메소드 | 설명 | |
---|---|---|
Close ( ) : void | ||
Exists ( string fileName ) : bool | ||
GetResIDArray ( uint typeID ) : ushort[] | ||
GetResName ( uint typeID, ushort resID ) : string | ||
GetResource ( uint typeID, ushort resID ) : |
||
MacResManager ( string gamePath ) : System.IO | ||
Open ( string fileName ) : bool | ||
ReadMap ( ) : void |
메소드 | 설명 | |
---|---|---|
Load ( |
||
LoadFromMacBinary ( |
public GetResName ( uint typeID, ushort resID ) : string | ||
typeID | uint | |
resID | ushort | |
리턴 | string |
public GetResource ( uint typeID, ushort resID ) : |
||
typeID | uint | |
resID | ushort | |
리턴 |
public MacResManager ( string gamePath ) : System.IO | ||
gamePath | string | |
리턴 | System.IO |