메소드 | 설명 | |
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addEntity ( Entity ent ) : void | ||
addLevelElement ( |
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getEntities ( ) : List |
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getInstance ( ) : |
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getLevelElements ( ) : List |
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removeEntity ( Entity ent ) : void | ||
removeLevelElement ( |
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updateAll ( |
메소드 | 설명 | |
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UpdateKeeper ( ) : System |
public addLevelElement ( |
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ele | ||
리턴 | void |
public removeLevelElement ( |
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ele | ||
리턴 | void |
public updateAll ( |
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gameTime | ||
리턴 | void |