메소드 | 설명 | |
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Draw ( Renderer renderer ) : void | ||
Initialise ( Renderer renderer, ResourceContext context ) : void | ||
LightingComponent ( GraphicsDevice device ) : System.Collections.Generic |
메소드 | 설명 | |
---|---|---|
PerformLightingPass ( Renderer renderer, bool ssao, System.Quad quad, Myre.Graphics.Materials.Material restoreDepth, Myre.Graphics.Materials.Material copyTexture, IReadOnlyList |
||
SetupScene ( Scene scene, IReadOnlyList |
public Initialise ( Renderer renderer, ResourceContext context ) : void | ||
renderer | Renderer | |
context | ResourceContext | |
리턴 | void |
public LightingComponent ( GraphicsDevice device ) : System.Collections.Generic | ||
device | GraphicsDevice | |
리턴 | System.Collections.Generic |