메소드 | 설명 | |
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Draw ( |
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StateManager ( |
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Update ( |
Allows the game component to update itself.
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addEvent ( MyGame.Event ev ) : void |
Add event to the event queue
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메소드 | 설명 | |
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Draw ( String text ) : void |
This method renders the current state.
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public Draw ( |
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gameTime | ||
리턴 | void |
public Update ( |
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gameTime | Provides a snapshot of timing values. | |
리턴 | void |
public addEvent ( MyGame.Event ev ) : void | ||
ev | MyGame.Event | Event to be added |
리턴 | void |