메소드 |
설명 |
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GenerateBattlePower ( int frets, int copyStarPower ) : void |
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GenerateFaceOff ( int frets, int copyFaceOffP1, int copyFaceOffP2, int copyBattlePower ) : void |
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GenerateNotes ( int frets, NotesDifficulty difficulty, int sourceNotes, int sourceSp, int sourceBattle, NotesDifficulty sourceDifficulty ) : void |
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GenerateStarPower ( int frets, bool force, int copyStarPower ) : void |
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ISettingsChange ( ) : void |
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NotesFileItem ( string sourceName, NotesFile baseFile, NotesFileItem sourceItem, NotesDifficulty sourceDifficulty, NotesDifficulty difficulty ) : System |
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NotesFileItem ( string sourceName, int notes, int starPower, int starBattleMode, int faceOffP1, int faceOffP2, int sustainTrigger ) : System |
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construct ( string sourceName, int notes, int starPower, int starBattleMode, int faceOffP1, int faceOffP2, int sustainTrigger ) : void |
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