메소드 | 설명 | |
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Alt ( ) : void | ||
Anim ( ) : void | ||
ArAnim ( ) : void | ||
ArTurn ( ) : void | ||
AutoRoute ( ) : void | ||
Choose ( ) : void | ||
Cursor ( ) : void | ||
FnAddButtons ( uint a, uint b, uint c ) : bool | ||
FnAddHuman ( uint a, uint b, uint c ) : bool | ||
FnAltSetAlternate ( uint target, uint scr, uint c ) : bool | ||
FnAr ( uint x, uint y, uint c ) : bool | ||
FnArAnimate ( uint a, uint b, uint c ) : bool | ||
FnArrived ( uint scriptVar, uint b, uint c ) : bool | ||
FnAskThis ( uint textNo, uint animNo, uint c ) : bool | ||
FnAssignBase ( uint id, uint scr, uint c ) : bool | ||
FnAwaitSync ( uint a, uint b, uint c ) : bool | ||
FnBackground ( uint a, uint b, uint c ) : bool | ||
FnBlankMouse ( uint a, uint b, uint c ) : bool | ||
FnBlankScreen ( uint a, uint b, uint c ) : bool | ||
FnCacheChip ( uint a, uint b, uint c ) : bool | ||
FnCacheFast ( uint a, uint b, uint c ) : bool | ||
FnChangeName ( uint id, uint textNo, uint c ) : bool | ||
FnCheckRequest ( uint a, uint b, uint c ) : bool | ||
FnChooser ( uint a, uint b, uint c ) : bool | ||
FnClearRequest ( uint target, uint b, uint c ) : bool | ||
FnClearStop ( uint a, uint b, uint c ) : bool | ||
FnCloseHand ( uint a, uint b, uint c ) : bool | ||
FnCrossMouse ( uint a, uint b, uint c ) : bool | ||
FnCursorDown ( uint a, uint b, uint c ) : bool | ||
FnCursorLeft ( uint a, uint b, uint c ) : bool | ||
FnCursorRight ( uint a, uint b, uint c ) : bool | ||
FnCursorUp ( uint a, uint b, uint c ) : bool | ||
FnCustomJoey ( uint id, uint b, uint c ) : bool | ||
FnDecMegaSet ( uint a, uint b, uint c ) : bool | ||
FnDiskMouse ( uint a, uint b, uint c ) : bool | ||
FnDrawScreen ( uint a, uint b, uint c ) : bool | ||
FnEyeball ( uint id, uint b, uint c ) : bool | ||
FnFaceId ( uint otherId, uint b, uint c ) : bool | ||
FnFadeDown ( uint a, uint b, uint c ) : bool | ||
FnFadeUp ( uint a, uint b, uint c ) : bool | ||
FnFetchPlace ( uint id, uint b, uint c ) : bool | ||
FnFetchX ( uint id, uint b, uint c ) : bool | ||
FnFetchY ( uint id, uint b, uint c ) : bool | ||
FnFlushBuffers ( uint a, uint b, uint c ) : bool | ||
FnFlushChip ( uint a, uint b, uint c ) : bool | ||
FnForeground ( uint sprite, uint b, uint c ) : bool | ||
FnGetTo ( uint targetPlaceId, uint mode, uint c ) : bool | ||
FnHighlight ( uint itemNo, uint pen, uint c ) : bool | ||
FnIdle ( uint a, uint b, uint c ) : bool | ||
FnIncMegaSet ( uint a, uint b, uint c ) : bool | ||
FnInteract ( uint targetId, uint b, uint c ) : bool | ||
FnKillId ( uint id, uint b, uint c ) : bool | ||
FnLeaving ( uint a, uint b, uint c ) : bool | ||
FnLincTextModule ( uint textPos, uint textNo, uint buttonAction ) : bool | ||
FnLookAt ( uint a, uint b, uint c ) : bool | ||
FnMiniLoad ( uint a, uint b, uint c ) : bool | ||
FnMouseOff ( uint a, uint b, uint c ) : bool | ||
FnMouseOn ( uint a, uint b, uint c ) : bool | ||
FnMoveItems ( uint listNo, uint screenNo, uint c ) : bool | ||
FnNewBackground ( uint sprite, uint b, uint c ) : bool | ||
FnNewList ( uint a, uint b, uint c ) : bool | ||
FnNewSwingSeq ( uint a, uint b, uint c ) : bool | ||
FnNoButtons ( uint a, uint b, uint c ) : bool | ||
FnNoHuman ( uint a, uint b, uint c ) : bool | ||
FnNoSpriteEngine ( uint a, uint b, uint c ) : bool | ||
FnNoSpritesA6 ( uint us, uint b, uint c ) : bool | ||
