프로퍼티 | 타입 | 설명 | |
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terrain |
메소드 | 설명 | |
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FreeCamera ( |
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Move ( Vector3 Translation ) : void | ||
Rotate ( float YawChange, float PitchChange ) : void | ||
Update ( |
Allows the component to run logic.
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public FreeCamera ( |
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game | ||
Position | Vector3 | |
Yaw | float | |
Pitch | float | |
minHeight | float | |
maxHeight | float | |
리턴 | System |
public Rotate ( float YawChange, float PitchChange ) : void | ||
YawChange | float | |
PitchChange | float | |
리턴 | void |
public Update ( |
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gameTime | The gametime. | |
리턴 | void |