메소드 | 설명 | |
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AddNew ( |
A new file has been created, used when new files are to be written/updated in the game.
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ChangedFiles ( ) : Nanook.TheGhost.GameFile[] | ||
CopyFilesToProject ( |
Copy files to a project folder
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CountAllChanged ( ) : int |
Returns how many items are to be updated, useful for calculating progress
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DeleteFilesInWorkingFolders ( ) : void | ||
Export ( |
Write files to the game
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ExportAllChanged ( FileCopyProgress callback ) : Nanook.TheGhost.GameFile[] |
Writes all modified files that have been read with FileImport or added with FileAddNew
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ExportAllChangedSmart ( FileCopyProgress callback ) : Nanook.TheGhost.GameFile[] |
Writes all modified files that have been read with FileImport or added with FileAddNew, skips dats when wads failed
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File ( string gameName ) : |
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Import ( |
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Import ( GameFileType gameFileType, FileCopyProgress callback ) : Nanook.TheGhost.GameFile[] |
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ImportBackgroundAudio ( FileCopyProgress callback ) : Nanook.TheGhost.GameFile[] |
Imports the notes PAK files for all songs in the EditSongs
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ImportNotesPaks ( FileCopyProgress callback ) : Nanook.TheGhost.GameFile[] |
Imports the notes PAK files for all changed songs
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ImportPaks ( FileCopyProgress callback ) : Nanook.TheGhost.GameFile[] |
Imports the QB/PAB/DBG paks
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LoadQbFile ( string qbFilename ) : |
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RemoveAndDeleteAllFiles ( ) : void | ||
RemoveAndDeleteFiles ( GameFileType type ) : void | ||
RemoveFiles ( GameFileType type ) : void | ||
UpdatePaks ( ) : void |
메소드 | 설명 | |
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FileManager ( |
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ProjectSongSettingsFolder ( |
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addFile ( |
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copyMoveProjectFiles ( |
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loadDbgQBFile ( string qbFilename ) : string | ||
localGameFilename ( string gameFilename ) : string |
public ChangedFiles ( ) : Nanook.TheGhost.GameFile[] | ||
리턴 | Nanook.TheGhost.GameFile[] |
public CopyFilesToProject ( |
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settings | ||
pDir | ||
리턴 | void |
public Export ( |
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gameFiles | ||
callback | FileCopyProgress | |
리턴 | Nanook.TheGhost.GameFile[] |
public ExportAllChanged ( FileCopyProgress callback ) : Nanook.TheGhost.GameFile[] | ||
callback | FileCopyProgress | |
리턴 | Nanook.TheGhost.GameFile[] |
public ExportAllChangedSmart ( FileCopyProgress callback ) : Nanook.TheGhost.GameFile[] | ||
callback | FileCopyProgress | |
리턴 | Nanook.TheGhost.GameFile[] |
public Import ( |
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gameFiles | ||
callback | FileCopyProgress | |
리턴 | Nanook.TheGhost.GameFile[] |
public Import ( GameFileType gameFileType, FileCopyProgress callback ) : Nanook.TheGhost.GameFile[] | ||
gameFileType | GameFileType | |
callback | FileCopyProgress | |
리턴 | Nanook.TheGhost.GameFile[] |
public ImportBackgroundAudio ( FileCopyProgress callback ) : Nanook.TheGhost.GameFile[] | ||
callback | FileCopyProgress | |
리턴 | Nanook.TheGhost.GameFile[] |
public ImportNotesPaks ( FileCopyProgress callback ) : Nanook.TheGhost.GameFile[] | ||
callback | FileCopyProgress | |
리턴 | Nanook.TheGhost.GameFile[] |
public ImportPaks ( FileCopyProgress callback ) : Nanook.TheGhost.GameFile[] | ||
callback | FileCopyProgress | |
리턴 | Nanook.TheGhost.GameFile[] |
public LoadQbFile ( string qbFilename ) : |
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qbFilename | string | |
리턴 |
public RemoveAndDeleteFiles ( GameFileType type ) : void | ||
type | GameFileType | |
리턴 | void |