메소드 | 설명 | |
---|---|---|
CopyGenetics ( SimDescriptionCore source, SimDescriptionCore destination, bool onlyNonZero, bool onlySliders ) : bool | ||
GetBlendAmount ( SimBuilder builder, BaseBlend blend ) : float | ||
GetValue ( SimBuilder builder, BlendUnit unit ) : float | ||
GetValue ( SimBuilder builder, FacialBlendData unit ) : float | ||
RandomizeBlends ( System.Logger log, SimDescription me, Vector2 rangeIfSet, bool addToExisting, Vector2 rangeIfUnset, bool propagate, bool disallowAlien ) : void | ||
SetValue ( SimBuilder builder, BlendUnit unit, float value ) : void | ||
SetValue ( SimBuilder builder, FacialBlendData unit, float value ) : void |
메소드 | 설명 | |
---|---|---|
SetBlendAmount ( SimBuilder builder, BaseBlend blend, float value ) : void |
public static CopyGenetics ( SimDescriptionCore source, SimDescriptionCore destination, bool onlyNonZero, bool onlySliders ) : bool | ||
source | SimDescriptionCore | |
destination | SimDescriptionCore | |
onlyNonZero | bool | |
onlySliders | bool | |
리턴 | bool |
public static GetBlendAmount ( SimBuilder builder, BaseBlend blend ) : float | ||
builder | SimBuilder | |
blend | BaseBlend | |
리턴 | float |
public static GetValue ( SimBuilder builder, BlendUnit unit ) : float | ||
builder | SimBuilder | |
unit | BlendUnit | |
리턴 | float |
public static GetValue ( SimBuilder builder, FacialBlendData unit ) : float | ||
builder | SimBuilder | |
unit | FacialBlendData | |
리턴 | float |
public static RandomizeBlends ( System.Logger log, SimDescription me, Vector2 rangeIfSet, bool addToExisting, Vector2 rangeIfUnset, bool propagate, bool disallowAlien ) : void | ||
log | System.Logger | |
me | SimDescription | |
rangeIfSet | Vector2 | |
addToExisting | bool | |
rangeIfUnset | Vector2 | |
propagate | bool | |
disallowAlien | bool | |
리턴 | void |
protected static SetBlendAmount ( SimBuilder builder, BaseBlend blend, float value ) : void | ||
builder | SimBuilder | |
blend | BaseBlend | |
value | float | |
리턴 | void |
public static SetValue ( SimBuilder builder, BlendUnit unit, float value ) : void | ||
builder | SimBuilder | |
unit | BlendUnit | |
value | float | |
리턴 | void |
public static SetValue ( SimBuilder builder, FacialBlendData unit, float value ) : void | ||
builder | SimBuilder | |
unit | FacialBlendData | |
value | float | |
리턴 | void |