메소드 |
설명 |
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CloseSection ( uint screen ) : void |
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FetchNoObjects ( int section ) : uint |
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FetchObject ( uint id ) : SwordObject |
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FnCheckForTextLine ( uint textId ) : uint |
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Initialize ( ) : void |
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LoadLiveList ( UShortAccess src ) : void |
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LockText ( uint textId ) : ByteAccess |
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MegaEntering ( ushort section ) : void |
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MegaLeaving ( ushort section, int id ) : void |
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ObjectMan ( ResMan pResourceMan ) : System |
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SaveLiveList ( ushort liveBuf ) : void |
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SectionAlive ( ushort section ) : bool |
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UnlockText ( uint textId ) : void |
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UnlockText ( uint textId, System.Language lang ) : void |
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