C# 클래스 MonoGdx.Graphics.G2D.TextureContext

상속: IDisposable
파일 보기 프로젝트 열기: jaquadro/MonoGdx 1 사용 예제들

Private Properties

프로퍼티 타입 설명
PremultiplyTexture void
SurfaceFormatSize int

공개 메소드들

메소드 설명
Dispose ( ) : void
TextureContext ( Microsoft.Xna.Framework.Content.ContentManager contentManager, string assetName, bool premultiplyAlpha ) : System
TextureContext ( Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice, Stream stream, bool premultiplyAlpha ) : System
TextureContext ( Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice, string file, bool premultiplyAlpha ) : System
TextureContext ( Microsoft.Xna.Framework.Graphics.Texture2D texture ) : System

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

비공개 메소드들

메소드 설명
PremultiplyTexture ( Microsoft.Xna.Framework.Graphics.Texture2D tex ) : void
SurfaceFormatSize ( SurfaceFormat format ) : int

메소드 상세

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

Dispose() 보호된 메소드

protected Dispose ( bool disposing ) : void
disposing bool
리턴 void

TextureContext() 공개 메소드

public TextureContext ( Microsoft.Xna.Framework.Content.ContentManager contentManager, string assetName, bool premultiplyAlpha ) : System
contentManager Microsoft.Xna.Framework.Content.ContentManager
assetName string
premultiplyAlpha bool
리턴 System

TextureContext() 공개 메소드

public TextureContext ( Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice, Stream stream, bool premultiplyAlpha ) : System
graphicsDevice Microsoft.Xna.Framework.Graphics.GraphicsDevice
stream Stream
premultiplyAlpha bool
리턴 System

TextureContext() 공개 메소드

public TextureContext ( Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice, string file, bool premultiplyAlpha ) : System
graphicsDevice Microsoft.Xna.Framework.Graphics.GraphicsDevice
file string
premultiplyAlpha bool
리턴 System

TextureContext() 공개 메소드

public TextureContext ( Microsoft.Xna.Framework.Graphics.Texture2D texture ) : System
texture Microsoft.Xna.Framework.Graphics.Texture2D
리턴 System