메소드 |
설명 |
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AddToList ( int id, SwordObject compact ) : void |
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Animate ( ) : void |
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ControlPanel ( bool on ) : void |
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Engine ( ushort x, ushort y, ushort eventFlags ) : void |
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FnAddHuman ( ) : void |
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FnBlankMouse ( ) : void |
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FnLockMouse ( ) : void |
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FnNoHuman ( ) : void |
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FnNormalMouse ( ) : void |
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FnUnlockMouse ( ) : void |
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GiveCoords ( ushort &x, ushort &y ) : void |
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Initialize ( ) : void |
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Mouse ( ISystem system, ResMan resMan, ObjectMan objectMan ) : System |
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SetLuggage ( uint resId, uint rate ) : void |
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SetPointer ( uint resId, uint rate ) : void |
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TestEvent ( ) : ushort |
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UseLogicAndMenu ( Logic logic, Menu menu ) : void |
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