void |
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breakFaceInTwo ( int facePos, Point3d newPos, Vertex endVertex ) : void |
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breakFaceInTwo ( int facePos, Point3d newPos, int splitEdge ) : void |
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computeDistance ( Vertex vertex, Face face ) : double |
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splitFace ( int facePos, Segment segment1, Segment segment2 ) : void |
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