C# 클래스 NFTCPClient.NFCoreExListener

파일 보기 프로젝트 열기: ketoo/NoahGameFrame 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
aCharList System.Collections.ArrayList
aChatMsgList System.Collections.ArrayList
aMsgList System.Collections.ArrayList
aServerList System.Collections.ArrayList
aWorldList System.Collections.ArrayList

공개 메소드들

메소드 설명
Init ( ) : void
InitLog ( ) : void
Log ( string text ) : void
NFCoreExListener ( NFNet net ) : System
PBToNF ( NFMsg xID ) : NFGUID

비공개 메소드들

메소드 설명
ADD_ROW ( NFGUID self, string strRecordName, NFMsg xAddStruct ) : void
EGMI_ACK_ADD_ROW ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_CHAT ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_CONNECT_KEY ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_CONNECT_WORLD ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_LOGIN ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_MOVE ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_MOVE_IMMUNE ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_OBJECT_ENTRY ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_OBJECT_LEAVE ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_OBJECT_PROPERTY_ENTRY ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_OBJECT_RECORD_ENTRY ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_PROPERTY_FLOAT ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_PROPERTY_INT ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_PROPERTY_OBJECT ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_PROPERTY_STRING ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_RECORD_FLOAT ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_RECORD_INT ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_RECORD_OBJECT ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_RECORD_STRING ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_REMOVE_ROW ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_ROLE_LIST ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_SELECT_SERVER ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_SKILL_OBJECTX ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_SWAP_ROW ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_SWAP_SCENE ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_ACK_WORLD_LIST ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
EGMI_EVENT_RESULT ( NFTCPClient.MsgHead head, MemoryStream stream ) : void
FinalLog ( ) : void

메소드 상세

Init() 공개 메소드

public Init ( ) : void
리턴 void

InitLog() 공개 메소드

public InitLog ( ) : void
리턴 void

Log() 공개 메소드

public Log ( string text ) : void
text string
리턴 void

NFCoreExListener() 공개 메소드

public NFCoreExListener ( NFNet net ) : System
net NFNet
리턴 System

PBToNF() 정적인 공개 메소드

static public PBToNF ( NFMsg xID ) : NFGUID
xID NFMsg
리턴 NFrame.NFGUID

프로퍼티 상세

aCharList 공개적으로 프로퍼티

public ArrayList,System.Collections aCharList
리턴 System.Collections.ArrayList

aChatMsgList 공개적으로 프로퍼티

public ArrayList,System.Collections aChatMsgList
리턴 System.Collections.ArrayList

aMsgList 공개적으로 프로퍼티

public ArrayList,System.Collections aMsgList
리턴 System.Collections.ArrayList

aServerList 공개적으로 프로퍼티

public ArrayList,System.Collections aServerList
리턴 System.Collections.ArrayList

aWorldList 공개적으로 프로퍼티

public ArrayList,System.Collections aWorldList
리턴 System.Collections.ArrayList