메소드 | 설명 | |
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ClearScreen ( ) : void | ||
Flip ( bool doUpdate = true ) : void | ||
FnDrawScreen ( uint palette, uint scroll ) : void | ||
FnFadeDown ( uint scroll ) : void | ||
FnFadeUp ( uint palNum, uint scroll ) : void | ||
ForceRefresh ( ) : void | ||
HalvePalette ( ) : void | ||
PaletteFadeUp ( ushort fileNr ) : void | ||
ProcessSequence ( ) : void | ||
Recreate ( ) : void | ||
Screen ( ISystem system, Disk disk, SkyCompact skyCompact ) : System | ||
SeqFramesLeft ( ) : uint | ||
SequenceRunning ( ) : bool | ||
SetFocusRectangle ( Rect rect ) : void | ||
SetPalette ( ushort fileNum ) : void | ||
SetPaletteEndian ( byte pal ) : void | ||
ShowGrid ( byte grid ) : void | ||
ShowScreen ( byte screen ) : void | ||
ShowScreen ( int fileNum ) : void | ||
SpriteEngine ( ) : void | ||
StartSequence ( ushort fileNum ) : void | ||
StartSequenceItem ( ushort itemNum ) : void | ||
StopSequence ( ) : void | ||
WaitForSequence ( ) : void |
메소드 | 설명 | |
---|---|---|
ConvertPalette ( byte pal ) : Color[] | ||
DoSprites ( byte layer ) : void | ||
DrawSprite ( byte spriteInfo, |
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PaintBox ( ushort x, ushort y ) : void | ||
PaletteFadeDownHelper ( Color pal, uint num ) : void | ||
PaletteFadeUp ( byte pal ) : void | ||
SetPalette ( byte pal ) : void |
Set a new palette.
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SortSprites ( ) : void | ||
VectorToGame ( byte gridVal ) : void | ||
VertMaskSub ( UShortAccess grid, int gridOfs, int screenPtr, uint layerId ) : void | ||
VerticalMask ( ) : void | ||
WaitForTick ( ) : void |
public FnDrawScreen ( uint palette, uint scroll ) : void | ||
palette | uint | |
scroll | uint | |
리턴 | void |
public FnFadeUp ( uint palNum, uint scroll ) : void | ||
palNum | uint | |
scroll | uint | |
리턴 | void |
public Screen ( ISystem system, Disk disk, SkyCompact skyCompact ) : System | ||
system | ISystem | |
disk | Disk | |
skyCompact | SkyCompact | |
리턴 | System |
public StartSequenceItem ( ushort itemNum ) : void | ||
itemNum | ushort | |
리턴 | void |