메소드 | 설명 | |
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BeginTyping ( Microsoft.Xna.Framework.PlayerIndex player ) : void | ||
Draw ( |
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TextBox ( Control parent, Microsoft.Xna.Framework.Game game, |
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Update ( Microsoft.Xna.Framework.GameTime gameTime ) : void |
메소드 | 설명 | |
---|---|---|
Backspace ( ) : void | ||
CompleteMove ( bool shift ) : void | ||
Copy ( ) : void | ||
Cut ( ) : void | ||
Delete ( ) : void | ||
Dirty ( ) : void | ||
End ( bool shift ) : void | ||
Home ( bool shift ) : void | ||
Left ( bool shift ) : void | ||
MeasureString ( StringBuilder sb, int startIndex, int length ) : Vector2 | ||
NewOrRepeat ( Keys key ) : bool | ||
Paste ( ) : void | ||
ReadNavigationKeys ( ) : void | ||
Right ( bool shift ) : void | ||
UpdatePositions ( ) : void | ||
Write ( string characters ) : void |
public BeginTyping ( Microsoft.Xna.Framework.PlayerIndex player ) : void | ||
player | Microsoft.Xna.Framework.PlayerIndex | |
리턴 | void |
public Draw ( |
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spriteBatch | ||
리턴 | void |
public TextBox ( Control parent, Microsoft.Xna.Framework.Game game, |
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parent | Control | |
game | Microsoft.Xna.Framework.Game | |
font | ||
title | string | |
description | string | |
리턴 | System |
public Update ( Microsoft.Xna.Framework.GameTime gameTime ) : void | ||
gameTime | Microsoft.Xna.Framework.GameTime | |
리턴 | void |