FnNormalMouse ( uint a, uint b, uint c ) : bool | ||
FnOpenHand ( uint a, uint b, uint c ) : bool | ||
FnPause ( uint cycles, uint b, uint c ) : bool | ||
FnPauseFx ( uint a, uint b, uint c ) : bool | ||
FnPersonHere ( uint id, uint room, uint c ) : bool | ||
FnPlotGrid ( uint x, uint y, uint width ) : bool | ||
FnPointerText ( uint a, uint b, uint c ) : bool | ||
FnPrintCredit ( uint a, uint b, uint c ) : bool | ||
FnPrintf ( uint a, uint b, uint c ) : bool | ||
FnQuit ( uint a, uint b, uint c ) : bool | ||
FnQuitToDos ( uint a, uint b, uint c ) : bool | ||
FnRandom ( uint a, uint b, uint c ) : bool | ||
FnRemoveGrid ( uint x, uint y, uint width ) : bool | ||
FnResetId ( uint id, uint resetBlock, uint c ) : bool | ||
FnRestartGame ( uint a, uint b, uint c ) : bool | ||
FnRestoreGame ( uint a, uint b, uint c ) : bool | ||
FnRunAnimMod ( uint animNo, uint b, uint c ) : bool | ||
FnRunFrames ( uint sequenceNo, uint b, uint c ) : bool | ||
FnSaveCoods ( uint a, uint b, uint c ) : bool | ||
FnSendFastSync ( uint mega, uint sync, uint c ) : bool | ||
FnSendRequest ( uint target, uint scr, uint c ) : bool | ||
FnSendSync ( uint mega, uint sync, uint c ) : bool | ||
FnSetAlternate ( uint scr, uint b, uint c ) : bool | ||
FnSetFont ( uint font, uint b, uint c ) : bool | ||
FnSetMegaSet ( uint mega, uint setNo, uint c ) : bool | ||
FnSetPalette ( uint a, uint b, uint c ) : bool | ||
FnSetStop ( uint a, uint b, uint c ) : bool | ||
FnSetToStand ( uint a, uint b, uint c ) : bool | ||
FnSimpleMod ( uint animSeqNo, uint b, uint c ) : bool | ||
FnSkipIntroCode ( uint a, uint b, uint c ) : bool | ||
FnSort ( uint mega, uint b, uint c ) : bool | ||
FnSpeakMe ( uint targetId, uint mesgNum, uint animNum ) : bool | ||
FnSpeakMeDir ( uint targetId, uint mesgNum, uint animNum ) : bool | ||
FnSpeakWait ( uint id, uint message, uint animation ) : bool | ||
FnSpeakWaitDir ( uint a, uint b, uint c ) : bool | ||
FnStartFx ( uint sound, uint b, uint c ) : bool | ||
FnStartMenu ( uint firstObject, uint b, uint c ) : bool | ||
FnStartMusic ( uint a, uint b, uint c ) : bool | ||
FnStartSub ( uint scr, uint b, uint c ) : bool | ||
FnStopFx ( uint a, uint b, uint c ) : bool | ||
FnStopMode ( uint a, uint b, uint c ) : bool | ||
FnStopMusic ( uint a, uint b, uint c ) : bool | ||
FnTestList ( uint id, uint x, uint y ) : bool | ||
FnTextKill ( uint a, uint b, uint c ) : bool | ||
FnTextKill2 ( uint a, uint b, uint c ) : bool | ||
FnTextModule ( uint a, uint b, uint c ) : bool | ||
FnTheyStartSub ( uint mega, uint scr, uint c ) : bool | ||
FnToggleGrid ( uint a, uint b, uint c ) : bool | ||
FnToggleMouse ( uint a, uint b, uint c ) : bool | ||
FnTurnTo ( uint dir, uint b, uint c ) : bool | ||
FnUnPauseFx ( uint a, uint b, uint c ) : bool | ||
FnUnhighlight ( uint item, uint b, uint c ) : bool | ||
FnWaitSwingEnd ( uint a, uint b, uint c ) : bool | ||
FnWeWait ( uint id, uint b, uint c ) : bool | ||
Frames ( ) : void | ||
Listen ( ) : void | ||
LogicScript ( ) : void |
This function is basicly a wrapper around the real script engine. It runs the script engine until a script has finished.
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Nop ( ) : void | ||
Pause ( ) : void | ||
RunGetOff ( ) : void | ||
SetupLogicTable ( ) : void | ||
SetupMcodeTable ( ) : void | ||
SimpleAnim ( ) : void | ||
Stopped ( ) : void | ||
Talk ( ) : void | ||
Turn ( ) : void | ||
WaitSync ( ) : void |