C# 클래스 Myre.UI.Controls.TextBox

A text box control.
상속: Control
파일 보기 프로젝트 열기: martindevans/Myre 1 사용 예제들

공개 메소드들

메소드 설명
BeginTyping ( Microsoft.Xna.Framework.PlayerIndex player ) : void
Draw ( SpriteBatch spriteBatch ) : void
TextBox ( Control parent, Microsoft.Xna.Framework.Game game, SpriteFont font, string title, string description ) : System
Update ( Microsoft.Xna.Framework.GameTime gameTime ) : void

비공개 메소드들

메소드 설명
Backspace ( ) : void
CompleteMove ( bool shift ) : void
Copy ( ) : void
Cut ( ) : void
Delete ( ) : void
Dirty ( ) : void
End ( bool shift ) : void
Home ( bool shift ) : void
Left ( bool shift ) : void
MeasureString ( StringBuilder sb, int startIndex, int length ) : Vector2
NewOrRepeat ( Keys key ) : bool
Paste ( ) : void
ReadNavigationKeys ( ) : void
Right ( bool shift ) : void
UpdatePositions ( ) : void
Write ( string characters ) : void

메소드 상세

BeginTyping() 공개 메소드

public BeginTyping ( Microsoft.Xna.Framework.PlayerIndex player ) : void
player Microsoft.Xna.Framework.PlayerIndex
리턴 void

Draw() 공개 메소드

public Draw ( SpriteBatch spriteBatch ) : void
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
리턴 void

TextBox() 공개 메소드

public TextBox ( Control parent, Microsoft.Xna.Framework.Game game, SpriteFont font, string title, string description ) : System
parent Control
game Microsoft.Xna.Framework.Game
font Microsoft.Xna.Framework.Graphics.SpriteFont
title string
description string
리턴 System

Update() 공개 메소드

public Update ( Microsoft.Xna.Framework.GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void