프로퍼티 | 타입 | 설명 | |
---|---|---|---|
SharedRandom |
메소드 | 설명 | |
---|---|---|
AddPoints ( this left, Point right ) : Point | ||
Clamp ( this val, float min, float max ) : float | ||
LinearFloatLerp ( float start, float end, int currentTime, int duration ) : float | ||
LinearVectorLerp ( System.Vector3 start, System.Vector3 end, int currentTime, int duration ) : System.Vector3 | ||
QuadraticEasingLerp ( float start, float end, int currentTime, int duration ) : float | ||
SubtractPoints ( this left, Point right ) : Point | ||
VectorLerp ( System.Vector3 start, System.Vector3 end, int currentTime, int duration, Func |
public static AddPoints ( this left, Point right ) : Point | ||
left | this | |
right | Point | |
리턴 | Point |
public static Clamp ( this val, float min, float max ) : float | ||
val | this | |
min | float | |
max | float | |
리턴 | float |
public static LinearFloatLerp ( float start, float end, int currentTime, int duration ) : float | ||
start | float | |
end | float | |
currentTime | int | |
duration | int | |
리턴 | float |
public static LinearVectorLerp ( System.Vector3 start, System.Vector3 end, int currentTime, int duration ) : System.Vector3 | ||
start | System.Vector3 | |
end | System.Vector3 | |
currentTime | int | |
duration | int | |
리턴 | System.Vector3 |
public static QuadraticEasingLerp ( float start, float end, int currentTime, int duration ) : float | ||
start | float | |
end | float | |
currentTime | int | |
duration | int | |
리턴 | float |
public static SubtractPoints ( this left, Point right ) : Point | ||
left | this | |
right | Point | |
리턴 | Point |
public static VectorLerp ( System.Vector3 start, System.Vector3 end, int currentTime, int duration, Func |
||
start | System.Vector3 | |
end | System.Vector3 | |
currentTime | int | |
duration | int | |
easingFunc | Func |
|
리턴 | System.Vector3 |